during senate voting ( for parties ) on of the buttons to scroll parties doesnt work ( i think its "down")
Butcherski
ALWAYS pick the evil choices... unless you relly have a hard time beating the AI on crippling i always pick the eil choices , and drengin or yor will always like you if your evil ( and they are the most aggresive at start) and try to send some freighters to the most powerfull civ to buy you some time on huge
i dont know why u guys say that Ai go the same path ... its my 3rd game in 1.1 and they almost always research all 3 weapons types, even with tech trading
economics, research,military. I always also get Luck and universalists praty ( another luck bonus) most fo the time very planet i colonice has a minimum +100% monufacturing tiles, and theres nuthing like a nice 16+ class planet with 3 300% research
Zedt the reason you find more ships or empty build queues is becouse autosave saves your game before you lunch your ships/build , and when you load a game theres no screen that tells you whats done. After loading a game the production and research stops for 1 turn. I remember a bug when after loading a game some ships recieved move points even if they already moved in this turn, so maybe thats just the temporary solution and they trying to fix it in another way.
are you sure youre playing on crippling ? while its true that ai dont reasearch the soldiering techs i just got invaded by a torian troop transport with 6000 in my current game :O love the new AI
I like the idea with multiple constructors per hull ( late game "advanced construction module" tech can be added) and about the way points - i still cant figure out why they didnt make it like in all other strategy games - just select the planet and right click where you want your ships to go and voilla the current waypoint system is useless <img src="http://images.stardock.com/gc2/T_DL/smiles/Sad.gif
It seems so ... i used to win on masochistic in betas ( atleast last 3 games ) but now with all the enchanced AI they seem to be harder, heh they got invention matrix in about 20 turns :O while i own the AI on crippling ( 1 level down) i cant win on maso someone knows exactly what bonuses AI gets now ?
? i dont remember what it was but try to read it backwards
I always start with a factory, entertainment, starport, market market, farm. Turn down my taxes so that all newly colnized planets have a 100% approval and pray for anomalies
yeah its easier on huge & gigantic if you have a good start ... just grab all recourses and you win i currenty am playing a huge galaxy with 4 ai's on masochistic and got 4 military resources mined ( not even upgraded becouse the colony rush isnt even over ) and my 6 attack has 10 attack i treid once to play
blood dark red
change your tactical viem zoom level in the game menu
Please dont caomplain aout teh game if you dont have the latest version ... dont want to play beta ? fine but dont come here tellin that the ai in the first patch sucks ... im playing on masochistic right now and still the AI dont build up in full potential but still its really hard just increase the difficulty
Happened to me, cahnge the language stting and tactical zoom view
yeah the focus option isnt enough when you got 100% research, and you cant trully specialize planets without separate planet sliders
just bump it
Im sorry for posting this in gametalk but i hope that more ppl see it and maybe i can solve this problem. Im running Opera the newest version and with good connection but i cant post ont his forums. I can only create threads ( not always ) but when i hit the Post reply button the page goes white and it stops at 0% ... i can post on all other forums without any problems, further i cant enter any thread that i posted in or that have no new post sinc
It seems every day atleast 2 threads show up with new ideas to add ... even if most of them are decent and could enchance the gameplay a bit ppl must understand that stardock cant add even 10% of them ...it seems like everyone wants this game to be perfect but everyone has a diffrent view on whats perfect
I think the foreing stat shouldnt dispaly the race that you didnt meet but only with the "blind exploration" option on ...
That would be cool but dont forget that the devs are trying to personalize all the races AI. I didnt played space empires but im pretty sure that gc2 AI is much better. I think for Ai randomisation the would have to script the ai and this is not a good thing ...
I just hope you arent changing the AI based only on games like these ... try to play on huge galaxies with all the races aand all abundant, all the minor AI mistakes come out ... i know you probably dont have the time but tweaking the AI only to play good on small-medium maps will hurt all those hardcore players like me
you should send it TO the most populated planet as far as you can also try to build freighters on 1 planet, this way all you trade routes will start from there and you will be bale to build 1 starbase to cover them all with bonuses
haha i got a 54 clas world once ... it was 26 + some rpecursos divice that gived +49 PQ and after terraforming it was 54
Well the game slows very much if i have more than 3 ships or 2 fleest on the screen ... celeron 2.8 512 good ram and fx5200 large+ galaxies plyable only na tactical zoom wich sucks