Not just differently sized wildlands, but truly 'random' wildlands (it's contents still fitting within its theme) would be very interesting.
Apheirox
Navies and the inclusions of features such as separate continents etc as known from Civilization would be a great boon to the game and I'd be very interested in seeing this in DLC or an expansion pack. I do believe, however, that this is asking for a *lot*, I imagine it would be very challenging to reprogram the engine to be able to feature all such things.
In the particular situation you describe, it would, not knowing of other factors, be a tough call. However, essence is generally superior to grain and material. It depends on a number of factors, though, such as what spells you have available to cast on a city, what your overall situation is etc. Also, the later in the game you are, the better essence becomes (due to spells such as Arcane Forge). Essence is generally extremely powerful, probably even too powerful. Beyon
deleted.
Well, if what tjashen says is correct that means the Adventurer's Guild is bugged. It's supposed to provide a 25% chance that stationed champions gain 1 XP/season, hence my calling it 0.25 XP/season. If it isn't working correctly, all the more reason for the developers to take a second look at it - preferably making it provide a meaningful amount of XP this time around, instead of being a close to useless, costly building...
I don't know about the social spec/kostura thing, that does indeed sound like a [minor] bug. As for the planet population, though, I've noticed that homeworlds can never have as much population as non-homeworld terran planets for some reason - those with 742 are the homeworlds maxed out on social, and those 1000+ ones are non-homeworlds. I'm not sure if this is a bug or intended, I think it's weird letting homeworlds have lower population in either case. The 900 vs 1222 you de
To answer the title question: Yes, heroes - and namely Commanders - absolutely, positively should gain XP from managing a city and it's a huge oversight they don't. On that topic, the 0.25 XP/turn from the Adventurers Guild's bonus to stationed heroes is completely ridiculous - 0.25 is such a tiny amount it is utterly meaningless. I don't know what the developers were thinking there, the amount gained should be ten times as much or higher to begin to become even remotely meani
[quote who="Cauldyth" reply="8" id="3373348"] Gee, this thread isn't destined to become contentious and unpleasant. Nope, not at all. [/quote] This observation appears to be the only one in this thread that has any merit. The rest is just throwing opinions and/or insults around, perhaps excluding Frogboy's post. My opinion on the matter is simple: Even if we can't currently prove or disprove 'glo
I don't know how to respond to this, ARESIV... It seems to me you missed the points I was making. At least, I don't think your lenghty post adequately addresses the issues I pointed out. The main points I made were: - agreeing with the quoted post above that it's problematic that the low-tech corvette counters even higher tech units, even if it isn't a hard counter (and yes, I understand that it isn't 'strong vs everything', that was po
I use Steam extensively. I absolutely love it, and I think it is a tremendous boon to gaming in general. I also believe, however, that it is dangerous. Not only is it a database [potentially] tracking me in these PRISM-days (hence my choice to run my profile with maximum privacy), it also functions as one giant advertisement, often playing a deciding role in which games I choose to play (and purchase). This makes Steam extremely powerful, more than I'm entirely sure it should be. For inst
Is there no way to toggle enable recording a match from within the game? If not I'd like to request this functionality be added in a patch; having to manually edit a text file every time one wishes to toggle is a tad dissatisfactory.
I don't agree with regard to how they are good for the game. What is happening isn't that we've been 'given another option' as much as its StarClad still not fixing the carrier/fighter to fill the anti-LRM role it should have had for literally [i]years[/i] now (it's a core Sins flaw that has gone unfixed since the very release of the original game!). It's interesting to note how it's so deep into the community's way of thinking that you aren't even stat
Thought I might as well revive this one rather than post a new thread. [quote who="SageWon" reply="27" id="3359775"]IMO, Its wrong that a lower tier ship - for example: Corvettes, so effectively counters a higher tier ship - LRF (long range frigates).[/quote] In complete agreement. Frankly, I don't understand the corvettes. What is their purpose in the game? Why are they even here? Seems even the game itself is
Get better at the game or lower the difficulty. /thread
[quote who="Ravagus" reply="2" id="3371075"] I really really like to play Vasari with the DLC. Getting high population on planets doesn't take ages with them. So my experience is that the DLC is best for Vasari. But I've mainly played Vasari with it so take it for what it's worth.[/quote] You make a good point. Perhaps you are indeed correct and it's the Vasari that gains the most - with their biological augmentations they can build up a
[quote who="RiddleKing" reply="8" id="3365915"] there[/quote] *they're
Since you were both playing Advent the obvious solution would be to do the same he did to you, but with more ships. To be a little smarter about it, build the navy that directly counters his units. Illuminators aren't the counter to the repulsion battle ball, light frigates (Disciples) are - make sure these have the 'steal antimatter' ability. Flak frigates aren't the counter to bombers, fighters are (I assume he used mainly bombers, because otherwise your Defense Vessels shou
CloisterFawk.
This is on normal speed, the default.
[quote who="Ravagus" reply="34" id="3368677"] How much population equals one credit on a planet without any bonus, trade port or anything else at 100% allegiance and what is the drop off in credit income per population "point" in allegiance?[/quote] The value of 40 you were given, which is also the value the game's wiki states, appears to be too high. A 100% allegiance planet with 80 pop produces 2.3/s (~35 pop/credit), and one with 40 has a rounded-down displ
An interesting side effect of the DLC's 'planetary specialization' system is that the Advent stand to gain a great deal more from it than do the other factions. I say it is so because of the Advent's focus on culture, specifically early available culture, and because of the Advent's inherent weak economy that means they are more reliant on income from population than trade ports and refineries. One of the Advent's disadvantages is a lack of economic upgrades through re
Everybody knows that Americans are generally dumber and inferior to Europeans in every way. They like fast food, winning, and simplified games. Americans are obese, lazy, stupid and poorly educated. Contrary to the refined gentleman European (who, of course, despises Call of Duty), the Average Joe is mostly indistinguishable from a chimpanse or other ape. /sarcastic post
[quote who="Yarlen" reply="16" id="3367480"] Actually, the Hard and Unfair bonuses didn't really get changed in the end IIRC. The extra oomph the AI has is pretty much due to starting with 2 frigate factories. It made a tremendous difference.[/quote] ... so as you can see, the changelog was wrong and no changes were made. It's just that StarDock couldn't be arsed to edit the changelog - I mean, nobody reads them anyway, right? ...
[quote who="Turchany" reply="22" id="3368342"] Quoting Apheirox, reply 21Sure, but they have a fairly high pop cap to start with. No matter, though, I care very little for the 'lore'. the game too.. so many incorrect things..[/quote] I can't tell if this is you being upset at me criticizing StarDock/SoaSE or I just don't understand your post. Either way, simple fact is Barren can support a higher population than t
Sure, but they have a fairly high pop cap to start with. No matter, though, I care very little for the 'lore'.