Don't cry for me Adventina The truth is I never left you All through my wild days My mad existence I kept my promise Don't keep your distance
RiddleKing
[quote]Cannonshell speed increased from 12000 to 36000 (moving at the speed of thought!).[/quote] im sueing your lore team.
i could be sirious you know as i make the point of enforcers being able to balance shit out with the crusader by being able to repair themselves as opposed to having ability boosters for its cannons. Then again i could just be rebellious and enjoy disagreeing with the communities view about the cruisers. Either way it all borders or is way passed trolling.
Low tier plasma upgrades at tier 2 and 3. Benefits of low tier: Cost and Time to research tier 2 and 3 plasma upgrades grant the crusader +20% Cost: roughly 3000 for 20% and around 5000 cr for 30% (without rate of fire upgrades) Wave at 30% cost 8000 cr Wave upgraders start at tier 4 (bad) Disadvantage: Costly and takes longer to research higher tiers. Wave's other upgrades add additional cost.  
Apart from bloody Balmer the economist running a tech company... I want to make one thing clear.. Windows 7 is the best operating system to have ever been released by Microsoft.. Windows 8 is the worst piece of shit in the whole history of microsoft and i can probably guess theres some kind of espionage thing going on where they convert all user hate mail about the new ui to positive reviews. Anyway --i think this is the best for everyone
[quote who="Teun-A-Roonius" reply="14" id="3268133"]Actually the Skarovas is better in terms of firepower and durability compared to the Destra, Riddle. The Destra only has one supportive ability which is AoE damage in a moderate range around the cruiser, while the Skarovas has a field that slows enemy ship movement as well as a hull repair ability. Also the Kodiaks acceleration ability is much more useful in terms of support than the Destra's Ruthlessness...[/quote] <
The best heavy cruiser: In terms of specs and abilities: Enforcer In terms of cost and effeciency: Kodiak <span style="font-s
[quote who="Nightraid3r" reply="10" id="3265054"]To those who said heavy cruisers are well balanced. I challenge you to fight your destras against my kodiaks or skarvoras. Oh that's right, destra's suck. /thread [/quote] i accept your challenge .. can i use wail,energy aoe, malice, scream, ruthlessness and chastic burst? i cant play advent without a battleball simply because they were made that way..</p
im not even going to reply to the topic and just [e digicons]:rofl:[/e] . Go play starcraft backup7.. its much easier lol--kiddin
[quote who="wbino" reply="48" id="3250300"]The OP asked why the online scene was dead. I gave my opinion that trolls might be ruining the online experience. Seleuceia, Didn't you post a whole thread about that very issue? So we are in agreement there, I didn't name names, you did. Even if everything was spot on balance wise, the game will naturally have it's player base drop off..it's just the way things go once someone g
[quote who="Seleuceia" reply="33" id="3249962"]Saturday night, only ~80 people online....[/quote] Its more like 80% of the 80 people are all waiting to join a game and 80% who join a game have an 80% chance of being kicked for being low skilled or are suspected smurfs. Which means that 80% of people who join a game have a 20% chance of beating any of the pro's in 80% of all games played each day. Which could also mean that those 20% who join a game could be smurfs with 80%
[quote who="Seleuceia" reply="22" id="3249721"]Add in an indefinite amount of time to start a game though and I can understand why some people think it takes too long...it is not at all unheard of to have to wait 20 minutes to get 10 people, then wait another 10 minutes just to get the damn game going....[/quote] I like what you said here because the wait could put off alot of people who want to instantly join a game: So how do we solve this?
Rebellion mp is dead so long as starcraft's multiplayer is alive and refuses to slumber for another decade before starcraft 3 but then again starcraft 1 was never dead for over a decade so the whole sins genre must be doing something wrong to be dead so quickly. What did starcraft 1 do so well to help launch a fantastic audience for sc 2?
Who cares..let it die but the games you people play are not balanced with titan feeding. Anyways it takes a big incident to spark a big change so i want this game to suffer to grow up, update the engine, update the UI menu to a more modern theme or a theme based on the race of your user profile, more tutorials and have them add those scenarios and story based sandbox themes. Everything is going according to plan in my book so rebellion should fail in multiplayer...
[quote who="Ibnpatuta" reply="7" id="3248789"]I really hope that the huge profits from the original Sins, its expansions, and Rebellion will go toward a massive and awesome Sins 2 with multicore support, 64 bit, and generally better everything. [/quote] I think we have to be very specific about multi-core because starcraft 2 performs badly on low end machines but games with frostbite 2 or gas powered games own engine for supreme commander 2 perform very well bec
Sins team is very small compared to others games rolling out and i really don't think they are fully utilising there building and equiptment. I really em not impressed with this single core engine after 5 years down the road. How do they expect to be competitive in the future and why do they continue to think they are an indie developer after rebellions sucess?
[quote who="Lavo_2" reply="48" id="3243551"]Though I do wonder why abilities like the Maw have no target cap; that's rather absurd.[/quote] The devs response is : because its a titan
[quote who="Mecha-Lenin" reply="44" id="3241645"] Quoting RiddleKing, reply 41im all lan noob[/quote] Your just jalous you can't troll the way i do or make a thing out of giving genuine insults. Nice try but could you hit me with something stronger because I think its going to be awesome... Does this mean you finally stopped playing Mecha or have you decided to bitch about all your insecurities about titans and corvettes? </
Who said wbino is a games developers, can tell when something is over-powered and be able to balance the game? Its not his/her fault that the ideas are allover the place and don't stick but at-least give the person credit for trying. [e digicons]:typo:[/e]
[quote]because it would be badass.[/quote] loool the reasons people come up with [e digicons]:rofl:[/e]
[quote who="sareth01" reply="209" id="3243215"] I do not get your Arnold example in this context. My point is, there are different ways to achieve the same purpose. This is not about the magnitude of ability to perform the purpose, rather about the way of doing it. I could do the same thing as good as Arnold, but in a completely different manner, and this would makes us unique, when compared to each-other. Moving starbases is like picking up the g
I really have nothing good to add. I just think its a waste of time to even speak these dayz since im going through this phase of depression. [sigh] listen to everyone here about the eradica because they can offer more than i can but for now just lower the difficulty down a notch or two.
Its the culture and philosophy at ironclad that produces some of the greatest designs but also is its limiting factor. No one will tell you rebellion performs much better than diplomacy because the peformance game is mediocre and they crammed shadows and more lighting to take advantage of the headroom. The to do list: MP IMPROVEMENTS, MULTI-CORE CORE SUPPORT, ANOTHER EXPANSION, DLC PACK, GAME UPDATES, SINS 2 & SINS TOURNAMENT..</p
[quote who="Seleuceia" reply="15" id="3242226"]The necros these days, I swear.........[/quote] my bad Seleuceia. I was late for the party and the file is outdated [e digicons]X([/e]
yes! finally a 1v1 replay. Ty greg