In general, the AI has tremendous problems managing planets. Patch 1.2 material.
Apheirox
Building starbases to just increase sensor range is wasteful, and the additional scan range should be waaaay down on your list of priorities for enhancements. And this is a problem. The original poster makes a valid point; this is something the developers should look into for 1.2.
This is either a case of a game bug or a stroke of really bad luck. Those planets should be rebelling.
Civilization 4 suffers from this problem, too. An 'evenly distributed starting positions' option is needed.
Considering the substantial amount of praise the AI has been giving I'm a bit disappointed with it. Then again, I am very demanding. I'm glad, however, that others enjoy the game. Stardock should be commended - such a small company turning out a blockbuster. Most impressive.
Yeah. Starbase morale.
-AI builds structures on bonus tiles that don't take advantage of the bonus (such as factories on fertile soil) -No 'fog of war' viewing mode. We get to see ownership on the minimap, we get to see ship range on the minimap yet we don't get to see fog of war on the minimap -Secret police center useless - it's essentially a very, very expensive multimedia center that yields less morale bonus than aforementioned structure. Major oversight. -Galactic Gui
This is another example of an unpolished game.
This seems a bit like the distance from palace/number of cities limitations seen in Civ4. It's a very, very good thing.
Disconcerting to know we will be a dictatorship in the future.
It makes no sense that they put a 'downgrade' patch on SDC.
The patch will be released today?
I wish I could have a banana ship.
Just zoom out very, very far and you will have your 'print'.
I should add that you should at least play on 'tough' difficulty or the AI won't be doing its best. Still, don't expect it to offer much resistance.
I hate to say it but yes, this is not just a problem with the demo. I'm finding that the AI does equally incredibly moronic things in the newest beta (1.1 4B). For example, in my game yesterday the Arceans built only troop transports and no combat vessels at all, allowing me to easily destroy their entire fleet with a few basic fighters. If things like this bothers you (and I fail to see how it could not) I would recommend thinking very care
Of course, like Veblen said, you don't want to run into the tech trading micro-management hell that is the Civiliation games. You know, where you need to trade all your new techs with everyone immediately, because the instant you trade a tech to someone, they turn around and trade it to everyone else if they can. </TABLE
It drives me nuts that I can't see the cost of technologies in the trade window, for example, so I can't tell when I'm "paying too much" when trading for a tech. I have some sense of tech costs, but not a strong one. It drives a lot of us nuts. I can't believe it's not in the game. Hello, Stardock! Ca
It is frustrating that I need to trade a single tech/ship at a time now though, because they will only pay for one at a time. If you add a second one, it usually won't increase the amount that they give you in return for some reason. You would need to just trade with them again to sell additional techs/ships with them. <br/
Yes. All the things you mentioned.
Bump.
I really, really miss this feature so... Bump.
1. It's a bug. Restart the campaign and the AI should build weaponry. And yes, the mission is incredibly lame. 4. You need to have defenses on the ship in order for it to receive the bonus. Ships with no defenses receive no bonus. 5. There are certain thresholds in approval ratings where you will get a population growth bonus if you are above the threshold. At 30% approval, your population will diminish. At 75%, you get a 25% bonu
Yes, they definitely need to change the Galactic Guide Book.
Do those (17) military production cost you 17 bc or not?