Darvroth

Darvroth

Joined Last seen Member # 2458332
2 Posts 35 Replies 548 Reputation

[quote who="TobiWahn_Kenobi" reply="4589" id="3473271"]Question is, do I stay true to the show and have a greyish texture or do I use the more standard purple/gold theme?[/quote] Well, the available images show some variation...my vote would be closer to this: <a id="irc_mil" style="border: 0px currentColor; border-image: none;" href="http://www.google.it/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&docid=xK93NH8K_OIxcM&tbnid=KO

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[quote who="TobiWahn_Kenobi" reply="4584" id="3473087"]I have a hard time getting the Primus UV done. [/quote] Is it possible to add models in game even if the UV application hasn't been done? That way the backlog of models could be seen and would only improve as time went on. One can hope that an additional volunteer will step up to aid with the art work. We still have so much 2D work to do as well.

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[quote who="Hael-sose" reply="4583" id="3473057"]Narn T'Rakk and T'Loth nearing completion. Suggestion for JaStat ready.[/quote] The T'Rakk looks very good! The bridge on perched on the centerline ridge is masterful. The T'Loth is also a nice looking model. The JaStat also is sharp. I have one recommendation. Where the bridge on the T'Rakk would be place a (curved if possible) bridge section to connect one T'Rakk wing to the next. This will

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[quote who="TobiWahn_Kenobi" reply="4580" id="3472551"]Why? Life is fun. World Cup is about to start! Enjoy[/quote] In order: Getting old sucks. Edit: But that beats the alternative. [e digicons]x_x[/e] Yes, yes it is. Yeah! I shall. Great to have you back. Almost finished with the Minbari Workers Caste Station. Edit: And require abilities, research path and connections. Next - Religions

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[quote who="crazyninja1313" reply="4575" id="3471508"]You guys may want to check this out. [/quote] Thanks. Difficult to say without looking at the actual files, but it appears based on the models they are showing that the mod team independently produced their art work. The engine constrains what can be done under the hood so certainly similarities would expected even if development were independent. There are some unique features to our mod that would be evident if replicated, d

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All, Experienced a sync error while playing MP with my son: "Sync Error detected between Player 0 and Player 1 at tick: 46730" Any ideas on what the issue might be and a solution are welcome. We were playing using the dev.exe as it is a bit more tolerant to other known hiccups. Edit: Should probably also add, a network vice internet match, if that helps.

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Added to the DB : A non-scouting variant of the Shadow Scout, and a Shadow Scout capital ship variant. The scouting variant made a poor front line ship always leaving to go scout.... A Vorlon Lite Fleet Carrier capital ship (Hael-sose's model should work well here). Both capital ships are available at game start with no research restriction and are modeled on the Shadow Scout and Vorlon Destroyer for balancing. Made minor research path adjustments to b

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[quote who="TobiWahn_Kenobi" reply="4568" id="3470595"]Sorry to hear that. At first glance through the database entries, everything seems to be there (for me). Can you tell me what exactly is missing?[/quote] If a level say 0, the starter level for that SB upgrade tab were deleted, then all level 0 baseline in the other tabs would be removed. If a new level in that tab were added it would start at 0 (out of sequence), then 1 if 1 were also missing. Some of the data from the previously

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[quote who="Hael-sose" reply="4566" id="3470404"]For this, and the T'Loth request, I've send you a PM with some examples. Would love to hear your thoughts on it.[/quote] Responded. The centerline feature seems to be a Narn trademark feature. I'll work on the JaDul before I shift my attention to the Minbari.... I've been thinking the Minbari would have three bases, one for each caste: Military, worker, religious.

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I really hate when the DB does weird stuff. Rework is so incredibly annoying. Edit: Hours of work shot to hell, and why? No idea. All level 1 are gone and level 2 replicated overwriting all other levels. Edit 2: While attempting to restore lost work I noted that when a level was deleted in one starbase upgrade tab all of that level were deleted in all the other tabs. Example: If level 0 were deleted in any starbase upgrade tab all level 0 upgrades are deleted for that starbase

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[quote who="Hael-sose" reply="4561" id="3470027"]Here's a peek for the Torotha with side weapons (and somewhat larger aft fin). I've had to split the anti-verylight weapons into multiple groups because the converter doesn't allow 8 meshpoints for the same weapongroup.[/quote] Very nice! I like how the striping is continued in a subtle way onto the hull, almost like shadows from waves when viewed under water.

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Hael-sose, Feeling like adding a project to your list? The Narn T'Rakk is the wing sections of the T'Loth as well as the segments of the JaStat Warbase. The poly count for the T'Rakk would need to be relatively low as more than doubled (center section added) makes the T'Loth and the JaStat is made by attaching multiple hulls to a center connector section that also holds additional station support facilities. The JaStat can have from 3 to 6 wing sections...whi

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[quote who="Hael-sose" reply="4555" id="3469615"]A try at a Minbari Torotha. With placeholder textures.[/quote] Hael, nice looking model. The Torotha entity has two medium beams forward and antiVeryLight beams on all four facings, if that helps. Also, not sure which layer has the windows but an almost wrap around window "bridge" and a lower level with only port and starboard windows in the forward section would in my opinion, help define the utility of the ship, the aft is clearl

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[quote who="Hael-sose" reply="4553" id="3468946"] the underneath exit is the main hangar. Now it looks just like the template. Do you suggest making it more earth-like hangars? F.e. squared entry points? Or with lights inside? Perhaps it's something that can be arranged with texture.[/quote] No need for boxy EA style hangars and I agree texture and/or lighting can do the job, it just wasn't very clear where the hangar was (to me), and there is a scarcity of show video evidence

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