phbbt107

phbbt107

Joined Member # 2420322
0 Posts 2 Replies 3,888 Reputation

Someone Stardock employee should put on the Homepage in big bold letters "POST YOUR DEBUG.ERR WHEN YOU HAVE A BUG REPORT!" it would make things oh so much eascier.

24 Replies 20,471 Views

Note Stardock Central's description: Use Stardock Central to keep up to date on Galactic Civilizations II and other Stardock software. Also gives you access to beta builds. It's only for beta builds. You'll be able to get 1.1 (not 1.1b) on the download page when they're done with it.

14 Replies 15,389 Views

So, with all this beta business going on, i'm wondering if we can revert to an older build without uninstalling. So if we CTD or something, we can post our debug.err, revert to the previous build and get on with our playing.

1 Replies 2,965 Views

you know what would be great? a way to customize the diffculty. EG: sub-normal too easy, but normal too hard? give the ai and extra 25% econ or give him basic algos. It would reduce teh frustration level so much and it'd help us go up at out own pace.

24 Replies 22,551 Views

i find trade incredibly useless. i play small maps wit habundant planets, and usually trade routes only give me 5-6 bc a turn . It's not much when i get 1000+ from taxes. Am i just playing badly? I keep reading posts about how trade is amazing, but it just seems overrated to me. And the 5-6 bc per turn is for pretty big planets, 10+billion.

6 Replies 7,690 Views

if you're having problem enonomically, put points into morale and economy. More morale = higehr taxes. I was able to run at 100% with 60% tax and still keep my approval in the mid-80s (i had 20% morale ability and 1 morale resource). You should also try to tech to stock market early on (but not too early) they give amazing bonuses to economy, morale AND influence. Hoever, they're prtty expenisve, so don't be to eager or it'll take you foreve

25 Replies 16,010 Views

that (-) for only 1 hit point shoudl be more like 5 (-)s. Why? cause that super 250 bc cargo warship is gonna be the first to die in a fight. By the time you actually get strong enough weapons for a one hit kills, you might as well just use medium or large hulls.

21 Replies 12,339 Views

nope, it's not too hard though. Upgard the constructors with a couple of engines and you dedicated production world will still crank 'em out in a turn or two.

7 Replies 6,887 Views

i'm pretty sure that's only if you entered your serial during or after installation. So if you didn't enter it before you threw it out, you're horribly unlucky. If it doesn't work i suppose you could try emailing stardock and hope they'll send you one with a proof of purchase or something.

8 Replies 4,639 Views

Perhaps stardock should add a in between difficulty, between beginner and normal. EG: 75% econ, but no higher level algorithms or 50% econ with higher level algorithms. It's help noobies (like me) get used to the AI being smarter, or the AI being richer without getting overwhelmed.

37 Replies 20,220 Views

I've played a couple games and it seems (For the most part) that all the AI players will choose the same weapon tech to research. Is it jus tbecause they trade techs with each other? Or is it some kind of AI bug. This gives the human player a huge advantage, as they can research a different weapon line, forcing the AI to research two different types of defense while the Human player only has t oresearch one. THen again, i'm playign on sub-normal so tha

15 Replies 13,131 Views

make sure yopu have the latest cpu driver (check the sticky on the main forum page). If you're gettign stuck at loading, try reducing the number of opponents, reducign galaxy size, and turning off random civs. THat should speed up loading.

8 Replies 11,068 Views