Old-Spider

Old-Spider

Joined Last seen Member # 2451921
10 Posts 249 Replies 5,421 Reputation

[quote who="Seilore" reply="4" id="3561275"] Old-Spider, Is it possible that the 101st race is defective and causing the crash? have you tried with a different 101st race? (aka the core from the faction contest caused my game to crash if used I had to copy and modify it to get it to work.) [/quote] My first thought is "no" since it occurs while adding only random races. There is no way of knowing which races are being added at that time. It

5 Replies 3,145 Views

I don't want to take credit for creating so many races. I only made 4 of the 166 I have available. These races include: 8 that came with the game 4 that I made as factions 7 that are from mods that I found in various posts in the forums and then downloaded. 147 that are faction files that I found in various posts in the forums and then downloaded. So, I am a prolific downloader of the work of others

5 Replies 3,145 Views

GalCiv3 is advertised as handling 100 Races. It does, but it will not handle 101. It crashes instantly when the total races reaches 101. Everyone needs to understand that 100 races means you and 99 opponents. When the number of opponents reaches 100, the total races reaches 101, and the game crashes. I found this in version 1.02 when I was thinking that 100 meant 100 opponents. I had manually added opponents to get to 99 then added one more. The gam

5 Replies 3,145 Views

[quote who="Larsenex" reply="2" id="3556986"] When i go to post the Image via drop box it always asks for dimensions of the picture. Is there a size (length by width) in pixels I should be using? [/quote] I use drop box and don't put anything into the dimensions. The pictures come out fine. One important thing to remember: the link information dropbox gives you will end in dl=0. You need change it to dl=1 for the picture to show up in your post.&n

5 Replies 5,555 Views

I noticed this when I checked a custom faction I downloaded from somewhere in the forums. I just assumed it was a custom faction that didn't have a homeworld and didn't worry about it. After seeing this post, I checked my current game (1.02) against all custom factions and found that none of them and none of the minors has a homeworld listed. I am the Terrans, and I do have Earth listed as my homeworld. I will also submit a ticket.

1 Replies 1,910 Views

A partially built ship does not cost the full amount. There is a bug in the tool tip display in the shipyard. See my post https://forums.galciv3.com/464928 for details.

2 Replies 3,917 Views

I put this in support since it also shows some bugs. If you didn't know the Battle Viewer has been "fixed", check out this post https://forums.galciv3.com/464463 starting at Reply #13. If you don't want to read it, then go to options and remove the check mark for "Trails". The Story I am the Iconian. The Krynn declared w

0 Replies 1,559 Views

I reported it here https://forums.galciv3.com/464679 . When I ran the "soak" command the Burran were actually building colony ships. After the pirates destroyed one, they would build another. I ran "soak" many times, and they built multiple colony ships every time. This was in version 0.95.5. I am going to load the save into 0.97.5, then run "soak" and see what happens. UPDATE I l

7 Replies 5,344 Views

I have been getting the battle viewer to work the first battle, then going black for the second battle. After using the Control Panel to shut down GC3, restarting GC3 and continuing with more battles, the battle viewer problem repeating exactly the same. Since the battle viewer was included in the Beta, I almost never got more than one battle to work correctly in the battle viewer. After seeing your post, I started GC3, turned off trails and restarted GC3 as required becau

26 Replies 39,381 Views

Several posts have been made about buying ships costing the full amount even if the ship has been partialy constructed. I have noticed this and always thought it to be true. While checking it out in a new game started with the Friday afternoon Opt-In (GalCiv3.exe version is 0.97.5), I found out that it isn't true, but it is a tool tip problem. I had a partially constructed colony ship in a shipyard. In the shipyard, the tooltip indicated it would take 1545 credit

1 Replies 2,484 Views

After downloading the opt-in, I did a bad thing. I loaded a save game from Beta 6.1 to check things out. It didn't take too long to crash. If you have a 6.1 game that is important to you, do not opt in to 6.2. After that I started a new game. My observations so far Good When zoomed out on the map, whatever is selected has an obvious ring around it

