Entity Alpha 1

Entity Alpha 1

Joined Member # 2411471
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The Umbreal Sentience: Ever since they first could reach for the stars, every sentient race has sent out probes to scan the galaxy. For what they were looking for varies upon the race, life, knowlege, slaves. Because of the vast distance between stars, the probes cannot be directed from their home world. So they have protocols that dictate their actions, and over time these protcols grew more complex. One race (the Torians as it happened) s

20 Replies 14,173 Views

2)I also tend to "Obsolete" the "Traider" and "Colony" ships as soon as I dont need them anymore, It seems that If I do need a Freighter to deal with replaceing a lost trade rout I'm better off going with a new hull anyway to take advantage of speed or range improvments I obsolete those ships at game

8 Replies 13,747 Views

I have had a few frustrating starts, where I play for 20 minutes or so before realizing I'm totally hemmed in on all sides with 3 planets and nowhere to expand to. Continuing with that is a coin toss. That CTRL+N thing sounds handy. This happens to in almost all my games. But I also play an 11 race g

7 Replies 7,686 Views

I'd prefer to play through the campaign before playing sandbox games, I figured this would be easier, but I'm having a hard time of it. Have you considered that you may have figured wrong? In sandbox, i find that at low difficultys, the AI leave's you alone and war among themselves till you join the fray. This would differ at higher difficulty

5 Replies 5,456 Views

Not that the other aliens in GC2 are bad, exactly, but they do tend to be somewhat well, bland. Do you have suggections for making them less bland, cuz that is rarely a bad thing. As for new races, it's not that simple, as EVERY race has a seperate AI routine. Making a new one is not easy.

25 Replies 26,839 Views

Where would one hire the mercenaries? I suggest that they have their own bases in deep Space, and you contact them from there. Or better yet, they're pirates that you can to (not) attack a race. Don't know how hard that would be to code.

16 Replies 9,866 Views

Which brings me to one of my few gripes with the game: Once you've built a tech, political, manufacturing, or economic capital, you're stuck with it for the entire game. If a better candidate pops up later in the game, sometimes I would like to be able to demolish one of these and build another elsewhere. Are you allowed to demolish a capital?

7 Replies 6,704 Views

Skew the game to your favor at the start. Set all the other Races to "Fool" lvl Inteligence. you probably knew that. Set some to be ally's at the game start. one or two should be enough. If you really need help, set your auto-allys to a higher intellegence lvl. you might also reduse the total numer of races.

4 Replies 5,828 Views