Carl

Carl

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Okay, I cant get this to work at all. Im trying everything as suggested. Im trying everything, literally I can think of. I dont think I am missing anything, but every time I try and run it with a planet, its crashing with a minidump. I cant even open the Minidump to see where I am going wrong.

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[quote who="myfist0" reply="13" id="2768098"]GalaxyScenarioDef.galaxyScenarioDef planetTypeCount 92 planetType designName "TerranBinaryMoon" designStringId "IDSGalaxyScenarioTypePlanetTerranMoon" orbitBodyTypeCount 1 orbitBodyType "TerranBinaryMoon" orbitBodyTypeCount 80 orbitBodyType typeName "TerranBinaryMoon" entityDefName "PlanetBinaryTerranMoon" defaultTemplateName "Template:DefaultStart_Terran" I pla

23 Replies 11,836 Views

Attention everyone. I love this mod. I love Star Trek, and I wanted to contribute something to the SoA2 Community. So, I have spent the past 3 days making something that should be appreciated. Using data I have trawled up from the Internet, I have made a map that is more or less accurate to the Star Trek Universe with a few exceptions. One of these is that the Alpha and Beta Quadrants are at the top of the map and the Gamma and Delta Quadrants are at the bottom of the map. Here are th

5,100 Replies 12,721,231 Views

Well. I am having Issues. I have copied over all the textures, Meshes, entity files for one of the planets Im trying to add, I have added both the entries in the GalaxyDef file, and added the entry to the Manifest, adding one to the appropriate numbers for planets, manifest entries orbital bodies, but, Im getting a Minidump. What I am trying to do is add the planets from the Maelstrom Mod to the Sacrafice of Angels 2 Mod...its not going well at all.

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Yeah, I know basic XML coding, I used to Mod for Star Wars Empire at War. Just a run down of what need to copy over from one mod to another would be awesome. :) What I know I need the Meshes and textures. Dont know about the Manifest files, Ill have to look at them. Im assuming that its just a list of strings for the engine file for easy finding...something like that. If, the Entities dont appear in the Manifest...will that cause a Crash Dump? Minidump r

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As the title says, Im trying to take planets from one mod and then insert them into another, but, Im not too sure how I go about that. I know there is one Entity file, entries in the GalaxyDef File, but Im not sure what else I need to move across? Most of these planets come with their own abilities and I cant find those files. Can anyone lend me a hand, perhaps a quick guide on moving planets from one mod to another? Thanks in advance.

23 Replies 11,836 Views

Hello all. First of all Id like to say that this MOD is brilliant. Always loved Star Trek and this MOD is great. I did have a few suggestions to add to the mod however. 1> Add the Sins Plus planets to the game. As this mod includes models for all the planets in the Sol System, it would be a great addition for Federation players and also allows for a greater diversity in the planets that are found. 2>Tying in with the Sins Plus, is it possible to be

5,100 Replies 12,721,231 Views

Just another note, you can use this on any 32bit game EXE file and it will enable 4gb usage. It basically sets a flag in the EXE file to the ON position. Why game makers dont just switch this flag on by default however is just beyond me.

4 Replies 4,868 Views

Hello all. As I am sure most of you are aware, there is a memory issue with Elemental that the game makers are still, even after 1.07, having difficulty in addressing. This is partly due to the fact that it is a 32bit application and as such can only use 2GB of RAM, regardless of how much physical RAM or OS you are using. So, here for you I have located and tested a very good Large Address Enabling tool. I have scanned it thoroughly for viruses and malware, it is completely clean and

4 Replies 4,868 Views

Hello, Okay, I'm still having this issue on my 24x18 map, even when there is only 1 other computer player, I still get lag when I hit the turn button. It takes about 45 seconds or so to process the turn, even if there is only me and 1 computer player. Any ideas how I can resolve this issue?

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Well, I have been playing the game now for a few days, almost solidly and I have to say, its not perfect by a long shot, but it is a good, very good game to build off of. It...kind of brings back SOME of the nostalgia for Masters of Magic, but at the moment, its missing...something. But, I have been enjoying the game a great deal but a few things have ticked me off. Only humans? Really? This is a game in a high fantasy setting and all the stock races are boring old humans. Thats just

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Hahaha...my brain melted when I looks at all that. Okay...Ill give my brain a rest for the moment and figure it out in a bit. No idea how I am gonna work all that out. Its alot more complicated than I thought it would be. Shame you can have a editor in the game that lets you assign attributes to buildings you make.

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Okay...let me mess around with that and see what I can come up with and if it works or not. The Map editor, while great, could do with a test map function for quick testing. Thanks...messing now.

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Hi there, first time post. I LOVE THIS GAME!!! GUSH!! Okay...now that that is out of the way. I am in the process of making a 24x18 map. Its got 1 MAJOR land mass for each of the 8 players with 2 central continents to fight over. Each Player Landmass contains one of each of the 4 shard types. However, for the centre 2 continents, I want to create a new...shard type. I have already made it up in the tile editor. I have 3 models. 1 for the shard unb

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Greetings my fellow gamers. Yes, this is the reason why it is pointless to buy more than 4GB of RAM for gaming. Games simply cannot make use of all that RAM. Its even more pointless to buy over 4GB of RAM if you are using a 32bit OS as they just cant see or use that amount of RAM without some serious editing of registry entries. There is a solution on the horizon, but its a long way off yet, might not be released until the next version of windows after Windows 7. In the meantime, the

16 Replies 7,160 Views

Well, this is more flexible too as you can edit the starting statistics as well, such as the number of asteroids that could spawn in the gravity well of a given planet type and others. But, thank you very much for your help all the same. Im still fiddling around. XD

6 Replies 4,353 Views

Thats not where I found the lines I needed. I found them in the files that start 'planet' then the planet type. They are all entitiy files. The lines that you need to edit come in two catagories with 4 levels in each. The first one is the Civilian ones and they look like this: stage price credits 650.000000 metal 200.000000 crystal 175.000000 upgradeTime 75.000000

6 Replies 4,353 Views