Aerion Istari

Aerion Istari

Joined Member # 2394776
0 Posts 28 Replies 10,730 Reputation

Though I try very hard not to, it seems impossible to make any substantial mod without changing something in the core files or in the ElementalDefs. Is it possible to put just the changed tags in the ElementalDefs file in the mods folder rather than putting the entire file? I tried that once and I kept getting crashes though, admittedly, it might have been due to my changes.

7 Replies 7,920 Views

I'll say this about the Tax Rates. I pretty much do NOT build any buildings that require any maintenance. That's the only way I've found I can afford an army to defend my homeland and bring the word of Gaia to those unwashed Empire masses with the loving strokes of my sword. Actually, that's slight a lie. I do build some Unit upgrade buildings in one of my cities for producing my holy warriors. The rest build only maintenance-free, growth buildi

22 Replies 84,614 Views

One of the current knocks on the game right now is that trained units tend to be glass cannons. In my experience, this is true up until you get to Leather Armor and 5 ppl per unit. After that the survivability improves considerably. I find Chain Armor and above and units become very, very hard to kill. To improve the early game, I'm creating a Patchwork armor with a prerequisite of Standing Army. This should give early units a bit more survivabiliy without

8 Replies 38,395 Views

I think my first modding project is going to be to add some Patchwork armor as a starting armor option. That will give early units some basic defense and make them less of "glass cannons". I'll have to see how much I can do without having to change the Core xml files. Just adding Patchwork armor may not be enough. Existing armor type may need re-balancing as well to make it work. I think part of the goal was to make tactical combat fairly quick. I hav

57 Replies 47,298 Views

There are reasons not to upgrade. Windows 7 doesn't "play nice" with some older apps or older hardware. But to answer Brad's question, I'm on Win7 32. Question on Win7 64, doesn't the CPU need to support 64 bit in order to install that Win7 64? The memory addressing problem has to do with the size of the registers and 32 bit registers can address 2GB of memory,

96 Replies 351,291 Views

[quote who="Frogboy" reply="4" id="3110490"]I use this all the time to make sure the AI isn't cheating due to some bug.[/quote] As opposed to cheating as programmed? ;)

10 Replies 16,073 Views

I've used the first version of Elementerra to generate maps for FE and it does work though it does not place Wildlands. I'm still playing with adding them in the Map Editor. There is a stamp for them but I'm not sure the stamps do everything needed for them. I'll let you know. My question is, did Cephalo ever release the source for the Elementerra map generator? I'd like to make a few tweaks to it.

0 Replies 2,012 Views

I do go into the XML and clean up bad rivers and a few things like that, but no way I'm spending the time to design a map with an XML editor!

24 Replies 28,903 Views

[quote who="Heavenfall" reply="20" id="3109873"] Quoting Aerion Istari, reply 18Heaven, do you have any tips, tricks or other secrets for making the River Tool in the Map Edit actually work right? River tool? I only edit xml. [/quote] Man, if you can edit the map XML and end up with something that makes sense, you're a God!

24 Replies 28,903 Views

D'UH!! Google is your friend. Thanks Heaven! Now if that's the stupidest question I ask all day, I'll consider it a victory.

10 Replies 16,073 Views

[quote who="seanw3" reply="3" id="3106418"]You need to remove the CoreWeapons.xml file from the game and replace it with your new file with the change in description. Modding core files requires you to do this. However, if you just want to add a new club, change the internal name and place it in the mods folder, then click use mods in the options screen.[/quote] What do you mean, "remove the CoreWeapons.xml file from the game"?

7 Replies 12,850 Views

Ok, I've played with this a dozen different ways but I none of my mods seem to be getting picked up in the game. I can't even get the description on a club to change (altering nothing but the description in the CoreWeapons.xml file. I've also tried putting files in the Mods folder but nothing seems to be working. Is there something obvious I'm missing?

7 Replies 12,850 Views

[quote who="Publius of NV" reply="1" id="3101724"]It becomes much more useful if your sovereign or champion has the impulsive attribute, since that gives a double move at the start of combat.[/quote] Actually, it is totally worthless unless you have the Impulsive trait. But if you have the Impulsive trait, Fireball is devastating against trained units.

30 Replies 12,859 Views

[quote who="ddd888" reply="39" id="3100551"] Quoting Aerion Istari, reply 33 Multi-player is a zero-sum game. That means for every winner, there is a whiner (meaning loser or losers). In single-player, the AI doesn't mind losing. And if some factions are stronger (or weaker) than the others then no one really cares. . im sry for you if you are such a bad player i hate winning with ai cause of explo

92 Replies 26,144 Views

[quote who="ddd888" reply="29" id="3100393"] Quoting C0LDsteel, reply 27 That's because they don't have to worry about balancing every single faction, spell and item in the game and can instead allow for a more epic experience. so your idea of epic single player experience is playing with unbalanced stuff? really? -____- This will allow them to keep stuff in that would be consid

92 Replies 26,144 Views

By the very nature of the game, Turn-based Strategy games (like Elemental) are particularly UNsuited for multiplayer. On the other hand, Real-time Strategy games are ideal for multiplayer! Frogboy, I commend your decision to exclude multiplayer. 99% of the fans of this type of game are not really interested in it.

92 Replies 26,144 Views

I think the XP should be divided by one less than the number of champions. This allows small groups of one, two or three champions to work together without a steep penalty. But any more than three and the penalty starts to get pretty steep. XP = XP For Encounter C = Nbr Champions XPC = Awarded XP Per Champion XPC = Min(XP * C, XP * 2) / C For example, after an encounter that yielded 100 XP: Min(100 * 1, XP * 2) / 1 = 100/Champion

11 Replies 4,555 Views

[quote who="seanw3" reply="9" id="3094569"]One thing that would help is making each champion into a lair with an encounter. For those who don't know, and encounter is the game definition of when you enter a battle during a quest. That way, the hero you are attacking can have minions to defend him and some better equipment and health. Make each hero attack more like a boss fight with high risk/rewards. It should no be so easy to wipe them off the map. [/quote] It would solve o

21 Replies 13,354 Views

[quote who="Manii Names" reply="1" id="3094031"]I usually have a bunch of spare low level champs, and use one of them to courier the item. With a horse you're pretty fast.[/quote] I'd like to know your secret. Even in .77 I didn't have spare champions. Champions are down right sparse in .86. For a game that's all about the magic, we're suddenly not getting many spellcasters. In MoM, you only got 4 champions, but your s

7 Replies 5,734 Views