Actually I have several times had a galaxy were almost all random races has been evil. (witch is somewhat okay as that still guarantees some action) but this was the first time I had a galaxy whitout any evil races att all. I abandoned the game btw.. there simply was no point in continuing. It seemed to be impossible to get a diplomatic victory since it was not possible to get Iconians relations to get "close" since they supposedly "knew what I was doing" witch was a bit funny
Hugou
I decided to start a new game. Medium map with me (Terran) + 4 random civilizations. The 4 random races appeared to be Torian, Iconian, Krynn & Drath. Torian, Iconian & Drath ganged up against the Krynn very early and that gave me enough time to research Xeno Ethics and make the switch to the Good alignment also. With Krynn beeing wiped out of existence beeing the only non-good race, there now is 4 "good" races in the game and nothing else. As problable everyone can g
Exploiting a bug is cheese! Anyways, the devs claim this bug is fixed in the 1.6 betas but some believe it is still there. It´s hard not to exploit when the bug screws up the whole defense system. You´d have to compleatly leave out defense from your ships to avoid exlpoiting this bug. My experince playing with 1.6 beta 1 is that this bug was NOT fixed
I have played the game a couple of time now and been defeated by space-based attacks. I have researched weapons and drives but don't seem to be able to make strong enough ships. The latest weapons don't fit the ship and the fastest drives also don't fit. The other races easily defeat me as my spaceships don't have any real power. How do I make KILLER ships! Thanks for your time, DK <IMG id=ImageResize_Image_1 src="http://images.stardock.com/g
Civ IV have the same CIV II "feel" witch CIV III lacked. CIV III was actually a quite modest and simple little game witch offered very little variety or depth. In CIV IV matters are entirely different. Entirely and fully. If you enjoyed CIV II then you will probably be most pleased with CIV IV. You will have tons of options in how to deal with your empire and theese options are actually all valid and working! (compared to CIV III were you in fact had nothing beneath
2. Israel has one of the most formidable nuclear arsenals on the planet and has never used them, despite extreme provocation. Do you honestly think that Iran and bin Laden would be able to show such restraint? Would you really, truly, feel more comfortable and secure if these nuts had the nukes instead of the USA and Israel? No, Israel is of course not beeing provocated as her neighbours knows Israels military is powerful enough
That was supposedly resolved in Beta 1. Yes, but that was not the case. Just a while ago I finished a game with beta 1 installed were I as the Altarians plowed through the universe with just a few cruisers armed only with two mark II lasers each + alot of defense. They just kept on winning, as nothing could break the defense and harm them. I fought 3 wars (having only some 5 or 6 of theese cruisers) and only once did one of my ships
It would indeed be nice to be able to get the game with retail box in Europe. When giving away the game as a birthday present for instance, then the classic retail box is a better choice than a downloadable copy from the internet I think.
Any of the thousands of rapists and murderers out there are more dangerous than President Busch. Entirely untrue. Bush holds the power to kill millions of millions of people and have used this power as well. Do you really believe, that because you are not holding the sword yourself, you are somehow in fact not guilty? So far mr Bush is responsible for possible tens or hundreds of thousands of lives in wars he fights in order to secure oil and
28. I think the avarage age of TBS-players is generaly higher than for many other types of games.
I pretty much disagree with everything ToS says. Yes - those categories debatebly have some issues - but most are not noticable to the casual player Perhaps, but the defense-bug alone unfortunately already is enough to make the game more or less unplayable
o, usually low end stuff, occasionally one with a biggie, and on rare occasions with a couple biggies. But then again, they're IMO specials should be uncommon perhaps, not rare. The point and the core of the problem, however, is that when you play game after game after game after game and repeat this 50-times and still do not find any specials anywere in any universe, then it is like a whole aspect and dimension of the game is locked out of re
There actually is an entire thread about this phenomena. Actually, you are quite lucky that you have even found any planets at all having specials. Some people have not had any specials at all in any game after the installation of the first patch to DL even after extensive playing. Some others only ever have specials on their starting world etc.. Others report that they see specials occassionally but far less often than earlier. As for me, in most of my games,
And keep in mind that if you don't take those planets, some AI race will. AI never takes class 1 planets. They are available throughout the game for the human player to colonize. With the current terraforming-system in place, AI:s should pursue class 1 planets more agressively and even give them priority over class 4-6 planets, I think.
