Aerion Istari

Aerion Istari

Joined Member # 2394776
0 Posts 28 Replies 10,730 Reputation

Question... has anyone tried adding to an existing tech tree rather than creating an entire new tree with new techs added? Last time I tried this (pre 1.1) it didn't work.

7 Replies 4,750 Views

[quote who="cephalo" reply="4" id="2870393"]Ok, I put the whole modified file in my Documents\My Games\Elemental\Mods\Data folder, and also tried the Mods\Data\English folder, but it's not loading up. Can anyone tell my exactly what folder to put this file in?[/quote] Most likely there is a problem in your XML file that is causing it not to load.

17 Replies 13,250 Views

[quote who="Murteas" reply="142" id="2870379"]v.031 is up. See the changelog in the first post. Thanks to everyone who is contributing. Sounds like we may want to focus on 2 areas next: Summoning and Area of Effect spells. Other thoughts? Suggestions? I can see that this could outpace my time to keep up with people's needs, if that happens, we can move this to a community managed mod and I ca

305 Replies 757,853 Views

[quote who="impinc" reply="11" id="2870170"]So..., did you get your tech done the way you wanted? Also, I tried the Unit, produceresearch tags, and they didn't work. I think the only way to do it is to make an ability for your sov that generates research per turn.[/quote] Yes, I got my techs working with dual prereqs though I'm still testing it. I originally had two prereqs but it seemed to stop working. I realize now, it was a bug in my XML th

14 Replies 8,326 Views

[quote who="Heavenfall" reply="250" id="2870281"]In this case, the god has been sleeping for 200 years. What's right and wrong isn't so clear cut any longer. Besides, only in a monotheistic religion is a fight for god by definition not evil. Argumentative? We're just having a discussion where I explain the choices I make for the mod. I enjoy talking about stuff like this.[/quote] Glad to hear this discussion wasn't being misunderstood!

457 Replies 640,403 Views

[quote who="lawful" reply="247" id="2870234"]Everyone seems to associate angels with Cherubs or as personal guardians. Those are fairly recent (historically speaking) views. Angels were basically God's muscle, as it were. Something or someone gets in God's way of his plans, an angel, or angels, were sent to deal with it. They were dreadnoughts. And they defiantly were not human. They didn't think like a human. If there was something between them and there goal, it too was destroyed. <br

457 Replies 640,403 Views

[quote who="Heavenfall" reply="244" id="2870175"]Archangels are coming, it will be the last unit. See the list posted earlier. ps. Michael is the christian angel of death.[/quote] As I understand it, Michael on occasions escorted souls to heaven but I don't think he's ever been referred to or depicted as the Grim Reaper. That dubious honor goes to Archangel Azrael in Islamic traditions though the Angel of Death also exists in Jewish traditions as

457 Replies 640,403 Views

[quote who="Island Dog" reply="15" id="2870123"]I have to look into it more for Elemental, but theoretically if you have Elemental registered on your account you should not get a limit on WC. If you have received a download cap message let me know so I can look at your account. [/quote] Thanks Dog!

23 Replies 10,252 Views

[quote who="Heavenfall" reply="241" id="2870039"]The grim reaper is the angel of death. They're not all cuddly fluffy. [/quote] Neither is an archangel. They're normally depicted as having armor, a flaming sword and serious attitude. Archangel Michael is sort of God's enforcer. Edit: Archangel Michael defeated Satan. He was the number one badass of the Old Testament and the perfect model for an Uber-a

457 Replies 640,403 Views

[quote who="Stuie_" reply="236" id="2869620"] Quoting Heavenfall, reply 235Until recently I wasn't aware that it limited downloads. I'll update to a secondary source as well in the future. I use wincustomize because that's what is linked from the elementalgame.com website, which means more exposure for the mod. Fair enough. I just know the only stuff I've downloaded from that site is Elemental mods, and I've already met whatever limit they set. I was hoping to get the cu

457 Replies 640,403 Views

[quote who="Kellhound_AU" reply="5" id="2869707"]I have had this issue come up several times whilst downloading your latest updates Heavenfall I found that by re-logging in under my Elemental login removes the message as if there is an internal 'glitch' that sets you to a guest account that needs to be reset after a certain amount of time/downloads has occurred[/quote] That's good news. Then the fix might be even simpler.

23 Replies 10,252 Views

[quote who="impinc" reply="8" id="2869662"] Quoting Aerion Istari, reply 2Ok, if that's the case then why does it work when a tech lists as prereq, "Magic_Equipment_Amarian" and "Magic_Equipment_Trogs"? You can't have both?!?! I just noticed this as well. Are you referring to a tech referencing those two techs, or an item?[/quote] Specifically, a tech that has two techs as a prereq in an AND condition.

14 Replies 8,326 Views

[quote who="Heavenfall" reply="3" id="2869587"]Can you give the example in code (use quote)? Maybe techs only work with multiple prereq techs if the prereq techs are available from inside the techtree type assigned to the faction.[/quote] Could be. That would explain it. HF, I'm trying to test Tech Tree stuff. Do you know of any way to give the player Tech points or Research points in game, as in a clickable potion or rune?&

14 Replies 8,326 Views

Ok, if that's the case then why does it work when a tech lists as prereq, "Magic_Equipment_Amarian" and "Magic_Equipment_Trogs"? You can't have both?!?!

14 Replies 8,326 Views

[quote who="xStarfirex" reply="25" id="2746890"]I have been testing some champions i have made. When i set 1000 they always seem to appear... so my guess is 800 = 80% otherwise what would be the point of a number above 100.[/quote] You are correct. There is one implied decimal point in that number.

33 Replies 136,246 Views

[quote who="Heavenfall" reply="231" id="2869423"]That's pretty much what I had in mind for the shadow scout. Unfortunately, it isn't applicable to anything but ranged units at this time.[/quote] Could you not create a ranged attack with a range of '1' and give it a spell? Admittedly, it would look a little quirky in combat but it accomplishes the purpose.

457 Replies 640,403 Views

[quote who="Heavenfall" reply="215" id="2865739"]Armor is unfortunately a straight minus modifier, or something very near to that. A few points higher armor than attack on attacker will render a unit almost invincible.[/quote] My archery mod includes armor piercing arrows at higher levels. What I do is, using calculate, take half the defense rating of the target and add it to the attack of the arrows. It doesn't totally overcome the defense rating but it red

457 Replies 640,403 Views