Gaunathor

Gaunathor

Joined Member # 2472842
3 Posts 434 Replies 29,292 Reputation

[quote who="Maiden666" reply="513" id="3507873"] AFAIK scouts are automatically used by the AI to explore the galaxy, even if they have a Survey mod on it. Simply built one and gift it to him, you'll see. [/quote] I know, but I actually got the AI to build Scouts equipped with Survey modules while working on Autumn Twilight. I'm just unable to reproduce it. [e digicons]:([/e] [quote who="Maiden666" reply="514" id="3507876"] Seeing that picture where you

2,020 Replies 6,662,584 Views

[quote who="MabusAltarn" reply="508" id="3507791"] Keep the costs, half the MP. [/quote] I don't know. [e digicons]:S[/e] This would make factories feel less valuable. It also doesn't address the other buildings, and how easy it is to add up maintenance costs.

2,020 Replies 6,662,584 Views

[quote who="Gaunathor" reply="505" id="3507767"] Will it? I've seen the AI build scouts equipped with Survey modules in Autumn Twilight. I had changed the tech requirement from Sensors to Stellar Cartography at the time, so that may be the reason. I need to test that. [/quote] Okay, I've tested it, and it doesn't work. The AI only places Basic Support modules on their Scouts. On a medium map, no less. Something is amiss. [e digicons] [quote who="

2,020 Replies 6,662,584 Views

[quote who="Maiden666" reply="501" id="3507720"]Only if everybody stays with his initial Survey Ship.... which the AI will always do.[/quote] Will it? I've seen the AI build scouts equipped with Survey modules in Autumn Twilight. I had changed the tech requirement from Sensors to Stellar Cartography at the time, so that may be the reason. I need to test that. [e digicons] [quote who="Maiden666" reply="501" id="3507720"] I don't know, some stuff can remain

2,020 Replies 6,662,584 Views

[quote who="Maiden666" reply="498" id="3507643"]I'd like to see the AI doing better in managing its finances,[/quote] Me too. However, a lot of those issues are due to the way the AI has been coded, and there is nothing we can do to change that. [quote who="Maiden666" reply="498" id="3507643"] The basic problem seems to be that population is too low in comparison to the rest of his develoment. Because of all the new bonuses that has been introduced, the lower build co

2,020 Replies 6,662,584 Views

[quote who="MarvinKosh" reply="494" id="3507529"] If you get the Korath to upgrade their labs early on, then maybe you'll increase their chances of snapping up early on when there's nothing better to research?[/quote] Nope. I waited until 2230, but they still haven't got Spore

2,020 Replies 6,662,584 Views

[quote who="MabusAltarn" reply="489" id="3507414"] Change the AIs. If a race gets a "Generic" dialogue it's a shame but overall not that bad. Lots of texts are loaded using the raceid but they'll lose unique texts for certain races. To ensure the right AI is running the techtree we'll have to swap around some AI's. Drengin -> 11 Torian -> 11 Yor -> 11 Iconians -> 11 Thalan -> Back to 8 [/quote] Drengin:

2,020 Replies 6,662,584 Views

[quote who="Maiden666" reply="485" id="3507400"]Give them the Tech as base, and increase instead the techcost of space weapons to make sure they aren't able to rushstorm the others. Considering their SA has alot of additional "downs" it would seem fair...[/quote] To do this, I would need to add Germ Warfare and Spore Weapons to the Korath tech tree, and then add them as starting techs for the Korath in the RaceConfgig.xml. However, that would cause the Korath to get those

2,020 Replies 6,662,584 Views

[quote who="MabusAltarn" reply="483" id="3507385"] Lower the research costs but increase the manufacuring costs of spore ships maybe? [/quote] I've already tried that before, with no success. It really has nothing to do with the cost. I've seen the Korath research Spore Weapons when it took them 30+ weeks to do so, and I've seen them refuse to do so when it would have taken them 4 weeks to do so. [e digicons]:rolleyes:[/e]

2,020 Replies 6,662,584 Views

I've been working on the Korath, and had a little success. The 2nd last test-game was pretty good. They didn't have a great starting position (only 7 planets in total), but researched well. Eventually, they had everything they needed to crush all opposition. Even the Drath wilfully joined up. Well, after some hard negotiations from both the Korath and the Terrans. <img style="vertical-align: text-top;" src="https://dl.dropboxusercontent.com/u/107322588/GalCiv/C

2,020 Replies 6,662,584 Views

Okay, I've just tested it with the Yor, and see it too now. This really is a problem. But then, how many people are actually editing the Personality of the AI races? Well, I do, by giving them bonuses, so nevermind. For the Torians and Thalan this only means the loss of the racial dialogue, because they are already using AIP 11. For the Drengin, Iconians, and Yor, however, this is much worse. So, how about we reduce the number of affected races, instead of hoping Stardock

2,020 Replies 6,662,584 Views

[quote who="DARCA1213" reply="471" id="3507301"] Admit it Gaunathor. You built the Yor too well!?! [e digicons]:)[/e] [/quote] There is no "too well" when it comes to the AI. [quote who="MabusAltarn" reply="474" id="3507311"] I noticed something bad and it needs fixing. When you change a race's agression, alignment, etc it update the AIPersonality to 11 and DialogueTag to Generic. You can fix this by hitting Clear but I doubt people will realize this.

