I just played a 3v3 game where Returning Armada was used by both sides. Two members of the other team quit right before the other guy got returning armada(they seemed to think they were losing.) The returning armada guy then proceeded to max his population cap and hold the 3 of us off with his heavy cruisers while the AI occassionally attacked just to be annoying. It got to where the one guy had, for a while at least, a fleet that was as big as the 3 of our fleets all put togather, and there was
Norrec
Demonic Spoon, did you used to post over at the Company of Heroes forums? Your name looks familier... Just thinking about having an army of scouts is well, comical. I've been hearing they are good against LRM's though, but even with 200% damamge, which would be double damage(100%=normal, 200%=an extra 100%=double) scouts would only be doing 8 damage(Vasari) and the other races would be doing even less. Light frigates do only 75% damage, so 75% of 10(Skrimisher I think) would be 7.5. So
It is also important to remember that the Marauder can not use its own phase lane, so while other ships can go from the Marauder back to your planets, the Marauder itself will be left on its own to run for it. If your only using phase out hull to stop ships from phase jumping, then you should be using the Evacuator for Gravity Bomb. Not only does Gravity bomb stop phase jumps, it also slows the ships down(someone said using phase out hull to catch up to retreating ships), makes them tu
Phase Out Hull only lasts 6 seconds or something, that just doesn't seem worth it for the anti-matter. I'd rather just zoom past the cap ship and make it have to slowly turn around to follow. Unless the player stops it, it will slowly turn and start to follow, which probably takes more than 6 seconds. Though some cap ships can fire backwards, the distort gravity can get you moving so fast that you get out of range soon enough. The one use that sounded good to me of phase out hull though
I don't get how it is guessing. I guess your thinking the skill(which is called subversion) only effects things being built right then? It lasts 600 seconds at third level, which is 10 minutes. So for 10 minutes you can see everything that moves through that planets gravity well(it gives line of sight as well). So now the enemy has a planet that you can see what he's doing, and it takes him longer to construct ships. Perhaps you've noticed that players ussually don't stop building ships when a w
Play team games. If you kill the host on his team, chances are his allies would lose the 2v3 anyway. If they couldn't even ben bothered to defend their dying ally, they probably wouldn't put up much of a fight. I never seem to see these issues, I guess because I just host my own games...
Doesn't Monk's guide say something about when you have ports being blocked by your ISP? You'll have to look around for it, I finally copy/pasted something else and lost it.
I agree with the need to bring color and sticking back, but allied chat was always one hit away. You just had to hit shift+tab once to get there.
I don't get it, they attacked you before you were ready, and thus you were exploited? You won't be an expert your first game and shouldn't expect playing a player to be much like playing an AI. If you click the icon next to the ready option for people, you can see how many games they've played. If you've only played 3 games, and they've both played 50+, then you can't complain much when they know how to play the game better than you do.
With the 1.03 patch came changes to the way the chat is handled. Most of these seem great and all, you can send whispers to people in a game/from a game, you can see if your friends are on without clicking on them, you can turn on/off the "xxx has joined the channel" messages. You can also type /a in a game to talk to allies. Now, the problem is that the in game message system has been made considerably worse than it was before. 1) There is no longer any color difference between messa
I didn't read most of these posts, but I can tell you that there are maps which spawn teams on the same sides and maps that don't. Backdoor has always spawned me next to my team mate when I've played it, Razors Edge has always put the 3 of us on one side and the other 3 on another. As far as I can tell there are set planets at which you can start at, you don't get an astroid as a home world. If you do a map like Razors Edge with a 2v2v2, then yes. Since it is generally a 3v3 map, then 2 teams wi
[quote]Hell, space was moveable in 3d[/quote] You can move up and down in Sins of a Solar Empire, the lack of knowing which leads me to believe you didn't even bother looking in the key bindings.
Your those two guys that were spamming the ICO online chat earlier today, complaining about noobs and not having enough resources per-planet and what not. I believe there were posts earlier complaining about how the first person to buy crystals won? Since after the first person, everyone else was having to pay a considerably higher amount? Well now, if everyone buys crystal at the same time, everyone pays the same price. Seems like what people were asking for to me.
