ManiiNames

ManiiNames

Joined Last seen Member # 2406907
10 Posts 99 Replies 3,012 Reputation

OK I have been wondering a bit about how the exp is working, and this is the first time I have had a hero with the Trainer EXP Bonus trait, so I decided to run some quick numbers. Under normal conditions things look pretty basic, however when a hero gains a level they look wonky. Off to run more numbers. Findings: Trainer I (+10%) and Trainer II (+15%) are additive. Non-Hero units receive 1/2 as much exp as Hero units. I knew t

0 Replies 835 Views

First off, great write up =) Is fun to see what other people are doing and compare it with my own ideas. Next is a comment. Since their damage is not reduced by defense, Mages can be great at killing very high defensive targets - such as the Wildlands bosses with 150D. Since you can tweak them for fire or cold dmg you can also play into the weaknesses each specific enemy has.

7 Replies 8,212 Views

There is a disagreement between the description and the tooltip. I don't actually know which version is active in the game, because I didn't select this option for my city. - Manii Names (Lucky Issue #30!)

0 Replies 545 Views

Having played a lot of 0.77 and submitting many a comment / bug report, I am quite happy with the progress being made by Stardock. HOWEVER! I hope we don't have to wait another 30+ days for the 'WTF! Where did all the quests go?' bug to get fixed. It has an extreme effect on the storyline, and makes the game a lot less fun and immersive. - Manii Names

209 Replies 671,360 Views

The Ancient Temple description in the technology window still claims to give +2 crystal, when it really gives +2 mana. Since shards got bumped to +3 mana AND also boost spell power, I think the Temple needs some rework. They're really pretty rare, and +2 generic mana isn't very exciting at all. Suggestions: 1. +5 Research 2. +5 Mana 3. +2 Mana AND +1 Crystal. Instead of mining the crystal they are producing it

5 Replies 1,702 Views

The enemy hero cast growth on itself, and physically got smaller. Their stats are correct (30 ATK), but the graphic representation of Gwenneth shrank instead of becoming huge. [Edit] Once the enemy hero got to take an action, they correctly became huge-sized.

1 Replies 1,168 Views

I am REALLY ENJOYING the ability of Kul-Al-Kulan to recruit monsters to the cause now. Before it kind of sucked, since they started at L1 and died nearly instantly. Now my forest drake started at L9 and is a figure of terror towards my neighbors.

1 Replies 942 Views

In .77 when trying to create a new mountain pass you only needed to cast lower land once or twice to get something that a unit could walk through. It was still very hilly, and you would pay 2 sq of movement per tile going through the pass, but it worked. Now under 0.86 you have to cast lower land 4-6 times, because of one change - you can no longer walk on the mountainside tiles. They are at the base of the hill, and look pretty flat, but are impassable until you specificall

0 Replies 545 Views