Koshyx, Not sure we were having that internal debate. Since TobiWahn's new sync tool seems to be working our ability to input changes and new material is now much faster but time is a scarce commodity for all the current modders. I'll go out on a limb and say we should have something close for release by mid Aug but that assumes there are no issues with the current DLC. The other long pole is the tech upgrade for Rebellion...we may settle for stable over complete while interna
Darvroth
NewHorizons, I've started playing with the sync tool adding abilities already uploaded to tickets so we don't duplicate effort what are you tackling? It is slow going though, new process to learn and lots of competing demands on my time...
Now that the new DLC for Rebellion is out will we baseline to that or press ahead with the current revision of Rebellion?
New format, fun. I started importing abilities in existing tickets and while the process is fairly straight forward it is organisized in an interesting way. My speed of entry should increase with use. Do you prefer more frequent smaller packets or less frequent larger packets? I'll be sure to call out reference tickets when forwarding.
As usual I sent my last while your last was posting and I seem to have found some alternative method... I'll try the big button next time... :)
Sent you my first commit file, very modest changes. If it works then expect an avalanche of adjustments. I'll work in the ship cost adjustments first, pre approval of ticket 159 would speed that up, then work on closing tickets which will include the new EA and Minbari Rebellion tech trees. I leave any given ticket open till the commit is approved so you still retain the ticket closing function.
Hope you got some well deserved sleep? Before I go hog-wild on changes please walk me through an export with a simple change to verify the transmit and sync functions work as intended. Then I presume you will upload the changes to Bitbucket as a new internal build and we can resume testing from there?
Downloaded, and extracted and I eventually figured out the second PW...very clever. I did not note a readme file of use. I'll fiddle and will posit questions as they avail themselves.
https://forums.sinsofasolarempire.com/443792/page/4/#3354861 reply 86 to my mind means I now have to do a spread sheet on all the strike craft and look at DPS as the balancing variable. Gah! On a lighter note, I'm looking forward to dabbling with your sync tool perhaps with a focus on closing existing tickets... BTW please take few minutes and bless or send me to the wood shed for the ship resources/lo
Woot. Additional planet types and planet specialization will potentially have a tremendous strategic impact on game play... I can't wait till ZombieRus is able to post human readable breakdowns of the new files.
[quote who="TobiWahn_Kenobi" reply="4133" id="3363242"]Transferring the committed changes could happen over email or dropbox for example.[/quote] Sounds good, please expend a little effort on a sample "how to" so it is clear the order for the steps for the various actions. :) I imagine once a certain familiarity is achieved ease of use picks up... One unclear point, once a certain number of syncs are in place and approved the Rebellion Master on Bitbuc
[quote who="TobiWahn_Kenobi" reply="4130" id="3363201"] Maybe add a Nova Dreadnought and/or a Hyperion at the very upper threat levels.[/quote] I thought of including the Nova as many were mothballed after the Dilgar war, but the Hyperion remained in service so is an unlikely source of pirate raiders... Using the EA/other races trade ships in a Q-ship modification would also work well for very low density raids. Edit: Pirate tech, eventually... after the core ra
SotYR mod team members, I finally finished my project to review the impact of ship costs on game pacing and have uploaded my recommendations in ticket 159. It evolved a little beyond that effort as the data sort of spoke for itself into a general balancing effort incorporating several other tickets that were cited when specifically referenced. For those with access to bitbucket request review and comment.
[quote who="TobiWahn_Kenobi" reply="4128" id="3362786"]Well, they would need to have scavenged old EA ships mostly. Which ones we can decide later on.[/quote] Raider carrier, Artemis, Oracle, Olympus, maybe Hermes. Should be an easy substitution and would help the flavor of the game from the on set, esp the raider carrier... Thoughts?
I'd love to see the raider mother ship with squadrons of tigers to start mixing up the pirate threat. :) Not sure about other pirate ship roles.
oFant0mo, Welcome back. TobiWahn has a post no more than 3 [many] months old with a list of needed ships, it may take a while for me to find the exact reply #. He will have a more updated idea when he is next on the forum.
TobiWahn, Thanks for the update and LOL! I feel your pain. I'm 60% done with my ship rebalance (cost) effort and it is slow going as there are many competing demands on my time. My employer is moving me to a different office (out of country) in a few weeks and providing additional training for the new position and then there are the language lessons... I may be less or more productive during that time period depending on family obligations and the training load. Tim
NewHorizons, Good ideas. If there are already tickets for those ships request add, if not open new tickets and upload the files when tested.
Thanks for the update. Looking forward to trying it out.
[quote who="NewHorizons" reply="4109" id="3351178"]I've been trying the latest incarnation of SoA2, and I suspect there's much we can learn from this mod.[/quote] Same and agreed. Impact of increased [logistic cost for] research stations for the Borg in particular had an interesting impact on AI behavior. Very high armor didn't seem to operate as intended as the armor curve is roughly equivalent to a 5% hull bonus for the first 20 points or so but it is a curve w
[quote who="NewHorizons" reply="4106" id="3350420"]it probably won't last[/quote] Prophetic words...
Thesis submitted and accepted! I now may have something resembling free time. Now where did I put those ship and tech spreadsheets..... hmmm... :)
[quote who="boshimi336" reply="4103" id="3347142"]I can see the Omega-X being a bit more mid-tier for the Clark faction while the white stars were a bit closer to the end for the Sheridan faction.[/quote] If accepted as I have proposed Omega-X is tier 5, Whitestar is tier 6 for their respective factions.
[quote who="NewHorizons" reply="4101" id="3346728"]I see the Whitestar as a Sheridan faction tech, perhaps the Clark faction could have the Advanced Omega-X?[/quote] EA Sheridan faction and Minbari Delin faction are what I'm thinking. Yes Advanced Omega, but as both represent yet another model they are at the back of the line. I'll lobby for inclusion when the tech trees are updated. Edit: The entity files, abilities and such will be relatively easy to populate. Long l
[quote who="TobiWahn_Kenobi" reply="4099" id="3346336"]Yes, whitestars would be nice, but are not on the menu for now. [/quote] A place holder or future tech. I have just the spot....