I am a GalCiv1 vet and therefore was fairly familiar with the value of Trade. It improved relationships tremendously in the early game and generated more money than most other methods. When I started GalCivII I obviously prioritised it as I had in the past. Now that I’ve played dozens of games I’ve got to the stage of ignoring it completely. The game seems to give much more value on military might in the early stages. Therefore whereas I used to rush freighters to get on good te
xpyre
I'll join CNTT. Just be careful how you say it
Marcathonas - That is a good use of diplomacy, I can see the fun in getting everyone to blow each other up
Have any of you guys tried the "No tech trading" option. The overall experience is far better IMHO. The concept of buy from one sell to 9 is always going to lead to exploitation. Maybe if there are only 3 civ's it can sort of work.
I think the letting the AI be fooled by a carboard cutout military is useless too. I can see what ships the computer really has, so why can't they see what I have.
Tech trading is bad. Partly because if you head down the diplomatic tree you can’t fail to be making fabulous deals over and over again. The game is much more challenging and interesting without the constant need to go to the diplomacy screen every turn, scan through for new tech, buy it, sell it, make £’s, rinse and repeat. (If you don’t whore the tech then they do it anyway, so you might as well!). With tech-trading you get an equalisation of tech that makes everyone look and feel the same.
Duplicate post. Sorry (:(
I agree with mikeswi. I've experienced many close games where defences can make difference in the arms race, mainly because the research costs are much lower. If a single form of attack is causing you problems you can overload on the defence against that one attack type and win consistantly. You just out-tech them to a point where their weapons are useless even if they have more rps to spend. The problem comes with multiple opponents with multiple types of attack, in w
Martimus They can sure be tense as you try to balance rushing to planetary invasion with all the other things you need to make you competative in the longer term. If it is a minor you end up cheesily trading everything they own for everything you own just before you invade. If it is a major it is similar but you may
Martimus They can sure be tense as you try to balance rushing to planetary invasion with all the other things you need to make you competative in the longer term. If it is a minor you end up cheesily trading everything they own for everything you own just before you invade. If it is a major it is similar but you may
I guess I just never see the trade being worthwhile. Speaking of the AI giving you the whole fleet, it does do some silly things in trading. In 1.0x I've seen it trade it's early transports (don't know whether it has been tweaked now), this is so funny cos you get them to invade the world they have just left.
No118 You may be right, in which case my bad. However I still prefer my tactic as a general rule. The AI seems to have no idea that gifts may be bad for you, guess it has never read the story of the Trojan wars...<img src="http://images.stardock.com/sd_com/smiles/BigSmile.gif" border=0 ALIGN="absm
folkewolfe <A class=aForum_CommentAuthor
I love the fact that the pre-game settings affect which strategies work. In fact everything you learn from tiny maps (rush and declare war asap) is sort of reversed on gigantic ones (build solid sustainable infrastructure). I wondered what everyone's favour combination is any why. Personally I'm on Masochistic, Large, Normal Stars, Planets, Habitables, Anomilies etc. I try to play the each race in turn with default attributes (but I tend t
Let's all laugh at a strategy guide from someone who can't beat the game on 'Tough'.
I tend to use cargo hulls for multiple purposes in the very early game. a)Research sensors very early then stick 10 of them on a cargo ship and you never need to add sensors to your normal ships again. b)Stick any weapon and loads of engines and you can zoom around and kill any undefended target (most things in the early game). c)Stick on loads of weapons and you've got a reuasble fire barge of sorts... Great for pre-emptive st