89 Replies 289,981 Views

This a new game with the 0.95.5 version of the GalCiv3.exe. I started the game yesterday and immediately made a save. I then played the game for 117 turns before saving again and exiting. I resumed the game today and continued. I eventually found the minor race the Burran. A few turns later I found a second planet occupied by the Burran. This one turned out to be their capital. The first screen shot shows the map with a tool tip on the capi

0 Replies 1,730 Views

[quote who="Derek Paxton" reply="35" id="3543922"] Can you PM me a save that recreates the freeze during invasions? I don't have any cases of that to check out and I would love to see whats going on. [/quote] Have you checked out this post and related ticket? https://forums.galciv3.com/464389/page/1/

43 Replies 78,885 Views

This is a new game started in Beta 6 Opt-in. It still occurs in the latest version of the .exe (0.95.3.0). While playing the game I got a notice of a ship battle that was immediately followed by a notice of a planet invasion before the ship battle appeared in the battle viewer. The invasion played out and the game returned to the game screen. I could not continue after that. I had bought a ship in the shipyard associated with the planet that was invaded.&nbsp

2 Replies 3,749 Views

Comments I did 45 turns in 35 minutes on a gigantic map with tight clusters, 12 Major Races and abundant Minor Races. It seemed to run faster than Beta 6.0. In the Battle Viewer, the missiles did hit the ships. Bugs I could see pirates move in an area I had visited but could no longer see. <img src="https

3 Replies 4,298 Views

Has anybody noticed that there is tab at the top of the screen labeled Metaverse? Has anybody clicked on the tab and seen the 138 scores listed? The Factions choice is available also. Everything else is Coming Soon.

2 Replies 1,362 Views

These are all from a new game started in the Beta 6 Opt-In. 1. Terran Survey Ship description starts "long range vessel", should be "Long-range vessel". 2. Point Defense Specialization says it "Increases strength of point defenses" but it unlocks "Point Defense Cost -10%". 3. Technology Screen for Shield Systems has text clipping on right side of the screen.

0 Replies 2,651 Views

Added since opt-in: Fixed bug where player could bypass the Shadow Fortress gates without the Key I reported this problem in this post http://forums.sorcererking.com/463349 , so I decided to use the same cheat method without keys to check it out in this update. I got to the first gate and could not get through it, so this bug is f

8 Replies 47,890 Views

[quote who="Thecw" reply="5" id="3541537"] Adam, the intro fails for me with these settings: Wizard Souvereign, Custom name, Coercion Spell, Tandis as starting hero, 6 enchant books, 2 wrath books. Random map, Large, Hard [/quote] I just tried the same settings and also did not get the Intro Quest. UPDATE I started a new game, reset the Wizard to the defaul

6 Replies 31,202 Views

When a race, major or minor, is eliminated, all of its ships, shipyards and starbases defect to the pirate faction. Some of the starbases are mining strategic resources. Can the pirates now use these resources to build ships that require the resources? I ask that question because of something I noticed when I started a game in 0.83 and ran the soak command in the console to let the game run by itself. Some of the major races and most of the minors were eliminated

2 Replies 2,401 Views

Ships react to pirate ships when on sentry but not when on guard. Foreign trade routes have my planets listed as origin in trade window. Also, I can cancel a foreign trade route. If a foreign race creates a trade route from one of its planets (call it A) to one of mine (call it B), then I cannot create a trade route from B to A. Is this intended? UP information is usually wrong about relationships. I am shown as being at war when I'm

2 Replies 4,563 Views

I know this has been reported before, but I have a save where the problem is repeatable. When my survey ship investigated a Ship Graveyard, I did not get a notice that it was defended. I was stuck with fighting the pirates. Wow! They are much more powerful now. My survey ship destroyed one before being destroyed. I used Alt-Tab to leave the game and get to my GalCiv3 directory. I made a copy of the autosave, then went back to the game. I loade

1 Replies 2,306 Views