Kalin

Kalin

Joined Member # 2423659
0 Posts 53 Replies 10,700 Reputation

The way the game works right now, if you want to mod it just for you own race (and not all kingdom/empire) You pretty much have to copy all the old buildings, and techs. Change the techs to offer the new copied version of the building, then change the copied building to use the new tiles. Edit: I said it kinda backwards, but I think you know what I mean (you have to make the copied building require the copied techs).

8 Replies 16,042 Views

[quote who="oddrheia" reply="110" id="2777366"] And that fire shrine looks nice! Bit odd with all those trees in the desert though... is there a way to convert the terrain under the influence of a faction into a different type in game?[/quote] Well if I understand it correctly, it should be in kingdom land, which is all green and so not a desert. I just couldn't figure out how to get the map editor to show kingdom land, so it ended up that way, heh.

598 Replies 3,044,679 Views

You can easily add it into your new sovereign as well, just cut and paste one line that should be very easy to figure out. Basically removing it from the option list just makes it so they don't have to listen to all the "OMG, Organize is so OP/broken" etc... [quote who="p22" reply="3" id="2777417"]Frogboy, please think about adding updated version of Orgainized in 1.1. Something like +1 to army movement (that's already +50% speed with most troo

4 Replies 5,041 Views

I think they are planning the change for 1.1, which is the end of the month, or early next, so they haven't toss in any intermediate fix for it. There are a lot of things you can do to speed mana regen up with modding, either through editing your own faction or try some of the mods in the mod section that addresses this.

5 Replies 6,235 Views

The new min/max thing lets you mimic multi die roles, which is essentially what people have been asking for. Instead of just implementing it for spells only, extending it to weapons is a great boon in my view. If they didn't, you'd get people asking why they can't just use the same system for weapons. Of course doing it without testing the results and end up breaking stuff doesn't look so good, but that's what happens when you are trying to rush out a fix for something else...

40 Replies 17,230 Views

This took a bit longer than I would have liked, there aren't any people standing around building, because the scale looks a bit odd, not to mention that it's probably burning hot up there. Think of it as they taking a break, heh. Underconstruction: http://img215.imageshack.us/img215/517/elemental1284827808.jpg In map editor, side by s

598 Replies 3,044,679 Views

Ideas are just that, ideas. Yeah, there has been a lot, and sure, there are many threads worth looking over. But I don't recall any of them ever coming up with a unanimous conclusion that something should be done so and so, nor do I expect them to. Most of the times idea threads are brainstorming sessions. We throw things out that seems like it might be interesting, then others do the same, they are pretty much always conflicting. The hope is to have SD looks over them, maybe pick up a few th

39 Replies 135,380 Views

Ooooh... nice... wait, wait... + Adjusted the combat speed from 2 to 3 for the base male/female sov units. .. Whaa? We needed the ability to cast 3 spells per combat (with any + cs items/one levelup)? Am I the only one confused on this?

32 Replies 110,279 Views

Didn't really like the giant pillar of fire, so I went with 2xdormant glow 2 for the shiny effect... Doesn't look too bad. Let me know if you're interested. In tile editor: In game: I also can't seem to get the fixed height thi

598 Replies 3,044,679 Views

[quote who="Talarius" reply="28" id="2776392"]I wasn't talking about the 1st expansion pack. They made an improvement on their initial offer, so thumbs up on that one. For the 2nd expansion pack, Frogboy first said it would be free to people owning prior to v1.1 release. Now it is a Sept. 30th deadline. That's the difference I'm pointing out. It may not seem like much of a big deal, but I am still contemplating whether or not to purchase this game (I ow

193 Replies 144,932 Views

Um, I'm not sure if you've been around since the beginning, but I don't see any inconsistency. When the game came out crashing like crazy for a lot of people they said they would give away the first expansion free for those who bought the buggy game. But that has since changed. They decided that it was buggy for too long or something, and they said the first expansion will be free for everyone (I'm guessing this is to restore their reputation overall - they don't want people to feel rip off t

193 Replies 144,932 Views

Still spamming. Like I've been saying, the food maintenance does nothing with caravan making 2-3 food easily. The Gildar cost on studies is a tiny bit better especially now that hunting isn't as profitable, but that just leads me to building merchants. And honestly, 1 gildar for 1 tech? You gotta be kidding, more studies please.

145 Replies 86,322 Views

To add on to my earlier idea about the early/middle/late age thing here : Early age (part A), could have the resource system now, where the big focus is on discovering and claiming resources and have it drive your kingdom/empire. It is a system that encourages exploration, and fits the adventuring theme. Middle age (part B ), should shift away a bit by making wild resources rarer

193 Replies 144,932 Views

I'm pretty sure the resource popping outside of territory is caused by a lack of available space. If you research adventure too much before expanding your city influence, the resource doesn't have enough space to spawn inside, so it does so outside. I've had this happen multiple times before, and now make sure to upgrade my capital to level 2 before even researching those exploration techs. Note that I'm not saying YOU are the one doing this, this happens a lot to AI pl

31 Replies 22,150 Views

You need to explore more, seriously. The fact that you haven't met an AI yet screams this. You should be sending scouts out in every direction until you meet an enemy. Settle everything you can, everywhere you can, then you can teleport everywhere (Hint: it's called Spirit Walk for Empire). Build those merchant shops, the 1 food is nothing, Make a caravan and send it to your capital, and wherever you have the Oasis = food cost covered to spare. This fix did absolutely nothing, I'm usually rol

15 Replies 7,479 Views