2,020 Replies 6,662,584 Views

[quote who="MabusAltarn" reply="469" id="3507212"]The Techtree is in dropbox, maybe there's something useful in it. [/quote] I've updated the file with my changes. It's not perfect, but it should be a noticeable improvement. [quote who="MabusAltarn" reply="469" id="3507212"] By the way, it might be a good idea to decide who edits what race to prevent double work in the future. [/quote] Alongside the Drath, I'm considering to work on the K

2,020 Replies 6,662,584 Views

[quote who="MabusAltarn" reply="465" id="3507183"]I;ve uploaded the Thalan techtree file to the shared folder. Did you get it?[/quote] Yes, I did (the Arcean tech tree too). I'm currently working on the Drath, and just had a pretty interesting test-game. They were researching the Xeno Mysticism line of techs without falling behind in the other areas of the tech tree. I'm not sure, if my changes had some success, or if it was just a coincidence (the Drath won the colony

2,020 Replies 6,662,584 Views

[quote who="MabusAltarn" reply="462" id="3507163"] Could you set up a shared folder in dropbox though or would you like me to do it? If so I'll need your dropbox information. [/quote] What information do you need exactly? I'm still a bit new to this part of Dropbox.

2,020 Replies 6,662,584 Views

Native Ability simply refers to your Morale ability. As for why it and the bonuses from your morale improvements are lower than expected, that's because population does more than just reducing approval. It also reduces the Base Approval. This stat determines the effectiveness of all your morale bonuses (with the exception of the 10% bonus from HQ planets). For example, a population of 8b people reduces approval by 18%. This means, that all your morale bonuses will only be 82%

2 Replies 5,798 Views

[quote who="MabusAltarn" reply="454" id="3507103"] Also, and I might be hitting a sore point here, are any of you using Visual Studio to edit the XML files? [/quote] I've been using Notepad++ for this since I started back in 2008. Switching to a different program in the middle of a project doesn't seem like a good idea to me.

2,020 Replies 6,662,584 Views

[quote who="MarvinKosh" reply="448" id="3507071"] What I mean by that, is that when I go out and colonise a bunch of PQ 6 worlds, if I have +2 to PQ as an ability then they're first of all PQ 8 after colonisation[/quote] It would be a PQ 7, not 8 (6 x 0.2 = 1.2 rounded down to 1). [quote who="MabusAltarn" reply="449" id="3507086"] Thalan I could have SWORN the Thalan did in my own version of the mod. There's probably a value missing somewhere. Rigt

2,020 Replies 6,662,584 Views

[quote who="MabusAltarn" reply="445" id="3507013"]Looks good but the Drath are giving me trouble again.[/quote] Yes, they still need some work. [quote who="MabusAltarn" reply="445" id="3507013"]Also, how do you guys feel about my suggested change to the Weather Controller?[/quote] It seems a bit much, considering that the tech itself already gives a 10% bonus.

2,020 Replies 6,662,584 Views

I've uploaded a new version. Same link as before. It includes most of Mabus' changes, and a couple of my own. Most importantly, the Korath are now more eager to research Spore Weapons. Well, at least they were in the last couple test-games. However, those were only on medium maps, so it may be different on bigger maps and/or more players. I really hope to see the Korath play more like this in the future: <img style="vertical-align: text-top;" src="https

2,020 Replies 6,662,584 Views

[quote who="NGC7000" reply="5" id="3506843"]I find it interesting and entertaining to see a minor rise to prominence, or at least relevance.[/quote] Minors did that constantly in GalCiv 1 (at least in my games). They didn't have that restriction on colonisation back then, so it was possible for them to have a bigger empire than the major races.

14 Replies 31,359 Views

[quote who="twilight024" reply="2" id="3506859"]I played GC2 extensively, but I'm not sure what you are referring to exactly?[/quote] He is probably talking about the Planet/Ship List. It allows you to sort all known ships and planets in different ways. For example, all unowned planets by PQ.

7 Replies 4,950 Views

[quote who="MabusAltarn" reply="435" id="3506931"]Any eta on a full re-release?[/quote] This evening, if all goes well. I just want to get the Korath to research Spore Weapons again. [quote who="MabusAltarn" reply="435" id="3506931"]In fact, I'm not even sure if my Thalan AIP8 to AIP11 went in.[/quote] It's in, but I'm not quite sure about it yet. In fact, most of your changes are in. The only exception I can think of is the change to the Military Starbase

2,020 Replies 6,662,584 Views