6c) If you are using the same ship upgrade model, give us a "upgrade all ships of this type in this fleet" option. I might have 200 of the same type of ship I need to upgrade over the span of 20-25 turns, it would be really nice to be able to do them in blocks of 8-10 at a time instead of "all" or "one at a time from the fleet management box". 5b) The option for space miners to turn off entirely instead of going into standby if nothing is in range. Or at least a way to easily search f
WIllythemailboy
[quote who="mormegil" reply="11" id="3421591"] This image is pretty old, but ill try and get something more update, out and in a Journal soon. It is not far off of what we currently have working, but it is a bit misleading. I think you guys will like what we are doing. [/quote] I'm going to have to get a bit pedantic on the bolded part. Is it really necessary to specify this? I mean, how often does someone float an idea as "I bet the players are
[quote who="glupor" reply="14" id="3422657"] Quoting Frogboy, reply 13I am penalizing the dumber AIs by giving them less stuff. This is a significant change from stardocks age old philosophy of a non 'cheating' ai except at extreme difficulties.[/quote] I think he means more in terms of multipliers on things like economy, ship strength, etc. On "Moron", the AI will be fully functional but only get maybe 10% of the benefits from such things. A planet under thei
[quote who="Frogboy" reply="45" id="3422656"]No Find button in GalCiv III.[/quote] Wow, totally wasn't looking for things that should be there but aren't. There must be another feature that will serve the same purpose, otherwise we'll be misplacing fleets faster than change vanishes into a couch.
[quote who="Frogboy" reply="42" id="3422555"] Hmm. Not one question regarding the Find button.[/quote] Is that the fourth tab in the colony list box? The exclamation point in a circle thing? I speculated that it might be an event tracker or something in reply #19. Or is it possibly the tab next to that with a list type icon? There's no button explicitly marked "Find", otherwise we'd be all over that :)
[quote who="XyanZero" reply="9" id="3422045"] Another way to look at it would be that all the ships you and the other players build represent the only military and civic based ships. No doubt there are countless civilian ships of all races flying around doing what they do in their daily lives. Just like in real life not every boat, car, and plane is the product of the government. I would even say that once a tech has been researched that technology will be available to these civilians a
It's probably just placeholder text for now. Frogboy is giving us an idea of what the tech screen will look like, but don't read too much into the specifics at this point.
[quote who="UnleashedElf" reply="88" id="3421197"]Yes but according to you, how would you include tactical combat without skipping it without penalty? By nature with tactical combat, skipping it "without penalty" must be entirely through an autoresolve like mechanic.[/quote] I'm not contradicting myself at all, I'm saying they might take the waste-of-development-resources route and make autoresolve battles end as well or better than controlled battles. It's "optional" in t
[quote who="UnleashedElf" reply="83" id="3421130"] Quoting WIllythemailboy, reply 53Be careful what you wish for; I'm going to continue railing against tactical combat until we see for sure which way it goes. After that, well, I can always go back to GalCiv2 if the tactical combat fanboys wreck the game as badly as I think they're going to. If this post were to be taken seriously, we are "fanboys" and the game has a 100% chance (in your opinion) of being wrecked
[quote who="UnleashedElf" reply="78" id="3420973"] That's a dangerous fallacy to be making. Historically whenever a computer game has been released in a buggy, alpha state, the developers and defenders of the developer always try to defend that developer as a "small percentage of unhappy players". In reality, that "small percentage" is speaking for a very large percentage.[/quote] I say from years of experience on the World of Warcraft
[quote who="UnleashedElf" reply="69" id="3420739"]For a large percentage of the fanbase, tactical combat is the most in demand feature. Another large percentage (yourself included) seem to strongly oppose it.[/quote] Again, assumptions. Based on the forums, a relative handful of users are demanding tactical combat. A different handful are dead set against it. The hundreds of thousands of users who aren't posting here hold opinions we can't know with any accuracy. There are dan
I'm noticing a lack of influence points to be traded as currency. Is everyone's favorite carpal-tunnel-inducing cheese tactic confirmed to be gone for this game? Of all the repetitive things I've done in games, nothing else has come closer to making me download a macro generator than influence trading. If it's in this time, can we get something to allow bigger trades?
