Types.. Types.. Types.. I don't see it. You've got a man, you give him stuff, you train him to use it, what would a "type" have to do with it? It would just be some kind of sub-classification of this. There's more variety without limiting units like that. Any special feature of a certain kind of troop would then be some kind of attribute.
Netaddict45
I want lots of crazy things to happen from day 1, but that's just me.
Still some room for improvement, ;-) It's a great demonstration of how the physics are supposed to work and what they do for the figures. It is a better implementation than a lot of other games, say, like Mount & Blade.
Den, maybe they train with wooden swords, or you need to put weapons in the barracks to train people with. ;-)
Frogboy, are there going to be limits as to what kind of equipment that men will be capable of equipping? I mean, because it seems unlikely that we will be able to give a man three weapons and wear two suits of armour at the same time. It doesn't seem terribly ambitious right now, only the most basic implementation of a very attractive feature. Which isn't intended to belittle it in any way, as it looks to be great.
That's enough stats for me, but I would like to see some special abilities add more flexability, like, say, a "Mounted" bonus that gives +1 attack against unmounted units, or a "Spear/Pike" bonus that adds first strike and cancels out an enemy "Mounted" bonus. Of course, I'm pretty sure you already have such things in.. Other than that, though, I don't see too many more stats being needed. Total War didn't have many more, for example.
I'm not sure in general, but I would much prefer if it works with the economy, eg, that you can't just throw money at it, the equipment is made, and soldiers are trained to fill the unit. Which would strongly limit any natural recovery.
I think the style looks great. Some elements are missing, and others look a long way from finished, but I can't complain about the style.
One of my biggest concerns with Galciv II was the ship creator.. it made me want to design my ships to look good rather than just what they have. A system like this could mean they look good, but I don't think I would feel too required to put massive effort into each and every unit I make. ..Also, this is a thread about the physics system, and how it applies to the graphics of tactical battles, right? Where do the gameplay concerns some of you are voicing co
I'm one of those apparently rare people who had never had any problems running games with Securerom and Starforce copy-protection, although I've used both... I don't know if it's because I don't steal games, or am just an idiotic complete imbecile, or what. Personally, I'm all for seamless online registration required for your game, and online-only checks for patches and so forth. Simply put, I'm willing to put up with copy-protection as long as there are several times as many peo
Names and labels mostly. In terms of gameplay, graphics, and target market, they're quite far apart. They're about as similar as any two titles made by the same company. HoMM II also came out before Might and Magic VI through 8.. so maybe they're the spinoffs.
Hey, don't say HoMM is a spinoff of the Might and Magic series, that isn't the case at all, despite the similar titles. The Might and Magic games are straight up RPGs, and the HoMM series are harder to classify. HoMM is based on an early title called 'Kings Bounty'. They are distinct properties, even if both series were made by New World Computing. And Master of Magic was developed by Simtex, who are probably more famous for the first two Master of Orion games.
I'm not sure how it would mesh with essence use. In this case, it seems like you, as the leader, formally revive areas, and then people can settle there, rather than just going with the flow. It is a TBS, after all.. and you are needed to revive land, so why would it happen on it's own?
[quote who="landisaurus" reply="10" id="1969013"]I know its not much info, but I like in Fire Emblem how there are 2 options for viewing combat statistics. A 'simple view" that shows only chance to hit, damage that will be dealt, and critical chance. There there is also a 'complex view" that shows many statistics so you can do the math yourself as well as see what might effect special abilities and such.[/quote] That would be NIIIICE.
I've read many proposals for complex combat systems, and how the game is going to have massive amounts of moddability and unit customization. These sound great, but there is a serious concern with complex mechanics. If the player is customizing his units, he needs to be able to get feedback on his designs, so he can make strategic choices on what to do next. One game that failed to do this was Master of Orion III. There were all these immensely complex combat mecha
Personally, I would like a nigh-endless tech tree, so there is no max tech. The ideal length of tech tree is one which has no end. ;-)
What about those who are fans, have purchased several games over a period of years, but until now have had little time for forum postings? I'd be very happy to help beta-test Elemental..
Ho.. Ho.. Ho... Ho... Your Jedi Mind Tricks don't work on me..
ouch. nice job rolling zeroes in the second screenshot. they take two shots at it, your 0-112 roll for defence is greater than their attack roll was, so you take no damage. Then you roll a 2. It happens. I've had fighters with no defence take 2 damage from a dread lord shot before because the dread lords had cruddy rolls. The thing is, when you are rolling large-sided dice, strange things happen... which is what you are doing
Name me a game that has -never- crashed and I will personally come congratulate you in the future for finding said game. I have played a lot of games. All of them will crash. Such is the nature of PC gaming. Including roguelikes? But yeah, although I still see some rare crashes,
Rough, but no system should crash simply because of hundreds of pieces of software installed on it. These things make it more important that people know basic matinence and troubleshooting for their computers. Sadly, most designers are making it harder, and giving people even less real information about their systems. Oddly, I try to use third-party software and utilities as much as possible, and often find it works better..
Hmm.. sounds like a challengs
Hey, no problem. You are paying for two accounts, therfore you should be able to use two characters. That's the critera used for WoW. Now it is people who don't pay for characters and use two who are in the wrong, or people who play two characters in games that forbid them..
Yup. Mining resources affect your entire empire. To see that, use the civilization manager, and look at your bonuses. Get a new mining starbase, or upgrade the mining module, and see that bonus increase.
MoO 3 was the worst game EVER made. I gave it some serious serious consideration. Playign/quiting and comming back to it. I found it barely playable, buggy and just retarded. Overload of useless information and the way production was handled was the pits. Hmm. Yes, it was bad. It wasn't the worst g