Eratosthenes

Eratosthenes

Joined Member # 2457886
1 Posts 3 Replies 3,480 Reputation

Since influence is based in large part on population, make sure your planets have a high pop. Sometimes a farm can do more good than an Embassy. Influence starbases add their influence to any planets in their radius, for purposes of borders, and inducing/preventing rebellions. You can see the ratio of an opponents influence on your planets (it's the number in ()'s next to the planets IP), and on their planets if you have enough espionage on

13 Replies 8,496 Views

I tend to play gigantic maps. I like the larger universes. I try to find a large world to be my main manufacturing planet - PQ 18+. Lots of factories, and of course the manufacturing capital. Combined with 3 or more Econ starbases, it can still crank out Large or Huge ships in 1-3 turns apiece. I usually stick the Hyperion Shipyard here to, since i

15 Replies 9,388 Views

Cheat, bug, whatever. I'm not worried with the semantics, just pointing out an error. Xeno Ethics was not in play when I noticed this (good theory though). There are also other weird things - captured two planets that had 2 capitals on them - one had 2 manufacturing capitals (and was a very large world, so quickly became a manufacturing powerhouse), and the other had 2 economic capitals... So the AI has some weird buil

19 Replies 11,427 Views

I've noticed, thru conquering or flipping planets, that the AI will build Starports on yellow, orange, or red squares, then upgrade them to other things (like factories, banks, etc.). Bit of a cheat, no? The AI didn't have the requisite terraforming tech, nor was the square terraformed. Anyone else notice this?

19 Replies 11,427 Views