Knyghte

Knyghte

Joined Member # 2429642
0 Posts 0 Replies 144 Reputation

I'd like to create some planetary improvements with multiple tech requirements (Enhanced Miniaturization and Micro Robots in this case). 1) I don't think its possible now...will it be in the future? 2) Can you have a trade good/galactic achievement as a tech requirement? -Knyghte

2 Replies 3,438 Views

Yay Codecritter! Pedxing, I'll give you an quick example of why I prefer to not auto-obsolete the ship. When I make a ship, especially if I just hit a new size/capacity, I first create a design with the jewelry only, the look that I want for a specific ship class. I save it, then add the appropriate modules, typically weapons and defenses. When dealing with a different enemy, I go back to the base design, upgrade and add a different asso

12 Replies 8,974 Views

I was playing with the latest update last night, and I noticed something that I believe happened because of the new ability to upgrade the core ships. When I update an existing design, the old design simply disappears, without any notification. I was expecting the old design to still be available until I either told the shipbuilder to delete or obsolete the design. I should note that the design I was working with was not a core design.

12 Replies 8,974 Views

I was playing around with creating an advanced Colony module that following the same theme as the Troop/Advanced Troop. So, I added something like the following to my GC2Types.xml {Module Name="AdvColonyModule"} {DisplayName}Advanced Colony Module{/DisplayName} {Description}Each advanced colony module holds 1000 legions of colonists. Put these on your ships and then send those ships to uncolonized worlds t

6 Replies 7,776 Views

Loving the game, just starting on my first mods. Concerning extras: I've been playing around with Kyro's hull mod (awesome mod by the way, kudos!) and decided that I'd try to label (generically) the various jewelry. I esssentially numbered them, and found something interesting. There are something like 25 pieces of jewelry in the G2Types.xml, but there are actually more then that displayed in the Shipbuilder. I numbered them Structure 001

0 Replies 3,017 Views

Loving the game, just starting on my first mods. Concerning extras: I've been playing around with Kyro's hull mod (awesome mod by the way, kudos!) and decided that I'd try to label (generically) the various jewelry. I esssentially numbered them, and found something interesting. There are something like 25 pieces of jewelry in the G2Types.xml, but there are actually more then that displayed in the Shipbuilder. I numbered them Structure 001

2 Replies 4,801 Views