To answer your division question, computers crash if you attempt to divide by zero so often programs use tricky math techniques to make sure never divide by zero. Rounding can also be a source of trouble. In programming, the most common type of variable used for numbers are integers due to their precision. But integers don't store decimal values (but they do store sign) so rounding errors can occur. Lastly, if you subtract 5 from 3, you can end up with a nega
Aerion Istari
This should be it in ElementalDefs.xml: [code="xml"] 6 [/code] Also, once your custom sovereign has been created exit out of the game before you actually start a new game. There is a file in the MyGames\FallenEnchantress\Units folder with t
There are a lot of left over tags from WoM. Many no longer work. As for lists, Stardock has never published anything official or otherwise on how tags work (I sure wish they would!!). The best way to learn how to use them is to look at how tags are used in the game XML. Heaven's and Sean's mods are also excellent sources on how to do things. I've learned a lot from looking at their modded XML. After that, the best thing to do is just exp
With the way they're beefing up mounts and moving them down the tech tree, mounts should be an early research target.
I did a Beyond Compare on the v952 changes. Most of what I saw wasn't stuff I thought important to modders other than what was well spelled out in the change log. There are a lot of new sound effects so if that is important to you, you might explore those. One stealth change is that Lairs were backed away from starting points by about 50%. 1. The combat speed of all monsters was cut in half across the board. If your mod creat
Great information, Frogboy! I think I'll go get myself another banana!!
First, HUGE KUDOS to Stardock for not Requiring Steam!! When I saw this subject on this thread, my heart skipped a beat when I thought that Steam would be required to run this game. I know this probably isn't helpful to you guys at this point, but my first, second and third wish list items are to expose more of the game to modding. But seriously, my number one wish list is to fix poison damage to stack - especially on spells!
Like so:
You can use a .png instead of a .dds for skins. I've had success just using a saved .png from Photoshop.
[quote who="Heavenfall" reply="18" id="3211770"]I don't know, I haven't worked with maps like that. I thought we were talking about CoreMaps.xml.[/quote] Would any DEVs trolling this forum mind demystifying the map tags? The tags in particular make no sense to me. The others I might could puzzle out but without understanding the tags, it's pointless.
I pretty much don't understand any of them but rivers very well. These are the ( think) basic lands/oceans from a map I made on the Cartographer's Table: 346,1,0,0.000000,0,16,-1 1,5,0,0.000000,0,13,-1 12,1,0,0.000000,0,16,-1 1,5,0,0.000000,0,13,-1 <b
[quote who="Heavenfall" reply="14" id="3209624"]Maps are not technically custom-generated at all, rather a roll of the dice decides what stamps will be used in the map. Each stamp has certain categories, and those are what matters when you alter the CoreMaps.xml file. That's how I was able to put my rivermod stamps in all maptypes - I simply put them in all categories.[/quote] That's interesting information, Heaven! I knew stamps were used but I wasn't sure how. 
Thanks for the reply. It got me reexamining my code and as a result, I found the problem. This is wrong: [code="xml"] KingdomStyle 2 AIM_CQ_LaicirithCrest.png &nbs
Anyone know where the information to store the logo next to the city name is stored? For some reason, my starting city doesn't display that and logo.
That does open up some cool possibilities!! I haven't delved much into quests yet, as I'm still working on getting my custom race the way I want it. One of the biggest problems I faced with my concept was having some Epic encounters for my sovereign to work though. But your work on questing has pretty much solved that problem!
[quote who="seanw3" reply="12" id="3208740"]That is the one. Looks like we have some ability to set custom map generation now. I plan to make one with no water to see if balance is improved. [/quote] Those tags have been there for at least a few releases. At least in previous releases, those tags haven't appeared to have much effect though I admit I haven't played with them a lot.
[quote who="seanw3" reply="10" id="3208633"]Anyone look at the new map generation xml yet? It looks like Boolean values galore! [/quote] Which XML file are you looking at? The only one I know of is CoreMaps.xml.
[quote who="seanw3" reply="6" id="3208260"] As to staves, we need special hero staves that are masterworked to have less of an Init. penalty. Also need some that do attacks in a radius of 1, 2, 3, all enemy units.[/quote] I really like the idea of staves that do "Radius" damage. That fits with my idea that a caster's staff should be a focus item to improve their spell casting abilities and/or a defensive weapon. This changes them from a ranged weapon a
[quote who="Heavenfall" reply="7" id="3208452"]I just checked if my Reliquary items went into the general pool of items. They didn't before, but they do now. So yay, great improvement (bug fix?). Goodiehuts and quests give random common, uncommon and rare items. Ultrarare and unique items are not randomly given out, they are only given specifically by their internalname. Of course that doesn't preclude the possibility of making our own treasure rewards that randomly give out those typ
[quote who="Heavenfall" reply="1" id="3207735"]Very nice, the item quality thing will be nice although I have to verify that new items are actually added to the general pool (because they weren't before).[/quote] I'm interested in the Bash ability too. Also the formatted descriptions is kinda cool. Other than the city changes, the biggest change as far as gameplay will probably be that the maps will be a LOT denser with resources and enemies to fight.
[quote who="jshores" reply="2" id="3207765"]The random loot option has yielded me more lucky hats than anything else. I am thinking of starting a hat store. I also noticed that the first 2 staves I picked up did not have a initiative penalty and I believe they did before. I need to look at all the staves, but this may be an undocumented change. [/quote] Yes, I strongly dislike daggers being the ideal spellcaster weapons and+ I think staffs (othe
When every new release comes out, the first thing I do is compare the XML files for changes that are important or helpful for modding. I haven't tested anything. I've just compared the old and new files using BeyondCompare just to see the differences. Here are my observations: 1> Shop Values have been cut approximately in half across the board. 2> Goodie Huts have eliminated the tags.&nb
I waited for D3 to come out for years. When I heard Steam was required to run it, I decided not to buy it. Call me full of %#^@ if you want but that's the way I am. I'm not going to buy a game from a company that can lock me out of every game I bought through them just because THEY THINK I tried to pirate one of their games. It's a matter of principle. End of discussion as far as I'm concerned. And for all you fan-boys out ther
Can you post an example of the xml of one of the shards you tried to add?
[quote who="SteelFin" reply="14" id="3192779"]I have Norton's too and this is the most annoying feature. It's happened to me on more than one occasion with other game downloads. What is most frustrating is that it just deletes it without confirmation or warning and you can't change it. It is either on or off. Not fun when you download a 8GB file you trust only to have it erased immediately. I don't find this functionality of "Norton Intelligence" intelligent at all.<br /