Kalin

Kalin

Joined Member # 2423659
0 Posts 53 Replies 10,700 Reputation

Dear god, I just noticed... Juggernaut trait = 100% attack, Brutal Nature = another 100% attack + maul? *faints* I was a bit disappointed with Iron Golems, but I think this might be a bit much. Still, can't wait to mess with it. Any chance we'll be able to see this patch today?

153 Replies 551,400 Views

That's quite the list of changes ... can't wait to give it a spin. Can't decide between Resoln's endless summon... or Altar's henchmens, although they sort of make sions look bad. One point though, I might not ask people to beat hard before giving AI feedback, there's some odd quirks with that mode's bonuses right now. They are suppose to be getting a 10% bonus, but I've seen their bonus hover between 10-20% depending on when I check it.

153 Replies 551,400 Views

[quote who="Emperorjarin" reply="13" id="3155407"]I very much like everything you outlined in your plan, Kalin, except for aligning factions with elemental damage. I think for a world that's supposed to have exceedingly rare/difficult access to magic, we have enough of it floating around, and simply having a more magically inclined race (like Pariden and Reoln) is good enough.[/quote] It's not like I'm making them very different from what they are currently. For exam

34 Replies 106,548 Views

I take earth 2 and tremor them or anything that I can't beat easily until I put together enough spearmen to poke them to death. I only do that when I absolutely have to though (due to mana costs), usually I just stay clear of them until I can handle it.

37 Replies 101,615 Views

I'm all too aware of Capitar and Umber (considering I've been playing EWOM since beta), but right now there's only 8 in plan. Perhaps those factions will get added back in an expansion, maybe they'll have their own weapon focus when that happens, or maybe they'll do something else. But I'm not one of those who are super concerned about that at the moment. As for Gilden, I also think they would fit Earth more thematically, but... there's no earth "element" i

34 Replies 106,548 Views

Also... it's this kind of comment, that we are saying what we're saying: [quote who="Tridus" reply="144" id="3154690"]umm, multiplayer is one of the things people were expecting from the very start. It was listed as launch feature back when the game was announced.[/quote] It's not to people who are expecting reasonable things like multiplayer after the game finished.

203 Replies 626,157 Views

If I recall correctly, it's not very hard to spawn a specific resource near a start location, at least it wasn't in EWOM. If you really want to, I'm sure you could mod it so the start loc always spawn with a food resource and a clay pit nearby, which essentially turns it into a very good city. I just don't think they (Brad & Stardock) want to over emphasize the capitol. There are some who likes it that way, and there are some who prefers being able to find prime real estat

13 Replies 53,186 Views

I don't really mind the solo champion thing, but I think it might turn heroes into scouts (especially since they can't be perma killed). You'd hire some random guy send them in to scout out your enemies and prepare for a strike. It's basically the exact opposite of your 2nd point regarding seeing troops in city when out range. Regarding that point, I don't think that's going to be in the final build, it's probably something to help players identify problems

43 Replies 51,952 Views

Thanks for the kind comments, let me address a couple of the posts... [quote who="Brago" reply="2" id="3153679"] I like it too, especially the dagger one (great!) and the initiative malus linked to encumbrance only (i like the -1 per 10%)[/quote] Believe me, I know what you mean regarding the -1 init per 10%. It's simple, easy, and make sense, so it's good to new players. That was how I originally conceptualized the system. However, there&#3

34 Replies 106,548 Views

Pretty sure it's because Gilden (or rather Markinn) has the "builder" trait, which focuses into civic research pretty heavily. This is usually how you gain a huge advantage over other faction if you can survive (so if you or someone don't take them out early, they become powerhouses). If you play on hard or above difficulty, it'll seems like they are down right cheating sometimes. They will often finish most of the world wonders before your capitol city meets the level requirement

11 Replies 14,423 Views

I played GalCiv2 quite extensively, and to be quite honest, they never managed to invade me... ever, even on the hardest difficulty, due primarily to starbase protection bonuses. A couple of garrison units and the AI just get totally WTF ownt the moment they get in range. But at least in GC2, you had to build tons of constructors to get those SB online, here... barracks, monuments, altars, walls? Cities are easy to take if they are undefended, but if they are properly garrisoned... good

43 Replies 51,952 Views

No offense, but if you think the AI has a horrible time taking back the city it just lost NOW, how the heck is it going to ever manage to siege the city with your new mechanic? Or heck, how is it ever going to INVADE anyone that has a proper defense (meaning you). The AI is having trouble just dealing with unrest from conquered towns. The biggest problem isn't walls or siege, but that the AI isn't putting together proper competitive armies. They are using very small groups (3/5) of un

43 Replies 51,952 Views

This is a collection of notes and thoughts I've jotted down during my time playing FE across several versions of beta 3, yes, it's pretty long, I apologize before hand. Let me start out by saying that I'm not terribly thrilled that weapons gets these innate abilities (I would much prefer that it be handled through traits), but since this seems to be the course from here on out, I'm willing to put that aside and find a way to make the system interesting. As long as

34 Replies 106,548 Views

[quote who="Mistwraithe" reply="1" id="3153456"]Very interesting read, thank you. You did pick Dense Monsters so I'm not sure whether it should be regarded as a bug that there were tough monster groups scattered all over the place. I imagine some players will want to play games where they start with serious monster problems, although perhaps the start game screen should make it clearer that Dense Monsters may make the early game rather hard![/quote] Yep, I was quite aware

4 Replies 7,749 Views

Graceful is by far the worst trait in the game... for the price of 100 gold (cost of a horse/wrag) you have the trait (mounts give the same bonus as the trait) and more. So yeah, I wouldn't mind seeing it reworked or removed completely. Other traits are situational. Some traits aren't too great at the moment, but may become useful later when the game gets more content (Enmity, Spell resist). While others do seem like they could use a bit of a buff. Potential might not be great

24 Replies 10,786 Views