[quote who="starkers" reply="32" id="3521042"] For mine, however, an even 24c all year round would suit me.... where does one order that? [/quote] San Diego, CA I am led to believe. That does sound pretty damn nice right now at like 0 F right now in Wisconsin.
BlackSmokeDMax
lol, awesome! Can't wait to watch once I get home. These streams have been a lot of fun. Thanks for the quick upload on that Island Dog!
Shit, was all set to watch 45 minutes before it started. Got busy at work, finish up, sit down thinking I am gonna start... "only 15 minutes late" Ooops! Make that 1 hour 15 minutes late, missed the whole thing, lol. Guess I'll be you-tubing this episode once it's available.
As title says, love the new master changelog list post. This the plan for all future betas/games? Hope so!
Redacted. LOL, didn't read all of mqpiffles post, see now that he posted my other tip as well!
I feel like I have been Beetlejuiced.
I don't think you are going to see that. Seems like Brad's vision is quick, down-n-dirty tactical battles. That is pretty much the same reason we don't have line-of-sight or ranges. With that in mind it seems unlikely that something like needing to knock down walls will come into play.
LOL, love the term "vomit list." A very apt description as well as humorous!
LOL, yeah these forums are certainly screwy sometimes! Had the same issue waiting for your last post to show up... took 5 minutes past the time you posted for the post to show up for me to view. I'm good with the exp split the way it is, was more wondering than trying to find a way around it. And that spear, lol! Actually I did a save just before equipping it, just to make sure I could un-equip it and still have the Windbreaker 2H sword. I was
Yes! That worked beautifully! Thanks Primal!!
One other question while I have you here... is standard hero exp points splitting still in effect within your mod or is that changed?
Oh great! I'll give that a try. For some reason when I saw the optional stuff in the directions I was thinking the options were for things you didn't want installed, rather than more options to enable! I'll have to go through all that reading and see what else I may have missed. Will update and let you know for this issue though shortly.
Just wondering if that overlap between equipment and stats is normal with the mod, or do I have something setup wrong?
[quote who="Murteas" reply="2" id="3517539"] Dare I say, these would be good expansions? I absolutely agree with the idea, I just wonder if it is out of scope for the base game. In any case, you have definitely hit on a great idea! [/quote] Think you've hit the nail on the head here. Almost no way this would be something for release version. Certainly a good idea as well <a id="ctl00_ctl00__Content__Content__LinkAuthor" class="Article
[quote who="TheSAguy14" reply="664" id="3517047"] Could you please explain your reason for doing the initiative boost? Just wondering why, since everyone gets it. [/quote] Was wondering that myself. My guess is that by adding it to everyone it decreases the percentage difference between higher and lower initiative units. In effect, balancing out the over-powered nature of initiative in the base game. Am I close Primal?
Adding to what mqpiffle stated, the 1.8 part of your description is a bit off.... 1.8 is a free patch that was released around the same time as the battlegrounds DLC.
[quote who="Rhonin_the_wizard" reply="7" id="3516014"] Why must you be so merciless to my wallet? Any plans to bring the old Star Control games to Steam? [/quote] Don't think Stardock owns those, just the IP rights to make new games.
Spectacular!
[quote who="mqpiffle" reply="13" id="3515540"] If a solution can't be found within the current paradigm, I would rather have non-simultaneous turns to avoid issues like this. [/quote] I can't stress enough how much I agree with this. I would *much* rather have longer wait between turns than crippled (that word is perhaps a bit harsh, but it does convey the frustration) AI due to the simultaneous movement.
You're positive it is not using Hurl Boulder? (Note: I am just spit-balling here, I don't recall which units actually have that skill)
If you are still not finding it, if you could, please explain your exact steps in search of the button. It could be you are looking somewhere we don't think you are looking. Say for instance during a trade or shopping. Or even better throw a screen shot up with the window missing the button.
[quote who="Jafo" reply="6" id="3514410"] No, it's a bit of a 'long way' to go for an Xmas party....driving back home sozzled would be 'interesting'... [/quote] But possibly one hell of a story!! [e digicons]:grin:[/e]
Old, old topic I know! Just confirming that razing a city near the Imperium wildlands still fixes the problem in FE:LH as well.
They definitely made some changes at some point. I was updating my account a while back and it wouldn't "take" either due to some similar error. My username was "Leo in WI" which was working fine right up til I changed it in the last couple weeks. Forget what else I was trying to change but it wouldn't stick due to the spaces in that former username I believe. Obviously no spaces in this current username, so I wouldn't run into that same problem again, but now I don't remember
[quote who="benmanns" reply="1" id="3514067"] Ok, I do not mind the name they could even call it something like "Smurf", marketing wise it makes sense to give it, a badass name like Spartan [/quote] I'm guessing they were going for less of the badass and more of the "stripped down, plain, utilitarian" meaning.