TyrGodOfWar

TyrGodOfWar

Joined Member # 2463180
0 Posts 2 Replies 3,112 Reputation

or colony ships Better yet bild a huge colonny ship mid game, load 1pop on it,move next to alien's home, sell it, wait for it to enter orbit , buy it. it should work... Note: Use colony modules because they are't thretaning to the A.I.

19 Replies 16,381 Views

The pop is the # of taxpayers! I recall this subject was spoken about a lot before the game was released. I recall one of the arguements was that the population only accounts for the taxpayers; it's not the whole planetary population. There were a few other arguements that I can't remember, either. I just look at as 1. I send in troops. 2. Battle. I lose troops, th

32 Replies 30,247 Views

How about a Tech that costs a lot but unlocks a new Wight star class ship. also if stardock gets a cairrer module then make all the engines really big so for junmppoint engins. then make jumpgates. I don't know how to mod but I can try to help.

42 Replies 24,813 Views

I would not use it but if it will keep so many peaple happy then mabey a SIMPLE hot seat mode that dosen't take too much work might be a good idea.

10 Replies 6,900 Views

gc2 crashes is the tech screen when it loads. Here is the debug. Debug Message: Version v1.2 Beta 1 last updated on: Fri May 26 19:38:18 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 6/2/2006, 21:58:24 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: SUPERNOVA Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Languages: English (Regional

3 Replies 4,398 Views

Real time" combat solves all the problems of first strike advantage, etc., etc. Now, if you add in what some of you are talking about ... more variety in weapon characteristics (firing rate, damage, etc), that would make it even better. I understand it would not be in an update, but it certainly can be considered for a future expansion. Please DO consider it. GalCiv

38 Replies 14,731 Views

hus, I would propose this: Introduce a concept of a zone of control. This is an area which a civilization holds legitimate political and/or military control. Only freighters may enter this zone without penalty. Any other ship which enters a zone of control, and is within sensor range of the zone of control's owner, may be asked to leave. If the request for removal i

29 Replies 18,502 Views

I think that a way to asign different targeting systems to fleets instead of just a/(d+(hp/1-0))or whatever it is now. Mabey somthing to make them have differant pritoritys? sorry for spelling. I'm tired.

9 Replies 10,769 Views

You control the UP completely, by not researching Universal Translators. I ment you still can vote in UP befor you can talk. if you are alone in a corner then you control the up not if you don't reasearch UT. Sorry if I wasen't clear.

9 Replies 8,858 Views

Economics +10 Morale +10 Military Production +20 Soldering +20 Loyalty is already +100 Technologists Party +20 research +1 sensor range what about my 70% birth rate. I see it as good tax collectors to make peple pay me taxes.

24 Replies 7,150 Views

Economics +10 Morale +10 Military Production +20 Soldering +20 Loyalty is already +100 Technologists Party +20 research +1 sensor range what about my 70% birth rate. I see it as good tax collectors to make peple pay me taxes.

24 Replies 7,150 Views