Starstriker1

Starstriker1

Joined Member # 2444307
0 Posts 14 Replies 10,250 Reputation

If nothing else, AIs should be somewhat sentimental about their capital worlds, desperately focusing on regaining a lost world through conflict and negotiations. If it were turned into a gameplay mechanic, perhaps there could be immediate empire wide morale and economic losses. These losses would recover over time... to an extent. Fully restoring morale and the economy would require retaking the capital.

30 Replies 15,233 Views

I fail to see how anything you said, even if completely accurate, makes his post "rubbish", as nothing you say contradicts it. In fact, putting your two posts together, all you're saying is that American society is doomed by litigation.

7 Replies 9,714 Views

Those components have been in the latest beta, actually, and I've got mixed feeling about them. One one hand, they DO make the Yor ships look FAR better than they did before. On the other hand, the Yor components were some of my favourite "generic" pieces, as they were practically the only ones that allowed you to make a ship look sleek and elegant with lots of curves (the Thalan/Drath components don't count, as they tend towards spikier ships instead of elegant ones). Obviously, the ol

5 Replies 8,068 Views

Perhaps, but their AIs are extremely limited at best.... they'd need an upgrade to be anywhere near as believable as current major race AIs, let alone competent opponents.

40 Replies 10,829 Views

What would be really interesting is if the capital was completely permanent, and you suffered some kind of penalty for being without a capital. It would make the capital a more strategically interesting planet.

30 Replies 15,233 Views

Yet not for the reasons you stated. I'd love to play it, especially with the expansion out, but I remember something from the beta: you have to be willing to spend the time to get decent before it's really worth the investments, since the game is tough on newbies past that whole "HOLY SHIT LOOK AT THE SIZE OF MY ARMY" stage... resource management is a tricky affair. Quite frankly, I don't have that time. Outside of second

132 Replies 108,700 Views

As I understand it, their technology is supposed to be focusing on quantity over quality (such as ship components that are less effective, but far cheaper). I'm not really seeing a whole lot of that. Maybe they could have a line of techs specifically for decreasing ship cost (something along the lines of "mass fabrication" would do wonders).

12 Replies 6,383 Views

Lets not forget a freaking nasty influence building, a DIRECT line to high end beam techs (I am really hoping that's a bug to be sorted out once Ion Beam is in...), and spore ships once they get implemented. Also, since the Aul incinerator is currently bugged and INCREASES planet quality... just yikes.

6 Replies 5,136 Views

Just to repeat what everyone else is saying, it's the gameplay, not the graphics. Everyone would be still playing even if the game was displayed in an astounding 16 colours! The ABSURDLY well balanced races, the wide variation in strategies, Battle.net, and the rich universe are all point in its favour.

132 Replies 108,700 Views

The big thing here is that the Aul incinerator is GIVING tiles, not removing them! Planet quality goes up after it's construction. Also, a strange bug I encountered: I got the dread lords mega event, and they decided to take over one of MY planets instead of an empty one. The result... my planet was overwritten, the planet and star were renamed to Amalga and all the improvements were written over with industrial sectors. However, my ships remained in orbit, yet I couldn't deorbit them!

3 Replies 1,654 Views

I agree, being able to modify racial colours in game would be a fantastic addition! I remember a few times where I made a decision that was... HIGHLY QUESTIONABLE during race creation, but was forced to stick with it through the game even though my interface was unusable and my ships looked ugly.

382 Replies 109,689 Views

Perhaps a single, relatively small scale change is in order: Instead of the ship range being (shipSupportModules + rangeRacialAbility), turn it into (shipSupportModules * (100% + rangeRacialAbility)), so that the new range abilities you get in the techs and ability bonuses amplify the effects of your support modules instead of setting the baseline.

8 Replies 3,767 Views

I'd love it if invasions took some time to carry out. Greater distinction between the invasion techniques could follow from that, since some end battles quickly (orbital bombardments and tidal disruption tend to do that) while others take a large amount of time (traditional and information warfare). More options could be added, as well. Off the top of my head: *A quick, dirty invasion option that provides a PENALTY to your troops *A drawn out seige that practically guarantees victory

43 Replies 33,366 Views