[quote] The "whomever" captain vs Kirk debates aren't near as obnoxious as the Star Trek vs Star Wars debates. DOH! (leaves thread) [/quote] I've seen that one resolved in a number of comparisons, always in favor of Star Wars in terms of sheer megatonnage and firepower... since they are both complet
lwarmonger
[quote] Kirk would have kicked Sisko's ass... [/quote] Hah! Sisko ripped the heart out of a Klingon fleet and three dominion fleets... not to mention engaging in countless ship to ship actions over the course of two major wars and several smaller ones. He did all that without needlessly endangering his men in order to satisfy his own sense of morality (unlike many other Trek captains) and of all the leaders he was best at keeping his priorities
Hasn't the whole Trek plot been done to death? I mean really, that last TV show [I]Enterprise[/I] embodied everything I hated about Star Trek ([I]preachy[/I], corny, "[I]how could they give that man/woman a command?![/I]", "shouldn't he/she be relieved of command in disgrace?!", "shouldn't these aliens act a little less human and shouldn't the humans act a little more human?" ect...). In all of the series there was only one captain who did nothing to deserve being drummed out of the service in
[quote] I've been here since beta -313 and loook hoowww crrrraaazyyyy I AM!!!!!!!!!!! WOOOOOT!!! P.S Don't let your children grow up to be game developers <img id="ImageResize_Image_3" onload="ImageResizer.createOn(this);" src="http://images.stardock.com/smiles/Tongue.gif" align="absmiddle" borde
[quote] Noob. [/quote] Hey, its not my fault this forum doesn't use the same terminology as most other forums on the web!
Consarned it. I meant to tack this on to the other pre-ordering thread... I didn't realize that a new "post" was a new thread.
Yeah, I'm in the same boat. I just pre-ordered... couldn't hold back anymore. Been looking at this game for a while, and if this company establishes a reputation of solid support for their games with continual patching (and from all appearances they will) it looks like a shoe in for their next title. Gotta love indy developers.
Yeah, after my first two games with the beta, I stopped using the Torians and the Thalans as AI's, simply because they completely dominated everyone else (especially the Torians). Population growth bonuses definately need to be tweaked, or at least offset by corresponding disadvantages.
I agree. This is an effect that can be really unbalancing on the game, and it is one that should definetely be made optional or done away with entirely. Having three mid-sized empires surrender for no good reason to random civilizations right in the middle of the game both makes no sense and detracts from the enjoyability of the game.
Hey, I've noticed this with three games now playing the 1.1 beta. I cannot have peace. It doesn't matter what I do, most nations are going to attack me pretty quickly. The AI setting is intelligent, however it doesn't seem to matter whether they can actually reach me or not (much of the time they are across the map with several empires in between)... they still declare war on me anyways. This hadn't happened in 1.0X, so I think it is new.<br
While I don't think that Homeworld would be that applicable (it is far too decoupled from the planetary aspect to really work with GalCiv), I think that a Babylon 5 mod would be pretty neat.
I concur with the gentleman above who said that our debt limit should be based off of a multiple of our tax income, with the added caveat that it not be based off of revenue but off of the tax base (the amount of money one would get if the tax slider was moved to 100%). This would keep it both stable, and add realism to the degree to which you can go into debt given the size of ones' economy.