Horemheb

Horemheb

Joined Member # 2416294
0 Posts 23 Replies 4,905 Reputation

It would be good if the units in groups attacked individually, but got some bonus still from attacking as group. Maybe the defense of the attacked unit could be lowered after each successive attack, for example to 90% of what it was before. So, 10 units attacking, defense of 40 originally: First attack is against the defense of 40, second is against defense of 40*.9 = 36, the third against defense of 40*.9*.9 = ~32, ..., and the last is against defense of 15. Changing the mult

82 Replies 85,029 Views

About the experience part: Maybe a formula to calculate added experience for monster combats could be something like this: Abbreviations: AMC = Added experience from the current monster combat. P = Parameter to adjust the amount to cut. MCE = Previous monster combat experience. PCE = Previous player combat experience. OME = Original monster combat experience (the experience you are gaining in this current combat). <l

10 Replies 8,332 Views

This is not only ATI issue. I have the exact same problem, and I have a computer with Nvidia geforce 5900fx (IIRC) with drivers 175.19, which are the latest drivers I can download for my card. Note that this is very old Nvidia card. I am at work at the moment so I can't post dxdiag log now. I will post it later on.

19 Replies 12,078 Views

Has there been any talk about Python programming style? I would strongly suggest using PEP8 (http://www.python.org/dev/peps/pep-0008/), as this is something every Python programmer should know. And it makes things consistent if you are using some third party code in mods. By the way, reading through that PEP is quite informative even if it will not be used for Elemental. Lots of good advices in there!

100 Replies 432,373 Views

Is the python AI api available in the alphas / betas? And are the Stardock made scripts available for editing? Getting started from scratch will be really hard... I am looking forward to doing some AI programming in python. Doing web-programming in Java at work, so I need to start coding something fun. All Java and No Python makes Horemheb a dull boy... [e digicons]:)[/e]

67 Replies 115,411 Views

Ofcourse one solution is as follows: Each new planet will have a time when the colonizers are "terraforming" the planet more suitable for human (alien) life. During this time the population growth is halved and the colony maintenance is raised a lot. The time might be dependant on how much population there is on the planet. What does this accomplish? You can't afford to colonize too many planets before your economy can handle it.

18 Replies 22,493 Views

A good way to learn the game is to save the game at the first turn. Play it out, see what happens. Then load the save, try a different strategy. And I mean really different. You might want to try to build up your military as fast as possible. Or you might want to try playing diplomatically. Try something crazy. Don't allocate any money on research after universal translator. Buy and trade your tech. See what works. See what you like. Start

4 Replies 6,313 Views