I actually searched Emule (Emule doesn't need any 'meta-sites') for a collector's edition serial or keymaker but I couldn't find it. I couldn't get the collector's edition because I pre-ordered too late (after the gold date). But it turns out its not needed as I don't need the pretty box, just wanted the ship decorations and non-collectors serials were able to dowload the collectors-only ship parts. I searched Emule again last night for serials/keymakers and they are still not any there. Not
GreatInca
In MOO2 and MOO3, any and all planets are terraformable. MOO2 had to convert gas giants or asteroid fields to rock planets. MOO3 don't doo that because some races are indigenous to gas giants (same in SEIV but MOO3 is much more astronomically realistic), but you can colonize a gas giant can convert it to an earthworld (if your species is indigenous to earth-worlds). I think MOO3 is a much more realistic and deep game, but it just isn't fun unless you keep to 1-3 systems because the governors
No game has ever had this (except in MOO3 where it is mandatory) -- optional planet by planet sliders for mil/soc/res , defaulting to the empire settings, and on the planet screen, a button next to the sliders to make it easy to switch between imperial settings and the local override while not loosing the planet-level slider settings. Ultra rich planets need to make ships without affecting the social production of less rich worlds and frequently finish their social projects very quickly.
Research should be its own slider. They use tps, not mps. I think I should be able to have 0/100/100 or 50/50/100 or 30/70/100 providing I have the tax/treasury dollars. Only military and social seam to share capacity (mps). Also, probably slower, the master slider should be gotten rid of and blended into the mil/soc/tech sliders, permitting totals under 100% if you can't fund it all. Maybe add a read-only master utilization display inpl
diaganol scrolling on the main galaxy screen!
I know i can hack at the XML and it looks straight forward but I want to use a random map as a base and specify start locations (notepad xml-editing form what SEIV's map editor). Is there a hidden way of dumping map or scenario files from a savegame? SEIV has this feature and it isn't hidden.
How does one fund internal security? When the AI has stolen at least 3 techs from me and seems to leave me alone miltiarily because they are milking my techs with spies? There are no apparent espionage techs, only diplomacy. Do they help my internal security at all? I'm playing with 9 'intelligent' AIs and 2 of 3 of my close neighbors are warmongers and I don't bother with a large military (just a modest technologically superior planetary defense). I have 4 star systems and 8 coli