I'm in agreement with GW on this one as well. I feel a direct connection to Galciv would be dubious at best, an over utilization in some sense. The parallel universe idea has a lot of potential on the other hand, that could be very entertaining while still being original and focused on fantasy.
Darkodinplus
I love the sound of this and i'm very interested in the real-time tactical combat but I would like a few more details on the way time will flow in battle.
I think Stardock has a pretty good idea of what they can and can't implement with Elemental. You have to remember for all the features we know about that are planned there was probably twice as many that were cut because they couldn't be completed in an effective manner. Also, keep in mind that Stardock still has approximately 11 months before Elemental even ships and that is assuming they don't delay it. In closing, I’m not that worried about exceeding their theoretical
Awesome, awesome to the max.
Its ok and yes it has SecuRom.
Hey that's not half bad if the final version has more detail and clarity then that it should be damn good.
This sounds awesome, thanks for finally throwing out some nice details to us!
Sounds like a solid idea. I like graphics but they aren't the main reason I play/buy games. So only having the game on the cloth map for a portion of the beta testing is a rather novel idea.
Well from what I understand Nvidia’s 3D glasses work on every game as long as you have an Nvidia graphics card. The actually 3D calculations are performed at the graphics card driver level but some games lend themselves better to this process than others. Nvidia has been trying to get developers to release patches and beef up support for their new 3D glasses although they haven’t had much time to get anything major together I believe. It sounds like Nvidia h
[quote who="Luckmann" reply="18" id="2013948"] Maybe it's just something I carry with me from Civ/SMAC, but I really, really feel that exclusive one-per-civilization buildings (Super Projects, Wonders, etc) should affect the entire nation and whatever local effect it gives should be "a side order of fries", not the meal itself. [/quote] I’d agree with making super projects effect the whole nation opposed to just one city similar to capturing anci
I’ve recently been doing some research on Nvidia’s new stereoscopic glasses and am thoroughly impressed with the “potential” they hold for PC gaming. Now I remember how 3D previously crashed and burned like a plane made out of paper soaked in lighter fluid so I’m a bit skeptical of it going mainstream this time around. I was planning on buying a new computer in late 2009 but I hadn’t planned on buying a new LCD monitor with
[quote who="pigeonpigeon" reply="9" id="2010551"] if they can. The magnitude of the favor could be quantified based on effective cost and maybe even the need of the recipient (although I don't see how that could be calculated for a player).[/quote] Need could be calculated as a function of time where you or the AI could flag a specific favor with a priority of low, normal, urgent, or immediately. This of course wouldn’t be a perfect representation of
[quote who="GW Swicord" reply="15" id="2012457"] The "continuous turn" talk does still worry me a tad, though, especially because it seems to encourage a few folks to talk about Elemental as if it will be an RTS (or have an RTS minigame as the tactical layer). I *really* don't want to have to pause anything other than my music player while I'm playing Elemental.[/quote] Hmm interesting from what I’ve read and seen I assumed that tactical battles were
[quote who="pigeonpigeon" reply="1" id="2007615"] I think letting allies construct buildings within each others' cities might be going too far, though. [/quote] I really don’t see how this would cause a problem since the player would have control over where the buildings would be placed. This would really just formalize what happens in a lot of strategy games I’ve played. I’ll use Supreme Commander as an example, I find it ver
[quote who="Ron Lugge" reply="13" id="2008739"] How about it's been outright stated in the past that the two are linked? I can't dig up the link, but it's been outright stated.[/quote] Well as my father always told me with anything on the Internet "Pic or it didn't happen." ; that being said I agree there is a very strong chance the two games will be related but strong circumst
I’ll wait for decisive and conclusive evidence for a link between the two games all the same. Such as “This is the back story to Elemental” or a new dev journal called “Historical events of Elemental”.
I would point out something can be inspirational without being directly related to what it inspires. That being said some kind of link between Elemental and Galciv II is possible.
Too….much…..epic……win….can’t….be….contained… (End transmission)
I always hated it when allies in Sins, Galciv II, Supcom, COH or any other game never really did anything to help you when you needed it. This thread relates in part to governments and AI diplomacy but I felt this specific topic warranted its own thread. In most strategy games when you get an ally they basically do their own thing and never really help you but they don’t really hinder you either. The exception to this rule i
[quote who="pigeonpigeon" reply="6" id="2000252"]I get the impression that SD intends to implement powerful magical/fantastic creatures that will pose a significant challenge to strong heroes and even channelers, even without implementing special named beast 'heroes'. Dragons are the obvious example because they've been specifically mentioned to rival (or even overpower) late-game channelers. I'm hoping that dragons will just be the strongest of a diverse echelon of extremely powerful beast u
[quote who="GW Swicord" reply="5" id="2004083"] Perhaps the map generator could even surround some of these 'minor factions' with wilderness features like some Very Scary Mountains, essentially providing a 'cloth map quest' option for players who wanted to work to establish contact with or conquer the isolated minor faction. Or maybe the real 'quest engine' could work with map inputs like that, so you'd need to send a group of heroes through something like the Mines of Moria to establish
Hmm, interesting I don’t personally see technology as magic’s antithesis or vice versa. Although you could make an argument for them complimenting each other or opposing each other in terms of game-play. Given Elementals focus on magic I doubt the implementation of tech and magic will be opposing in nature (although an Ironman vs. Dr. Strange type battle would be insanely awesome). I suspect that magic and tech will be fairly well intertwined with both being
I would prefer if traditional technology didn’t receive the short end of the stick and both the normal tech and magic tech were extensively worked out. I fail to see how this would be an effective solution to your turn X = calendar problem. Both have an important place in Elemental and I don’t think designing the tech system to heavily favor magic over normal tech would accomplish much save for watering down the tech system as a whole. Of course having more
[quote who="Tamren" reply="7" id="2000737"]My understanding is that all magic comes from the crystals and the only one who can tap that source is the channeler. If your units are armed with magic it is because you have gifted that magic to them at the cost of some of your own power. So if you really want to make a unit of mages that go pew pew pew with the fireballs twice every battle you can, but that would be a very expensive proposition under the system used in Elemental. In oth
I wonder what the significance of them being ruined humans vs fallen humans is. Either way a richer plot always sounds good to me.