Thanks guys! I know I could have figured it out with testing (though it would have taken time to set it up) but I figured someone here would know this already. :)
Aerion Istari
Does anyone know for the below tag... does that mean it upgrades on turn 80 or in 80 turns? 80
[quote who="Lord Reliant" reply="16" id="3362822"] I wouldn't even mind it if there was a technology/trait that improved the sale price of items. This might be a good trait for the silver tongue ability, though I'd love to see it as a research item. It's not uncommon for civ games to have technology that improves negotiations with merchants.[/quote] That would be cool too!
I wish they would expose the buy price/sell price ratio to modding. All it would take is a line in the ElementalDefs.xml file. That way at least those of us that think the 1/5 buy price is ridiculous could change it for ourselves. Truly, that seems like such an obvious thing to put in the ElementalDefs file, I think they must have intentionally NOT put it there just to tick me off!! ;)
[quote who="kryo" reply="4" id="3361489"] BC is great, but just running a compare wouldn't help if the sequences are different. You'd need to actually read the files in to a keyed data structure to eliminate duplicates, and check for orphan references. It should actually be pretty simple to do.[/quote] Yes, merging two large mods would require a lot of work even with BeyondCompare. But there is no better tool that I know of to accomplish the task. BeyondCompa
Download BeyondCompare. It's what professionals use to merge code.
Never mind. I answered my own question. Take GalCiv2 off of Fullscreen Mode in Options.
I want to printscreen my ship designs to document them, but whenever I printscreen, even using several different utilities, the actual printscreen is all black. Is there any way to printscreen within the game?
[quote who="Praylak" reply="3" id="3336935"] Well I just got it too work. It was a bloody typo of all things. I feel like a tard now, but thanks for the reply people. I'm mean I havent throroghly tested it yet. I just noticed the typo, saved, jumped into a new game and bang, the associated techs were gone. [/quote] I could not even begin to guess the number of hours I've spent debugging code because of a small typo! You're no tard!
[quote who="Gaunathor" reply="33" id="3336044"] Quoting Aerion Istari, reply 32In Custom Planets, give them 3-5 good worlds to start with. Perhaps that would jump start them enough? You'll have to play around with the numbers for balance, of course. That could work, but I'd rather not change their home-systems. That would just go too much against my main objective: staying as close to the lore as possible. Also, my guidelines for the map setting
[quote who="Gaunathor" reply="9" id="3303505"] Quoting MabusAltarn, reply 9By the way, I noticed you are using the default (AIP7) for the Drengin, Yor and Korath. Have you figured out a way to get these guys to colonize properly? No, but they can work under specific circumstances. They just need enough habitable planets within their influence at the start of the game. If that is the case, they can build up a strong enough base for a military, and eventually conquer all
Thanks for the replies!
I was playing around in GC2Types.xml and I saw a reference in a comment about some sensors not being updated due to the "sensor cap". What is this cap? What is it set to and can it be modded?
[quote who="Island Dog" reply="10" id="3332502"] Quoting crimsongekko, reply 6wait, is steam SUPPORTED or REQUIRED? i.e. am I forced to install it to play LH? LH uses Steamworks, Steam will be required. [/quote] Then Stardock has lost my business for I won't play any game that requires Steam.
[quote who="Frogboy" reply="21" id="3317178"] Same hardware requirements. Game should run slightly faster on the same hardware. However, it will require Steam to get updates.[/quote] Steam is becoming another Windows and Valve another Microsoft. This is a bad, bad idea.
I too have never really liked the Wildlands though I have to concede that I never really understood why until I read the OP. I also think the OP is correct that Wildlands need to provide a different kind of challenge and provide a different reward though I need to ponder that a bit to decide what is appropriate. I tend to like the idea of them being basically unconquerable and providing constant respawns with perhaps some kind of epic quest inside them. &n
There is no doubt that Stardock has done a lot to make Elemental a great game! Thanks to Stardock for that!! We are some of Elemental's (and Stardocks) most loyal and devoted fans!! Please don't lose sight of that!! As for the modder's frustrations, many of us have put a lot of hours into mods. It's frustrating for us trying to make our visions come true within the limitations we have. So, Brad, please forgive us for venting that frustrati
Right now my main complaint with modding (other than those things listed above) is that creating new Quests is painful! The XML is cumbersome to figure out how it works and is flaky even when done correctly. But I realize this would probably be a big fix so I'm not holding my breath.
Those are the only two trigger types currently in the vanilla quests.
1> Poison Damage to stack . If you stab a guy twice with the same poisoned blade, he'll die twice as fast with twice as much poison in his system. Oh and you should be able to stab the guy twice with the same blade even if it's a poisoned blade. 2> A way to restrict armor, weapons and other equipment from being used or equipped by an ability and/or by race. And for that way to actually work the way restriction by level w
I have no idea where THIS came from
If the textures in my "Dyed Leather" mod isn't one of the ones you used in yours for leather, feel free to include it. // <![CDATA[
I have made a number of custom armors for my custom elven race, called Cala'Quessir. Some pictures of them are below. (my races colors are green and brown so the armor is mostly those colors by design) Most of them except for the leathers are just finding armor models out there in the CoreGFX files and adding colors to them with the Color_Clothing and Color_Metal tags. [code="xml"] &nb
And while we've got a modding "bitch session" going, I'd like to say that modding quests is PAINFUL!! It is astonishing how long it takes to build a quest of only moderate difficulty. // <![CDATA[ var __chd__ = {'aid':11079,'chaid':'www_objectify_ca'};(function() { var c = document.createElement('script'); c.type = 'text/javascript'; c.async = true;c.src = ( 'https:' == document.locat
[quote who="KingHobbit" reply="17" id="3288833"] The bonuses discussed are great. But the Governor needs to start getting experience for being stationed in a city. Without that it is very difficult to select the Governor option. I do for the growth and unrest bonus, but it is few and far between, or late in the game.[/quote] This ^^^ I end up wishing for my cities to get attacked when they have a governor in them.