NaytchSG

NaytchSG

Joined Member # 2436731
0 Posts 44 Replies 9,570 Reputation

I was shocked as well, she had declared war on my kingdom 5-10 turns previous to her untimely demise. [e digicons]}:)[/e] At the time she had at least three cities on the map (that I could see) and had some units with war staves. I was rated at 88, with a capital and two level 3 satellite cities. I wonder if she ran into pack drakes or that really tough albino spider unit...

15 Replies 8,899 Views

I played a game 2 or 3 weeks ago where Ceresa of Resoln was "Defeated by Monsters and Ruffians" and her faction was done. Her power rating was in the 200-300 range in the mid-game... 4 man squads just researched...

15 Replies 8,899 Views

I would also suggest you pay little heed to the game generated power ratings. I consistently beat the game on hard and extreme difficulty where my power rating lags behind the computer opponents anywhere from 150-200 points. You are doing tactical battles, right? As Allan posted above, your superior play in TC will turn the tide against a much larger foe. I also recommend a few ice elementals to help freeze more powerful enemies until your archers take them down

6 Replies 7,256 Views

[quote who="Rath3130" reply="24" id="2915323"] Quoting Lord Xia, reply 23 Yea, it's one thing to think the WoM game was bad, or that that it was unfinished, or blah, blah, blah. But the one complaint that has really made me hate humanity a little more is that Stardock if screwing people by making FE a stand alone game instead of a "true" expansion. Even though they are getting it for fucking FREE or discounted. That shit boggles the mind. Brad, I know you refra

34 Replies 49,652 Views

[quote who="mentalinstra" reply="2" id="2914246"]You play Dominions 3 but you can't figure this game out? [/quote] LOL, great point. I tried the Dom 3 demo and quit after an hour. I know people really enjoy it but I was utterly lost. WOM for all of its flaws I was able to puzzle out relatively quickly. It seemed alot closer in lineage to MOM and HoMM3. The game needs improvement but I am enjoying it on extreme AI difficulty. The modding c

29 Replies 27,930 Views

And hey... why are there no cats in the game... wolves, bears -oodles of arachnids as Elena pointed out- not a single great cat. I want Hobbits riding Sabretooths with adamantium sling bullets FTW! 1d6+3 for the bullets plus the d4/d4/d8 for the claw/claw/bite... I find myself veering into ridiculous request territory... Let's get back to the subject at hand... The frog-bears could have the "swallow whole" ability from AOW:SM.... And that could be the n

18 Replies 13,610 Views

And where is the Dread Pirate Roberts... or should I say the current Dread Pirate? As the first, second etc have since retired.... Edit: 1.3 or 1.4... when the oceans of Elemental get some love? And Nessie gets her tree fitty?

276 Replies 880,214 Views

Nice work, Dsraider. Love the added artifacts. [e digicons]k1[/e] Just a quick question regarding the Kenata compatibility: I removed the Updatedweapons.xml file from the Kenata folder and left the updatedWeapons_abilities.xml file in the Kenata folder... I see a small typo in your folder "Keneta..." Is that an issue, because I haven't seen any special weapon functions on clubs, daggers, staves,or oak spears. Should I move update

31 Replies 187,539 Views

[quote who="Tridus" reply="10" id="2896584"] Quoting Frogboy, reply 2 2. Personal opinion on this: The MP is likely to increasingly go in a different direction to make it better for MP without gimping single player (quests in MP for instance not doable). I'm having a hard time understanding why. All I ever wanted out of MP in EWoM was to be able to team up with a friend or two and play against a lot of AIs. I have a hard time believing that fewer p

100 Replies 210,051 Views

+1 Nifty idea Iron Kaiser. and +1 Kenata for the further refinement and his ongoing contributions to the game. I believe this idea could help get rid of the researching adventure tech and provide alternative means of triggering quest spawns. And what a great use of existing but unutilized game assets (hero backstories). Heck, you could use

12 Replies 72,670 Views

Great ideas! I would take a look at the mods section here, a lot of folks have worked hard to make the game alot more interesting. The healing monoliths and carnivorous plant ideas are neat. Good post! [e digicons]k1[/e]

42 Replies 132,025 Views

[quote who="M. Agrippa" reply="239" id="2877773 @TheProgress: I don't always agree, but when you have a point sir, you nail it out of the park. [/quote] Heh, heh, he said nail. [e digicons]*_*[/e] Like there is any other reason to watch Mythbusters. Great job on the mod M. It has made the game much more funner.

254 Replies 120,850 Views

[quote who="ElanaAhova" reply="3" id="2852418"]Hey, naytchSG, what game are you REALLY playing? (smile) [/quote] Elana it was 1.1 honest! Never seen it before in any of the betas or this version. Never bothered to zoom in from cloth map as I assumed it would be at most 3-4 single troops... Another thing I would like to see an army strength rating on the pop up screen instead of the single unit stats we get now... Tactical was still ... unchalle

7 Replies 6,954 Views

I was pleasantly surprised in my third game of 1.1 when Relias counterattacked a city of mine with 3 "stacked" stacks of twelve scouts/observers 10att/5def after i had bounced him out of his lightly defended (spouse, wife, one defender) capital. He actually went around the back of a mountain range to hit a lightly defended city as opposed to trying to retake his capital where my uberstack was resting. The actual AI during the 3 back to back battles was still&nbsp

7 Replies 6,954 Views

Good idea Aeon221! I would really enjoy making it a false flag operation type thing you could do to get two rival factions mad at each other as well as gain resources for yourself. Or a minor Robin Hood faction or Thieves Guild could be hired to do the deed?

6 Replies 4,247 Views

I also find it irritating that the max army size is 12 and the GUI on the bottom of the screen goes to... 11. So to see the last unit I have to click a little side arrow... Get rid of the useless gray shield in front of my army and let me see all of the troops at a glance. And how about a convenient town dump button and city gate mechanic like we had in GCII? Let my sentried defenders stay in the town and let my visiting army exit via a set side

6 Replies 6,055 Views

How long do you have to play? Is it going from level 3 to level 4? I have two level 3 cities on a 12x8 (large) map, season 438 started against 6 opponents all set to challenging AI. I cleaned out my old troop and sov builds data folder after having frequent crashes last night when I first got patch 109.o. Played 3 hours today w/o a CTD and only two tact battle hang ups that I could auto-battle out of. I had the AI for Umber send an actual army of d

24 Replies 20,862 Views