NaytchSG

NaytchSG

Joined Member # 2436731
0 Posts 44 Replies 9,570 Reputation

"- New shards (shadow, nature, battle, beast and summoning pool) - when hovering on them on the top bar, there is a line of text like "No string attached" or something like that - what does this mean?" : aerowreck abob101 mentioned at one point that the string not found below the summoning pool number was something he couldn't easily fix without mucking around in a bunch of core files. It does not affect gameplay iirc. </p

381 Replies 1,656,367 Views

Thrilled with this mod and your willingness to work with other terrific modders to make the game more fun. Can I suggest that you code the mana shrine upgrades to automatically increase the mana output without having to clog up my building queues. Thanks!

381 Replies 1,656,367 Views

Strengths: 1) Hostile world idea: Wildlands and Boss creatures, quests, random events. 2) Fame mechanic for hero recruitment and Sov/Hero Classes and skill trees. 3) Shards influencing spell power/effects aside from just giving mana. 4) Custom sovs and races. Sandbox and random maps, the Worl

171 Replies 705,255 Views

Why would I want the Scythe of the Void, anyway? The -100 xp makes it useless imo... If I use Ascian's collar on Ongr, I would still like him to level up, and even more so my heroes/henchmen. Better to give it some sort of higher level "clumsy" disadvantage. Call it Blood Rage to make it sound better if you want. Where if it does strike a friendly unit it also mauls... [e digicons]}:)[/e]

25 Replies 9,358 Views

I also play with dsraider's AI and new factions mods, abob101's Demon and Wizards mod, your version of the unique city defenders, parrotmath's snaking, swamp tiles and armored militia mods, and Hellion's Black Market Bazaar. (ooh ,Hellion's just updated with more stuff [e digicons]:drool:[/e] )! Despite playing with a few mods, I think your insights into fundamental aspects of the game remain valid. And that is stuff it would be gr

40 Replies 72,305 Views

Many people have had the frustration of that squishy unit or defenseless noblewoman getting put in the front rank. Can the game be tweaked to either have the 9 army slots correspond to front, middle and rear ranks or can we get a few basic formations in the army management screen that we can slot our troops into like HoMM3? This could even be a Commander special ability if you want; or basic formations only for low-level heroes and fancier ones for higher ups. &nb

1 Replies 9,913 Views

Very cool idea, tjashen. Probably tricky to mod some aspects but I had one thought to add... Could you have the heroes auto-cast retinues at the start of combat to get around the current 9 unit per stack cap? Then a mage character could really be different than a defender as the mage would summon a host of phantom warriors to shield him. A defender would summon a phalanx of spearmen units already dug into foxholes/palisades on the front line

9 Replies 20,759 Views

Hi DsRaider, A few notes thus far: I have seen better stacks in general. Still see un-escorted pioneers. And Karavox was adventuring with only one 4-man group of swordsmen at one point. But overall better. City building looks good, the AI cities I've conquered all had at least one essence slot, a big improvement over the vanilla AI. I didn't see them early on, but during my brief war with Kraxis, he was building units in his cities, not

81 Replies 300,177 Views

I am playing a game now... Large map, hard AI against 11 sovs. Ceresa has become my vassal after Kraxis did all of the dirty work of taking all but one of her cities. One of the other kingdoms was defeated (never met). I am not at war with anyone else atm... I will let you know what I encounter. Although I just bumped up to hard from challenging so I might not be the best judge. The spider auto-cast idea is brilliant.

81 Replies 300,177 Views

[quote who="DsRaider" reply="6" id="3424917"] So has anyone played a game yet? Any comments on the AI? I really really want feedback! So anyway one of the things that has been bugging me is how bad Roseln is at using spiders and how terrible they are in general. Not only are they super weak but Roseln loves them but has no idea how to use them. It's a major flaw in their AI. According to the devs they are supposed to tie up melee units to be killed at a

81 Replies 300,177 Views

Take a break, Frogboy, enjoy the holidays and recharge. Glad to hear there is more in store for FE:LH. It is a terrific game. As far as additional content, why don't you run a few more contests here on the forums like you did back before E:FE rolled out? Great fun for the community, fame and fortune [e digicons];)[/e] for the winners and more fun stuff for the game. Prizes could be a free DLC pack, an item, hero or spell named af

28 Replies 54,164 Views

Playing through my latest game I started to wonder if perhaps the AI could perform better if it could spend more time building troops and not rebuilding (upgrading) so many buildings. And I will admit I quickly get bored with clicking through build queues to see what needs upgrading. I realize that city building is a big part of the game, but perhaps things like shards, crystal mines, farms etc could just ramp up production with the appropriate tech. Certainly leave World

2 Replies 10,495 Views

[quote who="veryinky" reply="98" id="3419612"] If this is the diplomacy patch, is it possible to have a "Make peace with $NAME" diplomacy option? I'd like a way to keep some factions alive or at least a way to stop total war to make the diplomatic victory possible. Sort of the reverse declare war on faction option that already exists. Also, a button for "match trade imbalance with gold". Stuff that'd be more difficult: The ability add outposts and settleme

137 Replies 248,723 Views