[quote who="Hael-sose" reply="4847" id="3514953"] I'll see if I can make the guns (or replace with one big gun) come from an opening in the mid of the armored "bow", like an arrow The main idea behind the "bow" was, that it completely shields the ship at the front, so it can reach the planet while under attack. But I like the bow analogy so I'll try to expand on that. [/quote] You might try rounding the long edges a bit, that may provided the softening TobiWahn menti
Darvroth
[quote who="TobiWahn_Kenobi" reply="4853" id="3516936"] Oh, because of personal life changes I will probably not be able to work on the mod till March, sorry folks. [/quote] Take all the time you need life takes priority over a hobby. Hope things work out for you as well as they can. My remote post has even worse connectivity than I thought relegating me to infrequent trips to the nearest civilization. I'm working on an extensive rebalance effort and corrections
[quote who="Hael-sose" reply="4845" id="3514370"] New take on the colony vessel, which is supposed to drop off colonization pods which it carries, and must be able to enter a planet's atmosphere. Also, a try on the assault cruiser that's still missing. [/quote] Like the colony ship but can the hull dimples be more like fish scales and still meet your need for hull curvature? Assault cruiser proposal looks very Centauri like. Suggest adding something afte
[quote who="Hael-sose" reply="4837" id="3512764"] What about sketch 2? [/quote] I'm impressed, that is a much more attractive model.
[quote who="Hael-sose" reply="4835" id="3511947"] How about this one? [/quote] Perhaps an oval where the two spheres are? The proposed model looks odd.
TobiWahn, I'll be taking a holiday over the holiday's and then my employer is sending me to a remote location to develop a project. I'll be intermittent for the next several months as a result but will keep in touch as I can. Provided I find some time, what is the current priority of tasks given my lack of modeling skills? I can continue course balancing and do further refinement of the tech trees but they are all playable. Standing by for feedback.
TobiWahn, Sent you a hotfix that should finally fix all the SB issues. Request upload for testing.
Like swatting flies...
TobiWahn, Sent you a commit that should address all the known issues with the StarBases among other balance efforts and additional tweaks to the tech trees to account for observed AI behavior.
[quote who="cybertx" reply="4824" id="3509016"] Great Job guys. [/quote] Appreciate the compliment, there are still some bugs but every build should be more stable (or at least more complete and balanced) than the one before.
[quote who="ZombiesRus5" reply="2308" id="3508433"] chap wanting to do voice work [/quote] Z, could you put this chap in contact with TobiWahn if he is willing to do additional mod voice work. SotYR is in sore need of voice work.
In receipt of new DB and taking it for a spin.
Z, Sent you the first fighter rebalance effort as described above.
I've been reviewing the entity files and BSG battle scenes and if the goal is to be as close to canon as the engine allows I have observations and recommendations. I haven't reviewed the shield mitigation decay rate but looking at the relatively low weapon damage and long PreBuffCooldownTime would lend me to believe shield mitigation would remain relatively high once battle began. This will give the Cylon a significant advantage all other things being equal (which of course they aren&
[quote who="ZombiesRus5" reply="2301" id="3506982"] I converted the ones I gave you with Harpo's tool and uploaded under Reference2.7z. [/quote] Got them, interesting. Cylons have very high shield mitigation. How much course balancing has been applied between the Cylon vs Colonial and against the core SoaSE races? What is the priority effort? Without direction I'll poke around the Cylon abilities/buffs and look at course balance.
[quote who="ZombiesRus5" reply="2299" id="3506965"] Regardless here is the latest reference files in text format. [/quote] Except they are still in bin format... Sounds like you had a day like mine.
[quote who="harpo99999" reply="2296" id="3506805"] harpo, the NON-subscriber [/quote] Chuckle, thanks. Edit: Not sure why but it still locks up as (Not Responding) with the endless blue circle. A lot of programs have been acting weird after the last Windows7 round of patches. I my undo those and see if that is the culprit.
I'm having difficulty uninstalling mod version cd56ce870601, it minidumps when I try. Anyone else seeing this? Edit: I even deleted my heavily modified folder and reinstalled a fresh build and no joy, previous versions didn't behave this way. Ideas anyone? Edit2: Where there is a will, there is a way. Clean build installed.
I'm using v2 Beta of Harpo's converter. It is not obvious to me (I can be obtuse) how to point it to the rebellions converter which came as an application file in the same folder. It must be something obvious... If there were txt files uploaded that would work as well. Thanks either way. Edit: Z, SotF.FoK.Reb.1.82.30 doesn't seem to have a valid check sum. I've reloaded from the .7z file and still no joy have I overlooked something?
Z, What do you use to convert bin to txt and back? I've tried using Harpo's converter but it locks up. Lots of options but I'd rather not induce an issue during the conversion.
Z, Have a lull over at SotYR, as I indicated earlier I'll download and take a look at the abilities you have in place and get back to you.
A fully upgraded Warlock is scary.
TobiWahn, What I hope are the useful backup files were lobbed your way. I hope the reconstitution and DB rehab aren't too difficult. When the next build is posted I may need a little direction, with the DB done, what is next priority? Hael-sose, I also was looking forward to some more testing, my build is so heavily modified from the last release (since I'm 3 commits ahead) I on occasion get weird results and it can be very difficult and time
Agree with earlier observation on scale of Primus, it could use a size boost. I won't fret the specifics but an increase in size would help the visuals.
> Hi, imported your last few commits (all three of them) Yeah! and something went deeply wrong. I found a really problematic bug with the db (Capitalship Weapon 4 and 5 assignment was broken) so I will need to send you a new Database. Also, the Centauri Citadel Starbase is missing all the Upgrades, therefore the build will not work at the moment. NO!!!! Sadly, this is not the first time we have encountered problems importing SB upgrades. Were the problems in commit