Glitch

Glitch

Joined Member # 2446932
0 Posts 9 Replies 3,800 Reputation

It's the new release. Even playing at normal you have to work to get close now. Good thing frankly, helps keep the Good races from banding together quite so quickly.

12 Replies 7,076 Views

It crashed? I've played several games on huge maps without crashes (except for at random events like the Ranger - which have always crashed for me). I've never really noticed a problem tho. Glad to see I'm not crazy Has anyone else had success (ie, not crashing) with this? I hope they fix the String not found bug but don't keep people from doing this. I kinda like being able to have all of t

9 Replies 6,327 Views

I'm not sure if this is a bug, but I've managed to get all 10 major races and the custom race in one game. When setting up the game you have to be the custom race, and then when selecting the number of other races set it to 'Randomize'. One of the races should be darkened - click on it and then select Enable. Set the difficulty to whatever you want and then start the game with all 10 races at once (plus your own). I'm pretty sure this is a bug (or at least, unintended) because in the

9 Replies 6,327 Views

He means that he might want the colonization to work the way it does now, without researching the new colonization techs. Unfortunately I don't know, but a dev might drop by and see your question. I kinda hope they include an on/off switch - I can see the new way being annoying if done wrong.

17 Replies 15,214 Views

Yeah, that would be great. I second the notion, but somehow I don't think it's going to happen. It would be just one more layer of possible problems that SD would have to deal with.

3 Replies 4,250 Views

The Re-supply center is a super project, so everyone can get one at the same time. I'd e-mail the save to the bugs e-mail, along with your debug.err. Best bet if this happens often is to set the autosave interval down to 0 turns, which then will always allow you to reload on the last turn you played.

12 Replies 9,552 Views

I think this is an excellent idea, however it would ahve to be written into the engine by SD. Hopefully they get included in the expansion, but don't hold your breath. It certainly would give us a reason for including sensors in our ships designs

10 Replies 7,656 Views

I was under the impression that that was what was going to happen... If not, hopefully we're early enough in the design cycle for SD to make the change because otherwise you're right, the AI would be colonizing planets that, while not really useful, are in the middle of your territory. It's bad enough having the AI building starbases all over the place, having their planets in your territory would be maddening!

15 Replies 11,223 Views