are they even worth colonizing? They are due to the fact that low class planets can most of the time be terraformed much more than planets with a higher starting class. For instance a class 1 planet may end up beeing a class 16 planet after you have researched all terraforming techgnologies. A planet starting at class 7 on the other hand, will never be terraformed into anything better than a class 10. There has been some debate regard
You could try Rise of nations. Though it is a RTS-game, it have a certain TBS feel. I think the game even was designed with that in mind that also some TBS-fans also could find the game enjoyable. Play it with the slowest possible speed and paus the game everytime you actually DO make decissions etc. In fact, RON and its expansion is the only RTS I have ever truly enjoyed playing.
Y? Are you sure? The latest version is 1.50X.072, which will display as 1.50x3 in-game. Strange. People seem to have different versions around. Stardock Central tells me I have version 1.59.078 and the update day accordning to the central is April 4, 2007. I´m still not sure what is in this 1.59.078 build as I do not seem to find infomartion about it anywere.. <img src="http://images.stardock.com/gc2/T_DL/smiles/Hmm.gif" bo
I still do not understand, though, how terraforming a Class 1 planet can make it a class 15- 18 planet while terraforming a Class 9 planet only ends up beeing a 12. And also why does this "superhypermega" terraforming only work on those plants you colonize yourself and not on those low-class palents you have conquered (conventionally or culturally) who will stay as horrible planets forever as they do not get terraformed as well at all. Overall, I think the worst planets in the gam
I don't get that industrial capital strategy? The colony rush is over before you get the tech?? It depends witch race you play as. I always go for this strategy if I play as the Thalans. Once you got 4-5 factories + industirla capital in place, your planet will pump out colonyships in 3 turns and since you have been reseraching ImpulseDrive while building factories, you will not only have a swarm of colony ships, you will also have ve
Thanks. So that means I have to reach maximum espionage level toward any given race in order for it to even be possible to get techs from that race by stealing. That, in fact, makes it appealing to spy on a race until you actually reach maximum level (Advanced?). I mostly only have spied until "Medium" (to get acess to the stats) and then switched to spy on another race.
Hey Drengin While you´r at it, maybe you also know how the tech-stealing concept works? I understand spies has something to do with it but exactly how it works is to me a mystery. I once did steal Missle weapons Theory (hooray!) and Aquatic world colonization from the same race on consequent turns but other than that, I have never managed to steal anything. Not even when picking species with spying-bonuses. I assume it is a certain percentage of possibility that a
In fact a class 1 planet is far superior to a, say, class 8 planet. This is because a low level planet benefits much more of the planet imroving techs. Habitat imrpovement typically only frees up 1 tile on a class 8 planet while it frees up to 4 tiles on a class 1 planet. In the end, after all the terraforing techs have been researched, a class 8 planet has turned into a class 11 planet while the class 1 planet may well have turned into a class 13 planet. This of course
Also, I have noted that during my last 5 games or so, I have also not had any planet colonization events at all. (or any other alignment-determining event either) I´m starting to wonder if theese two things are related somehow? Then a bit more whining about about the planets .. maybe this is a bit off-topic... But overall I would like to see planets beeing even more unique. Not only more different kind of surfaces but more like truly unique planets. The new conce
Right! This time around not even my homeworld had any specials. Not to mention the other planets witch of course also do not have any specials. This is just getting worse all the time. It´s very repetitive and boring to colonize planets whitout any specials anywere. I just want to once more serioursly point this out. I would be very happy if wer could get some kind of confirmation that this bug indeed will be fixed as soon as possible.
All my DA games so far have been on large maps with anomalies/asteroid=abundant, and everything else common. In all but one game, I had 80%+ of the galaxy by the end and had no more then 3 bonus tiles. None higher then 100%. I just figured that was one of the changes with DA. If they're still supposed to be as frequent as DL, then I'd say it's a bug. KHSM is the only mod I'm running. It most certainly must be a bug. While I did not really play GC II bef