It too late for a final beta. Im guessing they've released the final game to a select few in the public and internal testers to fix all the bugs thoroughly. e.g Yarlen has the full game and hes playing Brad and Blair when he cans while trying to crash the game. Another scenario is Chosen testers AMD systems, Intel HD Graphics, Network cards pings so many category of tests.. ---- However in doing so they h
RiddleKing
guys you have caused me great discomfort by reviving this thread. Someone who tells me multi-core threaded game developtment has no benefits should be eating my ass with great delicious satisfaction.
QU4R is also breaking down--geez. Its bad enough mecha has gone cry baby, Selec has become a vent troll but you too.. shit im getting my bunker online cos shits going down and im gonna be in a hole enjoying my tivo.
Did this Advent royalist vigina face topic just turn into "im venting that the devs are not giving us shit and times running out?
First dps shit I like to snipe + Rail gun shit: I mean whats more satisfying than that.. Kols surrounded by flak, Hoshikos and a freaking Bazooka Shot gun. Makes me feel so insanely OP.. thats orgasmic kids.. I would do any girl this way and make her cum multiple times. Second Same dps shit. Its awesome when the best aoe attacks combo to make my enemies shit their pants twice.. Malice, Fracture, Psionic Scream, Chasti
Dont vent, make love
[quote who="phoenixst8r" reply="16" id="3166566"] Quoting SithLordAJ, reply 15As I mentioned in another post, Coronata should bring culture affects with it. This means if you keep your fleet within range, you get all the culture bonuses regardless of the amount of culture present. stacking the fleet synergizes with the supression aura, and unity mass from the sounds of it (I had no idea there was a fleet component there), along with other obvious synergies like battleballing.
[quote who="Elrosh" reply="20" id="3166413"]Someone forgot my name in those lists! Just because I lurk the forums doesn't mean I am not here![/quote] pick your team mate
Anyways-find your team mates and get ready to spam starbases to see if there balanced..lol honestly i don't know how they can nerf the opness of this than disabling the phase jumping capability or making it a tier 8 gem.
its so near to the actual release so i think there compiling all patches to release a big 1
Addressing more ram is very important for textures....atleast thats what we are made to believe. So suppose the game is 64bit? what kind of performance gain are we going to get..i'll tell you: The frame rates will be stable but they won't be any significant increase. Rate of return on Investment : VERY BAD FOR GAMING but they will be less issues with memory addressing.. A good long term investment for development but not worth it. The performance g
they'll fix it-- problem is when people go and say the rebel vasari titan is weak and the devs believe them..dear god help us
[quote who="Volt_Cruelerz" reply="1" id="3166135"]Promotional Star-clad Member vs Selecuia Promotional Star-clad Member vs Sareth Promotional Star-clad Member vs Volt_Cruelerz And this is because.. You don't like us, we complain about balance, what?[/quote] lol oh come on.... Its not like im throwing you guys to the wolves.. and sareth 1v1 and 2v2 are skilled games..&
Unable to play with my Under powered Ping i therefore propose the opening 2vs2 match-ups on day 1 Stream to youtube if you can and post replays: Opening Matches Promotional Star-clad Member vs Selecuia Promotional Star-clad Member vs Sareth Promotional Star-clad Member vs Volt_Cruelerz This is not a coincidence. &n
sareth you can't balance shit ... I'll buy you a beer if you promise not to try reach my level of trolling. Vasari Rebel Starbase Debris Vortex Crash - Caused by using the Debris Vortex ability while phase jumping. This has been fixed internally. Dark Fleet Cost Bugs - Fixed internally. Vasari Rebel Starbase Phase Jump Ability OP - Fixed internally. We'll look at thi
Don't let Sareth and the modders get to you starclad! SINS FTW!
At level 6 the titan wiill spam chastic burst up to 24 times with a maxium yield of around 26,000 Damage points per sec. Around 11,000 dps after armor and mitigation.. if theres fracture abilities casting to some units well too bad for them. [ rumor of a troll-not me ]With a level 8 eradica then its around a yield of 48,000 dps points per sec. Around 22,000 dps after mitigation and armor. With fracture casting.. cry me river. </p
[quote who="kylone" reply="64" id="3165698"]I just had this thought: The reason that Unyielding Will (Advent Rebel Titan lv 6 ability) is considered weak is because the enemy can easily run away from it. Well, what if that wasn't so easy? While Unyielding Will is active, all enemy vessels within a large range of the Titan have their jump times extended by %700, much like a mobile Jump Inhibitor If that's not enough, increase the Titan's m
yees, advent gets titans before tec but with the coranata fleets survive. why even when tec has a strong economy? The loyalist culture can debuff your allegiance to the point your earning the same amount as the advent. More buffs like Culture and Suppression range and the AL will ace everyone
[quote quoting="post"] I think it just makes no sense for capital ships to be so few in number considering how most navies have historically outfitted their navies. I know caps are meant to stand out as heroe ships. But I really think all of the cruisers just look like auxiliary fleet vessel instead of staple of the line for a battle fleet. Battlecruisers would have the same feel as capital ships but be slightly smaller and have less abilities as it were. In
[quote who="bignick277" reply="33" id="3164958"]Bear in mind, that the tactics I just laid out are the very basic form of that strategy. It can easily be refined and toughened by a considerable degree. Such as Starbase placement. Maker sure it's close to other structure to force enemy units in range of starbase to do any damage of any kind. Placing about 5 turrets around starbase at a certain distance to give incoming ogrovs another target while bombers weaken and
[quote who="Volt_Cruelerz" reply="16" id="3164402"] @Riddle: I'm not disputing the fact that a level six titan in it's death throws is a vicious opponent. The thing is, the strategy against it is simply to run away. It also means a lost titan for the user, so I just can't imagine it being fun for either party. Yes, you can use Chastic Burst to your heart's content, but then it dies and the enemy has run away. I didn'
[quote who="sareth01" reply="56" id="3164203"]Nice, I enjoy the forum lurkers, they usually have the listen strategy down pretty good, I'm glad that there aren't just us half crazed typists just countering each other for no good reason! Your wall of texts aren't as bad as mine...hell i don't even really use paragraphs, i just try to space out my main points before jumping into another critical aspect of the discussion. Gentle transitions be damned!<br /
[quote quoting="post"] Vasari Rebels -Kultorask: As if a pseudo-titan wasn't enough, those facing a VR will also need to concern themselves with the hardest ship in the game to kill. While the Orky feasts on the dead, the Kultorask drinks the blood of the living. As a vampiric titan, it gains more strength as more enemies face it. In fact, no frigate can overcome the raw drain this ship causes. Kiting light carriers are the only su
If it doesn't then that's a balancing issue since mass disorientation targets sub-light engines or ships equipped with phase jump engines.