Kamamura_CZ

Kamamura_CZ

Joined Last seen Member # 2402625
37 Posts 634 Replies 2,063 Reputation

[quote who="Werewindlefr" reply="5" id="3270657"]I don't like metacritic bombing, one way or another. This forum is biased towards the game (obviously), and if we have to dislike haters ruining a metacritic score by nuking the score, I don't think the opposite is any better.[/quote] Exactly. I also don't like the original poster telling people what mark should they give. These manipulations defeat the purpose of such rating systems. I could not rate the game 9 by any means

49 Replies 48,904 Views

Finally got to try the game. Initial impressions were very good with downward slope due to repetetiveness and the bugs. Oh my, the bugs - line of sight all wrong, shooting through walls, etc, simplistic "in cover" system, mind control bugs, bugs, bugs... The camera, expecially when navigating large UFOs is awful-to-horrible. Sometimes you just cant select a particular square you want to go. Gamepad was clearly given more love than the mouse. Textures are washed

101 Replies 252,625 Views

On the other hand, historically, different weapon types were never "balanced". Especially during early middle ages, swords were really expensive to manufacture and were typically weapons for noblemen - common troops were armed with spears and shields most often. Later, when heavily armored knights entered the game, specialized weapons appeared (warhammers, flails and morgensterns, polearms of various designs). When firearms made heavy armors obsolete, those specialized weapons disappe

59 Replies 47,286 Views

I am surprised that you don't mind that the NPC monsters do not attack the AI, and that the AI autobuilds multiple units and buildings for free, but we all look for different things in games, I guess. Until these cheats/bugs are fixed, the game is not playable for me, why play when your opponent is pulling units and buildings out of thin air?

7 Replies 8,178 Views

Okay, strangely enough, I actually finished the game after all those years. As a plus, I must point out level design - especially the Hell period isn't bad. On the minus side - the game is really toooooo long, and repetitive in the end. Combat is extremely stale with all those scripted triggers. The story is really just average, but the minor jokes and references in the emails are nice and fresh from time to time. Strange thing is that the BFG edition is actually dumbed down - dyn

13 Replies 54,238 Views

To Novalith - your post, sir, is just a piece of elaborate rationalization and apologetic tirade designed to cover a simple fact - the AI does cheat and it is rightfully called cheating. Can I prove my point? Of course I can. Every game comes with a set of rules (even asymmetric games that pit different forces against each other, like AI wars). These rules should be transparent, unambiguous and clearly understood by all participants prior star

22 Replies 28,623 Views

[quote who="Guilebrush" reply="7" id="3268352"]Yeah I have to agree that the AI bonuses aren't handled in a reasonable way even considering the high difficulty settings. I'm curious to know if anyone has won something on Ridiculous or up without using something like Beastlord or completely lucking out from a random event or loot (collars with favorable beast spawns for example). It's one thing to be behind the AI and trying to play catch up, but to have them popping won

40 Replies 41,129 Views

[quote who="mdonais" reply="17" id="3267452"]How about we call the games with lots of depth and choices Rich?[/quote] That would be missing the point. For example, chess is undoubtedly a "lean" strategy game, since the rules are few and simple, but the depth and strategic diversity is unparalleled. Therefore, it's both "lean" and "rich". Bagginess IMO refers to the fact that the features are not very well integrated, just like throwing various components into a bag and hop

24 Replies 26,444 Views

[quote who="enoeraew37" reply="3" id="3266885"]Hater will hate..whos to say magic isnt evidence of G-d's presences in the world. I see magic everywhere IRL..doesnt mean I want to off myslef. I didnt say its offensive..I said -i- cant use it. [/quote] It is salted with "kosher salt" that makes everything kosher, so it's okay. Kosher salt can be even bought in shops IRL, see for yourself: <img src="http://upload.wikimedia.org/wiki

185 Replies 535,898 Views

[quote who="Ihfacny" reply="74" id="3265353"]------Quote------------- The "Improvement Destroyed" message now includes a button to go to the site of the former improvement ------------------- Can't you just eliminate the pop-up altogether? Pop-ups are: 1. annoying, 2. don't mesh well with the rest of the interface, 3. don't work well if there are more than one pop-up in a single turn, a

157 Replies 112,965 Views

After playing for some time, the game has turned to be a disappointment for me. The game design is very obsolete (I am not talking about the graphics which is horrible, but Dwarf Fortress has also horrible presentation), constantly spawned weak mobs like "two deer", or "three rabbits" are rampaging through your settlements, the combat is bad, because since all the defenders get to strike first, always, it's hugely unfair, your "empire" that can produce 5 blokes with pointed sticks every t

35 Replies 172,404 Views

I still call the game bland. Call me whatever you wish. The graphics and art are charming, no doubt about that, but the lore is generic and uninspiring. Everything seems like an imitation of stuff seen in other games, Kohan Immortal Sovereigns comes to mind. Flavour texts are nice and well written, even the monsters are interesting. But the overall narrative foundation of the game clearly lacks an inspired touch of a competent writer.

37 Replies 53,553 Views

I would say quite the contrary - Fallen Enchantress is less than the sum of its parts, because it is trying to do many things that don't really work too well together, hence the (IMO) good observation about the lack of focus in Rock-Paper-Shotgun review. It tries to do tactical combat, but provides only flat, featureless combat maps where positioning, flanking, support and such do not exist. For whoever's sake - if you do tactical combat, and have cities with walls, please&nbs

26 Replies 23,455 Views

I would say quite the contrary - Fallen Enchantress is less than the sum of its parts, because it is trying to do many things that don't really work too well together, hence the (IMO) good observation about the lack of focus in Rock-Paper-Shotgun review. It tries to do tactical combat, but provides only flat, featureless combat maps where positioning, flanking, support and such do not exist. For whoever's sake - if you do tactical combat, and have cities with walls, please&nbs

26 Replies 23,455 Views

[quote who="mastroego" reply="22" id="3263567"]Most of his points had been made by the community during the beta. So I don't think people are waiting for the "reviewers to make up their minds for them". I think legitimate issues are being identified and discussed. Once again I say, the developers should trust fan feedback a bit more. It's nothing like WoM's case, but even for FE a few valid complaints have been too hastily dismissed. Still, I think the expansion will ha

40 Replies 46,528 Views

That's why I think the game would be better without tactical combat - because it adds little to the gameplay, only gives you the chance to watch your little heroes swing their weapons. Non-interactive battles (Dominions 3, Civ Call to Power, Warlords) serve better in such cases, allowing the player to concentrate on what matters - strategy, and spare him from issuing the same trivial commands over and over again.

26 Replies 23,455 Views