Caine Hill

Caine Hill

Joined Member # 2406529
0 Posts 2 Replies 1,771 Reputation

It'd also be damn nice if we could change planet names after colonization - all the planets look alike at first (other than # of slots), but if I wind up specializing a planet it'd be great to rename it to "Citadel" if it's my best place for building fleets, or "University" if I've made it into a research planet, etc.

17 Replies 13,746 Views

]U]Keyboard Shortcuts! Fix them, make them work! For a crew that claims to have worked on a number of games, it's insane that the keyboard shortcuts that are in the manual don't work : Tab for next ship, Esc/Enter for exiting a screen, etc. (And btw : Pick another bloody key for closing a screen : about 1 in 10 screens, Enter will close the window. The rest of the time, it advances to the next turn, screwing the

77 Replies 38,569 Views

No task assigned to the ships - Tab simply won't go to the next ship, which is abominably stupid. And yeah, the Enter and Esc keys are screwed also ( pretty brain dead design, to make one key nominally do two immensely different things - close a window to go to another part of the interface, or end the turn regardless of whether or not you're done ). As it is, there's no keyboard shortcut to close a window, and given how many stackings of windows there is, it's darn irritatin

6 Replies 8,572 Views

Maybe I'm just overlooking something obvious, but as I understand it, we're supposed to have choices to make between beam weapons, missiles, and mass drivers / guns. Similarly, a choice between shields, armor, and point defenses. But as I'm playing the campaign, all I get for choices when building ships are beam weapons (lasers, etc) and armor. Nor do I see anything on the tech tree that mentions shields, missiles, etc. As

2 Replies 5,249 Views

It doesn't bloody let you add more components! Blood and bone! The hull size doesn't get bigger! Only the fracking parts do! With Enhanced Miniaturization, the tiny/small/cargo hulls STILL only have 16/26/55 hull capacity, but the bloody components get bigger! And _NO_ the miniaturization doesn't help with weapons either! Laser / Particle Beam II / Particle Beam still take 10/12/14 space with or without miniaturization, while the bleeping hull capacity stays t

19 Replies 18,680 Views

If you have Miniaturization and research Enhanced Miniaturization, things get bigger . Example : for a medium hull and basic miniaturization, Impulse Drive Mk II takes 7 space. Immediately after researched Enhanced Miniaturization, the same medium hull and Impulse Drive Mk II takes 8 space, while neither the MK III or basic Impulse Drive changed size. Makes Enhanced Miniaturization rather a waste of research since it'

19 Replies 18,680 Views

Ah, thanks! I scratched my head a bit 'cause Windows (XP) doesn't have any settings for the middle mouse button, but tried Logitech's mouse configuration (for the first time) and now have middle-mouse capability, including rotation in GalCiv2 Gracias, Salamat, thank you!

5 Replies 8,344 Views

This is really starting to seem like hell. Nothing seems to work with the interface, from the simplest things on up. Tab key to go to next ship? Nope. Esc or Enter to close the current window? Heck no - in Ship Designer, I go to throw away changes, get the popup "You will lose any unsaved changes, do you wish to continue?" window. Escape key brings up the options screen, while the Enter key ... Ends the turn, instead of, as the manual says

5 Replies 8,344 Views

Regarding the trading - its crazy. I make a trade offer that's yellow, neither good nor bad. I ADD another technology to the deal to sweeten the pot - and the trade goes red, meaning they won't accept it!!! Designing ships - I add components to the left and the right side of a hull. One fin goes UP and the other fin goes DOWN resulting in an assinine appearance. Same thing happens with adding two engines - one is flipped upside down. Sheesh.

21 Replies 13,159 Views

Regarding the trading - its crazy. I make a trade offer that's yellow, neither good nor bad. I ADD another technology to the deal to sweeten the pot - and the trade goes red, meaning they won't accept it!!! Designing ships - I add components to the left and the right side of a hull. One fin goes UP and the other fin goes DOWN resulting in an assinine appearance. Same thing happens with adding two engines - one is flipped upside down. Sheesh.

21 Replies 13,159 Views

Can anyone explain why the keyboard shortcuts, as per the manual, are so flaky?? Supposedly the Tab key goes to the next ship - but it doesn't. Sometimes it'll go to _one_ ship, but pressing Tab again does nothing. But most of the time, Tab does nada, nothing, zip, which is irritating as hades.

6 Replies 8,572 Views