DeicidE

DeicidE

Joined Member # 2434355
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[quote]Excuse me, but, if Britain were so stupid as to wage war on the U.S.A. today - they would be particulate matter in no time flat. (just like it happened the first time, I might point out!) The good ol' U.S.of A. is the only superpower in existence these days, don't you know. (not that it will remain so, to my own personal desire) U.S.A. - right or wrong - ra, ra ra. If any of you can overturn the U.S.A. way of th

60 Replies 44,893 Views

[quote] From Merriam-Webster Online: dishonorable One entry found. dishonorable Main Entry: dis·hon·or·able Pronunciation: \(ˌ)dis-ˈä-nə-rə-bəl, -ˈä-nər-bəl\ Function: adjective Date: 1534 1: lacking honor : shameful 2archaic : not honored — dis·hon·or·able·ness noun — dis·hon·or·ably \-blē\ adverb There is no entry for dishonourable. <br

60 Replies 44,893 Views

[quote]From Merriam-Webster Online: dishonorable One entry found. dishonorable Main Entry: dis·hon·or·able Pronunciation: \(ˌ)dis-ˈä-nə-rə-bəl, -ˈä-nər-bəl\ Function: adjective Date: 1534 1: lacking honor : shameful 2archaic : not honored — dis·hon·or·able·ness noun — dis·hon·or·ably \-blē\ adverb There is no entry for dishonourable. So, where do the a

60 Replies 44,893 Views

[quote]I remember a very funny open letter by John Cleese on the subject, I'll see if I can find it when I'm home[/quote] [link="http://urbanlegends.about.com/library/blrevocation_cleese.htm"]John Cleese Letter[/link] Please take this in the spirit that it was written,

60 Replies 44,893 Views

[quote] 2. The Large Ship = Large Part Fallacy. For whatever reason (Probably something balance related) the designers, you, decided that when you increase your hull size you should have to increase the amount of space every part takes up. In some respects I can agree with this. Engines on a huge hull should take up more space then on a small. In other respect, I don't. The Doom Ray which takes up (drawing a blank number here, not an exact one) 10 spaces on a medium hull shouldn't take up 22

21 Replies 16,704 Views

Similar to the ability of survey ships to "auto" survey. What about auto construct. As a constructor is launched (automatically on completion) it navigates to the nearest starbase that requires upgrading. This would be an option that can be turned on/off as needed. maybe a waypoint called "nearest starbase"? I find it a distraction to route constructors to starbases during times of war or when there are lots created over a few turns. thoughts?

12 Replies 13,509 Views

[quote]gigantic map abundant habitable planets abundant number of planets number of stars rare star density lose clusters out of 8 stars systems 1 planet habitable i stop there did not look for any more [/quote] I'm on the same and boy colonizable planets are thin on the ground. also suggest a sliding scale for max stars/planets so those with quad core machines (not me yet ) can take advantage.

152 Replies 46,224 Views

[quote]The one thing that should be reworked, and I think they were going to rework, is the use of regular population for invasions. Let's face it, it's just silly that the entire population fights it out, and has anywhere near the capablities of the invasion force. I'd love to see an overhaul where you have garison buildings, that generate soldiers to a certain % of the population. Opon invasion only the soldiers / militias would fight. Add in some support for mixed populatio

47 Replies 35,216 Views

[quote] The game is based on calculations and formula, I'm just advocating more complex formula and models. None of what I've said will affect game play too much, just slow down the end game. I was sympathetic until this. Like the endgame needs to be any slower. Have you ever played a game on a larger than small map, with a raised planet count? The "endgame" slows to molasses, just from the sheer logistical nightmare of managing world

47 Replies 35,216 Views

[quote]Sorry but i just get tired of the "this isnt realistic" argument. [/quote] You'd better email the devs and tell them not to bother with TOTA then, cos they ARE trying to make it more realistic. Make a special point to cancel the realistically different tech tree's per race Everyone is entitled to an opinion, mine is for more realism (Stars! had rubbish graphics and weak AI compared to GC but some of it's models hav

47 Replies 35,216 Views

[quote]The game is not even close to being realistic. If you wanted to represent the size of the planets and the distances between them realistically, for example, you would need a high powered electron microscope to play the game. At any rate, when you build one ship, you got to think of it like it is a fleet of ships. Just like in the civilization games how one sprearman actually represents an army of spearman and not litterlly one sprearman. Also, keep in mind, how fast the

47 Replies 35,216 Views

[quote]Too much mundane reality is the enemy of fun.[/quote] Agreed. [quote]It would be helpful to know what difficulty/map settings your'e playing on. Admittedly, on the easier difficulties youre not too concerned with War, or if everyone on the map declares war on you at once...it's never anything you cant handle. On the more cutthroat difficulties you're much more concerned with the negative diplomatic impact from unprovoked invasion, because getting attacked when youre not

47 Replies 35,216 Views

To wage war is not a challenge to taken lightly. Ignoring your opponents alliances, or the killing off of trade routes, or the war tax, where is the impact on your nation. It’s all a bit too easy. It seems wrong that 2 ships can defeat a planet. Or one if undefended. How can you transport 1 billion soldiers, tanks, ordinance onto a ship instantaneously, yes you built your ship, hit launch, by a miracle they are just there ready to fly. Lets face it each man

47 Replies 35,216 Views