It isin't like there is any sort of real leaderboards anyway. All that really matters is the number of games played, because it is logical to assume someone who has played say... 100 games, is going to be better than someone who has played 5. However according to the new patch notes, even if the entire other team uses quit instead of surrender, the non-quitting team will win.
[quote]The problem is that phase gates are so inexpensive and easy to replace.[/quote] I don't know, they cost 1500 credits and 200-400 metal and crystal I think. Not what I call inexpensive. I think the problem with increasing the cost of phase gates is that it makes them less usefull for their own purposes, which is quickly moving between planets. Perhaps after creating a phase gate, there should be an additional fee to upgrade it to support Returning Armada? What this fee would be, I
Buildings don't have Phasic Cloaking, only scouts do. Thats Phasic Barrier or something which you are thinking of. I guess agaisnt the AI that might be usefull, but agaisnt a player he's just going to sit there and blow it away when it comes back. As well, if it doesn't auto-cast it to do that, then I'm having to sit there and watch it. One of the great things about scouting is that after its done you can just mouse over the planet and see the report. You don't have to sit there constantly watch
Lets keep the post focused on Phasic Cloaking, there are plenty of other posts around talking about various spam tactics and counters to them. Seems to me though, that scouts would not be a good option against lrms. They would die easily, and even at 200%, twice of 2 is only 4. Twice of 4 is only 8. Twice of 5 is only 10, which Assliants still do more than(13). As well assliants can fight other ships and remain effective.
So the other day I was doing really well in a 2v2 and eventualy won. Or, it was a technical win because the other two guys gave up and quit. Since I didn't have to fight them anymore, I started spending my resources on techs that I don't normally get. One of these was phasic cloaking. The description of phasic cloaking is that the scout can switch between real and phase space at will, basically it can use the Marauders "Phase Out Hull" ability on itself. I figured that would be cool. Fly a sc
Just don't bid. 5 turrents and a repair bay or two was enough to hold off the pirates for an entire game for me. This was on Razor's Edge and they were attacking the same planet every time. The way I look at it is this, most people probably only bid on the pirates so that they themselves arn't attacked. So they are only going to bid the least amount required to win. What I've read online makes it sound like the higher the bid, the more pirates which will attack. Keeping this in mind, i
I think two new ships should be added to replace fighters and bombers. Well, not "replace" but offer an alternative. As it is, fighters are the only thing that really seem to "own" long range missle ships and bombers are the only ship that really "own" heavy cruisers. Fighters and bombers are great and all, but it is extremely easy to stop them with a few flak. A few flak tossed in to a blob of long range ships or heavy cruisers will completely tear apart strike craft. The counter to flak would
This was happening to me, I found out that it was because I didn't have my laptop plugged in. I got it hooked up to the monitor, had the keyboard plugged in, the mouse in, the headphones ready to go... but I forgot to plug in the power brick. So the game was either running in battery-saver mode or some sort of lower-power mode. It was rather unfortunate when I ran out of power as the host and ruined the game for everyone. However, the sort of... skipping, audio went away when I got plu
I heard over at GameFaq.com that fast speed doesn't increase the speed of everything equally. What got me was that it makes ships move faster linearly but does not increase their turn speed. What this means, is ships can fly past all your defenses quicker and keep phase jumping around in circles, but my ships can't turn around fast enough to follow them.
What do you want it to be able to do? Its space, if your ship can fly upward, the enemy ship can fly upward. You arn't going to find a tree floating around that you can duck behind. You might find an astroid though I guess... Most people don't even know you can move up and down I don't think, and the only value i've found for it is flying up and over turrents. Turrents can only be built on the default plane, and it seems possible to get up high enough so that they can't shoot you. It i
Hmm, phasing out your own ships to save them from focus fire is actually ingenious. Since they can't be attacked the enemy will turn to blast another ship, and when the 6 seconds is out you can hit retreat and your ship will fly away. Every ship saved is a ship that can live to fight another day. This would allow the ship to do maximum damage all the way to the last 100 hull points before having to retreat. So in that regard, phase out hull could actually be really usefull. However, th
Advent scouts can blow themselves up... TEC scouts can blow other things up... but what does the Vasari scout get? Phasic cloaking, which I beleive stops it from moving. It can't be attacked though and I've only ever gotten it once, but it didn't seem good for much. Maybe putting a scout somewhere it can stay perminatly cloaked somewhere to provide unlimited intelligence?