[quote who="todd_73" reply="28" id="3852568"] I can't get battle viewer to work. I assumed it was bugged, but I saw the guy on YouTube use it. Am I missing something in settings? I click playback, and the music starts, the loading screen comes up and it will hang there until I out of it. I even started one, went to the store and came back. No progress in watching a super-exciting space battle, and more importantly the ship tactics in action. [/quote] The battl
Old-Spider
It works for me. Did you click on the option to fully heal the fleet?
I have gathered a lot of typos, bugs and other problems into two documents. Some of them I reported many versions ago, but they haven't been fixed. Others are new reports. One document (GC4 101 Bugs Part 1) has typos and similar errors that can be fixed easily. I also have the reports sorted alphabetically by the name of the file containing the problem. I don't think they will take very long to fix, if my suggested fixes are approved. The other do
This the normal reaction for colony ships. They nearly always join whoever defeats them in battle. They don't join the space monsters because they do get destroyed, and baby space monsters are born in their place. I think they do get destroyed by pirates. I know they join precursor sentinels. They join everyone else. You can defeat colony ships that have joined the precursor sentinels to get extra colony ships. You can also defeat your colony ship
[quote who="peterh1979" reply="5" id="3850256"] This has been an issue since the beta. I've played as the Onyx a few times and when you mouse over the growth rate there is never any reference to promethion stocks. If it has no bearing on growth rate (which it really doesn't look like it does and I've never seen a tool tip for it) it should be removed from the race description. [/quote] Promethion does affect growth rate, but only when it's not broken.&
Onyx Hive growth changes with Promethion amount is broken again in 1.01.343914b on TEST. The amount of Promethion does nothing.
I started a game with them yesterday. Their growth didn't seem right, but I was thinking it was adjusted slightly in one of the recent updates. I decided today it wasn't right, so I checked the same way I did much earlier when I found it wasn't working. That was fixed and has been fixed for a while. I just finished testing in 1.01.343914b on TEST. It is definitely broken again. Promethion does nothing to growth. This has been added to the Feedback
This is caused by the Auto Favorite feature. I believe it is on by default. There is no section for favorite ships, so they go into the Specialty Ships section. I just verified it by making a military ship with Auto Favorite on. It went into the Specialty Ships section. Turn off Auto Favorite to prevent that in the future. <p
[quote who="tid242" reply="4" id="3850011"] Being able to dismiss the would be a nice feature.. [/quote] Being able to dismiss it shouldn't be needed. They normally vanish after about 4 turns. It's the occasional bug that causes the problem. See my Reply #3 above.
[quote who="Zuell" reply="2" id="3849979"] Along this line I would love the map to allow us to add markers ourselves. All enemy(pirate/monster) bases should stay lit up once discovered. If not allow us to place a coordinate beacon to show the danger zone on our maps. Just give us some symbols and allow us to place several of each symbol if desired to draw on the universe like a football playbook. An overlay that doesn't really interact. [/quote] This can be done
I have reported this in Reply #9 in the Feedback Thread for version 1.0.343808a . It includes the cause, a save and instructions on how to make it happen or not happen.
[quote who="gypsy2299" reply="5" id="3849985"] If I had a long post that might take a couple of days to get correct can I compose it in word or notepad then copy paste here and/or discord? [/quote] I use Notepad to compose my long posts to make sure they are the way I want them to be. If I'm going to be making multiple posts about bugs, typos and other things, I also compose all of them in Notepad first. I then go into this comment section, right click and turn
There is a scrolling problem with the citizen list when population is more than six. This shows where it occurs. To make it easier to see in action (or non-action), I have a save at the time this screenshot was taken. It is available here .&
Bug With Battle Location Icons The battle location icons usually vanish after several turns. Sometimes they don't, then they stay forever. I've found what causes this and a way to reproduce it. The save that is needed to show this available here . Load the save " 1 01 343914b Battle
You need to do it with a mod. Go to Documents/My Games/GalCiv4 and open the Mods folder. Create a folder in the Mods folder and name it whatever you want. Open that folder and create a folder named Gameplay. Open the Gameplay folder and copy the GlobalDefs.xml file into it. Do all your editing in that file. When you start GalCiv4, you'll have to go into Options and enable mods in the Gameplay tab. Exit GalCiv4, restart GalCiv4 and your mod should
AI fleets have always taken red anomalies in GC4. They don't seem to put as much effort into them as they do the yellow anomalies. They seem to wait until later in the game before they go after them, plus there are more yellow than red anomalies. It is more likely a human player will see the AI take a yellow anomaly. The best way to see them go away is to mark them with a waypoint when you find them. Later, maybe much later, you will see the waypoint and no anoma
[quote who="Commander4X" reply="4" id="3849681"] - I do not know if this is a bug or intended. However, I attack a fleet that is invading one of my colonies. I "win" the fight but one ship of the enemies remains. [/quote] Battles can take more than one turn now. It's possible that both sides will have ships survive the first round, so there will be another turn. One or both sides can run away or attack during the next turn. What you experienced is always po
AI fleets without survey modules have targeted and taken the red precursor anomalies without damage in my current 1.01 game. I accidentally found a way make them regret trying to take those anomalies. I wanted to see what kind of enemy was guarding them, so I attacked one with a tiny, armed, non-survey ship. It is possible for the AI and you to do that. When I made the attack, my ship was easily destroyed, and it caused the defenders to be separate from the anomaly
[quote who="GeorgeTKE" reply="2" id="3849517"] At the main menu when I launch the game. If I mouse over to the Metaverse button down at the bottom center of the screen, it says "Metaverse is unavailable, please try again later". I also get the same message if I mouse over the mod manager button. I don't see a button to log in to stardock, if that makes a difference. [/quote] For me, those two buttons are like that and like the screenshot when I'm not connec
In my current game I noticed that the Xeloxi were happy that I joined them against the pirates. I remembered getting that quest and that I chose the first option and thought it was the cause. I reported it in the the feedback thread in the forums.
The Terran Alliance was destroyed at month 182, but, at the same time, the Mimot Brotherhood offered me a lot credits to declare war on them. What could I do? I took the free credits, of course. [e digicons]O:)[/e] [e digicons]O:)[/e] Starting some time after month 215 and by month 250, one of my advisors has bee
The Drath were destroyed at month 170. At the same time I got a message from them. That doesn't seem right to me. At month 200 I got a notification that one of my agreements with them had expired.<img src="https://cdn.stardock.us/forums/24/51/2451921/1eb90856-a46a-4b4c-8f2f-00a32c06cbee.png" alt="" width="1920" height="1080"
The Navigators don't like my ships in their borders, so they want me make an open borders treaty with them. They can't make treaties. This flavor text and all others that involve treaties (there are several), should
The Xeloxi are allied with the pirates, but they are happy that I joined them against the pirates. This is probably due to the Quest_PirateThreat event where they asked me to help clear out pirates and other baddies that were causing problems. I wondered about that when I accepted, then completed the task. If so, it needs t
In the information on the right, there should be a comma after energy . In the information at the bottom, are should be our .