Apheirox

Apheirox

Joined Member # 2451718
4 Posts 34 Replies 3,248 Reputation

Building starbases to just increase sensor range is wasteful, and the additional scan range should be waaaay down on your list of priorities for enhancements. And this is a problem. The original poster makes a valid point; this is something the developers should look into for 1.2.

13 Replies 5,627 Views

Considering the substantial amount of praise the AI has been giving I'm a bit disappointed with it. Then again, I am very demanding. I'm glad, however, that others enjoy the game. Stardock should be commended - such a small company turning out a blockbuster. Most impressive.

7 Replies 4,499 Views

-AI builds structures on bonus tiles that don't take advantage of the bonus (such as factories on fertile soil) -No 'fog of war' viewing mode. We get to see ownership on the minimap, we get to see ship range on the minimap yet we don't get to see fog of war on the minimap -Secret police center useless - it's essentially a very, very expensive multimedia center that yields less morale bonus than aforementioned structure. Major oversight. -Galactic Gui

17 Replies 11,699 Views

I hate to say it but yes, this is not just a problem with the demo. I'm finding that the AI does equally incredibly moronic things in the newest beta (1.1 4B). For example, in my game yesterday the Arceans built only troop transports and no combat vessels at all, allowing me to easily destroy their entire fleet with a few basic fighters. If things like this bothers you (and I fail to see how it could not) I would recommend thinking very care

8 Replies 6,485 Views

Of course, like Veblen said, you don't want to run into the tech trading micro-management hell that is the Civiliation games. You know, where you need to trade all your new techs with everyone immediately, because the instant you trade a tech to someone, they turn around and trade it to everyone else if they can. </TABLE

12 Replies 7,308 Views

It is frustrating that I need to trade a single tech/ship at a time now though, because they will only pay for one at a time. If you add a second one, it usually won't increase the amount that they give you in return for some reason. You would need to just trade with them again to sell additional techs/ships with them. <br/

12 Replies 7,308 Views

1. It's a bug. Restart the campaign and the AI should build weaponry. And yes, the mission is incredibly lame. 4. You need to have defenses on the ship in order for it to receive the bonus. Ships with no defenses receive no bonus. 5. There are certain thresholds in approval ratings where you will get a population growth bonus if you are above the threshold. At 30% approval, your population will diminish. At 75%, you get a 25% bonu

15 Replies 9,243 Views