Pnakotus

Pnakotus

Joined Member # 2406981
3 Posts 101 Replies 10,140 Reputation

Bah, forum timeouts make me look bad. Better add some content. How will you address the scale issue? The Federation, for instance, considers 600m ships 'large', whereas even Halo would consider that an extremely small vessel. If you use 'tiny' hulls for fighters, what will you use for Executors and Death Stars? Off the top of my head, B5 is probably the only franchise that uses every hull size from tiny up. What about issues like the Bo

30 Replies 33,033 Views

In the case of the Republic and Empire, it could be argued they use the same ships, the same tech, and for a time were ruled by the same man. Worth including twice? I am still of the opinion that the various mod efforts should first concentrate on scenario play. This means we'll actually get something playable a lot sooner, and is really the best wa

30 Replies 33,033 Views

In the case of the Republic and Empire, it could be argued they use the same ships, the same tech, and for a time were ruled by the same man. Worth including twice? I am still of the opinion that the various mod efforts should first concentrate on scenario play. This means we'll actually get something playable a lot sooner, and is really the best wa

30 Replies 33,033 Views

I thought of it after going to the trouble of adding transparencies to the symbols from FreeSpace: after all that work I want the bloody thing used more! I hope it's do-able, but not mandatory, as for many groups it doesn't make a lot of sense.

10 Replies 8,473 Views

That's what i figured - and why I'd never tried it - but I was reading a review and they author was all excited to be dropping a mancap on a x7 manufacturing square. I just wanted to make sure I wasn't missing out on the biggest bonus ever.

3 Replies 4,716 Views

Yeah, let's pit the Culture against 'killed by being near 2MT nukes' B5 and the 'armed with 20mm cannons' nBSG. Starting everyone at scratch means many of these cultures can't exist - the Republic is 25,000 years old and the Culture is almost defined by it's absurd level of technology. Aren't you basically just proposing a mod that uses iconic gr

30 Replies 33,033 Views

I don't think the power to destroy planets belongs in this game. The ships have such poor firepower they fire rocks as bombardment - SW-level 'melting the crust' it ain't. I feel popping planets is too much of an outlier in a game of generally much lower firepower. But you're right, terrorstars are the sort of thing ... just so long as they're 'designable', so they can be used for more than 'pop planets'.

8 Replies 7,873 Views

Why would it require more logistics to destroy? I'm not suggesting a game-destroying ubership, simply a single 'bigger than huge' hull. It's own logistics requirements would be huge, and since a pile of Tinys can already defeat a Huge, why would this not work on a Superdimensional? Building the ship would only be possible late-game, since the hull tree is long and expensive already. It's only one ship, and poorly-configured it'd be just a

8 Replies 7,873 Views

Guys, the AI *already* adjusts asking prices based on ethics, political relationships etc. You need *new* ideas if you want to solve the issue. Again, simply '-10% value per holder of the tech' is a bad idea, but allowing the AI to determine they can get a better deal elsewhere is not. Frankly, if two races are allied with each other and you're not allied with either, the AI should *not* accept a trade from you for a tech they can get fr

144 Replies 69,038 Views

It's a common theme in science fiction for a starfaring organisation to have a single starship of enormous power. Examples include the Superdimensional Fortress Macross, either of the Death Stars, the Homeworld Mothership, the Ur-Quan Sa-Matra, the Voth city-ship, etc. I'd like to suggest that a new tech - or series of techs - be added to the end of the hull tree, allowing a new, absurdly large hull-type to be made available. This hull wou

8 Replies 7,873 Views

Is there any interest in a thread with links to 256x256x24 images for use as race icons? It's neat to be able to use any symbol you want in-game, it'd help with modding and everyone wants common symbols like SW/ST/FS2/HW/etc. What do people think? UN SPACY! How could I forget UN Spacy?

0 Replies 3,158 Views

Unfortunately, I've tried gigantic maps with abundant stars. I always end up with a quite empty map with about 100 stars in tight groups. Changing the stars to 'scattered' just makes it about 100 spread out stars. Is this intentional? 100 stars seems ... not many. I'm talking whole empty sectors.

5 Replies 9,642 Views

People don't play BotF because they've got better things to do than convince it to work under XP and it's crap. And guys: star names are stored in a text file called 'stars.txt'. Just edit the names. I changed my names to be from Star Control, for instance (and Alpha Lalande sounds cooler than 'Xisier' or whatever). I enjoy laughing at crap SW/ST games to want to play a mod themed on those franchises.

5 Replies 5,228 Views

How is it realistic? The logistics tech already covers supply, coordination et al: what more could such a ship part add? Are you suggesting fleets currently have no Admirals /w staff? Why do you think that?

1 Replies 3,067 Views

Cloaking should not be in the game. All it would do is add a worthless 'sensor vs stealth' metagame. Given the ranges the ships fight at, are we really going for 'zomg can't lock weapons'? ST-ish cloaks are even worse from a thermodynamics perspective, and again useless against decent sensor tech. What's the point?

14 Replies 12,786 Views

You can? Is there an icon now? I stopped looking back in 1.0D I have to thank the OP for giving me the inspiration to make a stars.txt based on StarCon2. Now if only I knew 500-odd stars was enough for large maps... :S

17 Replies 13,746 Views