I'm noticing the red 'lava' effect on a couple big rocks in the asteroids (above Kona and another near the blue binary star). Possible bigger output nodes, or alternate resources mined from them? Clearly the morale-population link has been significantly altered, there's no way you'd have 32.2 billion people at 89% happiness under the GC2 model. I'm very concerned by the hourglass symbol with the 432 next to it in the far upper right corner. That doesn&#
They could let the size scale slider for parts go down to "string theory size", to add the functional parts at a size so small they can't be seen under any circumstances.
[quote who="UnleashedElf" reply="52" id="3420052"]Because a very large number of people will fight a large percentage of the battles themselves if given the option to do so. Being an opponent of tactical combat, I don't think you understand this. Many people like tactical combat for the sake of tactical combat. Others, myself included, feel that the game is significantly a lesser experience without a good tactical combat game. [/quote] I think you make unwarranted assu
[quote who="The Rusty Gamer" reply="2" id="3419754"] You still have the problem of conquering planets you can't use in Galciv 2 because the other race's technology is more advanced than you when they colonised it . I don't think the argument is valid and having different races use different types of planets in the beginning would make the game more interesting. There will still be common planets that everyone wants for one reason or another a
[quote who="Innocentia" reply="8" id="3419574"]Did they actually say SP was the focus? They wrote this would be the first multiplayer capable GalCiv, so I figured that means they'd design the game around this, not as an afterthought. I'm not holding my breath but I often think it's scary how conservative communities can be. There's a reason Apple is the king of consumer technology, and it's NOT because they stuck with what they knew.[/quote] It
[quote who="UnleashedElf" reply="44" id="3419343"] As I said, it really comes down to if they put in an auto-resolve, how accurate the auto-resolves really are. Some mods I've seen for some games make them pretty realistic.[/quote] That is covered in my post. If auto resolve ends about as well as you could do it yourself, why bother ever doing it yourself? Everyone will do the first few for the novelty factor, then skip them for the rest of the game's lifespan for the she
[quote who="18Zulukiller" reply="42" id="3419062"]What are you on about we already have auto resolve in game as is.[/quote] We have auto-resolve that is not optional. My point is about how idiotic it is to think "optional" will ever work out to actually be optional. Read it again until you understand the point.
[quote who="Ashbery76" reply="10" id="3418897"] Excuse me.The article is in latest pcgamer magazine in the UK for anyone to see for themselves.I presume the US one might have the same.Any what is trolling about it?[/quote] It's not showing up in Google searches, so until you provide any sort of evidence (the link to the article that should have been in the topic post), we have to assume you're just making shit up. Internet etiquette generally supposes someone prov
The problem here is that all races need to end with roughly equal ability to colonize everything. If Torian planets are all so far aquatic that I can't ever use them, what reason do I have to conquer them? It's just going to be a class 0 to me, which means conquering it is effectively destroying the planet. It just becomes genocide runs by a different name. You don't see a shark and a cactus ever competing for resources - neither can use what the other is using. The same w
[quote who="WIllythemailboy" reply="23" id="3418240"] Quoting 18Zulukiller, reply 20Total war games have an auto resolve button if do not want to fight a battle. Auto resolve is *never* an option. It basically falls into two categories: the auto resolve can fight a battle as well or better than the player, or the auto battle does worse than the player. If the first is true, why would anyone play out a
Honestly, the biggest Quality of Life improvement for building planets would be a favorites list for buildings. Most people will only use the same 5-6 buildings on each planet, with another 6-8 used situationally. Being able to have only those buildings on the list would be a big improvement. Building a lot of buildings isn't a huge problem, at least for me. Picking the few tiles that have bonuses or something is pretty quick, then it's just a matter of clicking
[quote who="NitroX infinity" reply="1" id="3418138"]As for economic tiles; aren't asteroids and moons (or rings, whichever of the two gives that bonus) enough bonusses? And don't forget trade.[/quote] Neither. Moons and asteroids give manufacturing bonus, rings give research. There were no economic bonuses other than structures, passive tech bonuses, anomaly bonuses and green mining starbase resources. [quote who="Tyrantissar" reply="4" id="3418746"] I seen
[quote who="ParagonRenegade" reply="2" id="3418706"] Quoting Zydor, reply 1 Wait until the Alpha is released. They have already been coding for months, and their original concepts are already in tablets of stone for the initial Alpha release. Right now they are dotting the i's crossing the t's for Alpha release. Until we see that, it just becomes circular speculation. Currently being in Alpha, huge amounts of the game could be still be changed, only when the