Erdrick84

Erdrick84

Joined Member # 2447090
0 Posts 0 Replies 155 Reputation

To Onikazi: thats exactly what im talking about, i just wasnt sure how to put exactly that into words. To Calaban: in most of my games, the AI only uses Missles. no mass or beam ever.

8 Replies 6,821 Views

wow, i haveny played xcom in years. the first two were great, but they really blew it with the rest of them

21 Replies 25,474 Views

Tototot: why all the hostility? galciv2 is a great game, and MooII did have some pretty weak AI.

8 Replies 6,821 Views

galciv2's engine is a whole lot better than MOOIII. and ive always wanted to customize the ships in MOOII

8 Replies 6,821 Views

i have seen mods for Babylon 5 and Star Trek, but i havent found anybody doing a mod for MOOII. is there one planned?

8 Replies 6,821 Views

we dont need more micromanagement with having to restock the ships. if it did it automatically, depending on fleet composition and supply lines, it would be interesting. but that would change the game alot. if you wanted to have a missle that would pierce the armor of the enemy and release deadly chemicals or nanobots, or something of that nature, makes a bit more sense. it would make having defensive techs a little more important

11 Replies 12,202 Views

i would love some stealth tech for ships, and even starbases. it would be impossible to render a planet fully untracable, because the planets gravity would affect the wobble of the star in the system. and i loved fight against Darloks, why not some cloaked Drengin?

26 Replies 21,133 Views

good and evil are just labels people use. whether for a purpose or out of ignorance. Altarians are really shifty in some of my games, and the dregin at least let you know where you stand with them. but what side gets what label? depends on the eye of the beholder

108 Replies 42,059 Views

imagine landing the troop transport, and shooting your lasers through the windows. you did remember to build windows on your spacecraft didnt you? you lose the transport due to the fact that spaceships cant fly with open windows

11 Replies 7,790 Views

the units is in millions. so 2000 units would be 2 billion people. as for the transports dissappearing, you could explain it as the troops using the ship materials for construction of peacekeeping buildings or something of the like. If you win the invasion. if you failed the invasion, of course the survivng defenders are going to knock them down. if its really that much of a bother for you to build them, make cheaper transports

11 Replies 7,790 Views