Purest Warrior

Purest Warrior

Joined Member # 2477359
0 Posts 11 Replies 473 Reputation

[quote who="Gaunathor" reply="3" id="3234536"] Regarding the topic, Knowledge points are applied randomly to all applicable techs. Depending on how far along you are in the tech tree, the techs may be too expensive for the points to make a noticeable difference.[/quote] I am assuming that if I make 50 research per turn and I buy 50 "magic" from Magnar, I should have one turn less displayed on one of the techs in the magic tree.

10 Replies 3,677 Views

After having cast Freeze on a stack from the strategical map, my Bound Widows' web didn't work in tactical battle. There were rolls to resist and if failed the mob displayed as being webbed, but still moved (one tile, because they were frozen).

0 Replies 1,240 Views

I think betrayer is a great skill. I get twice the amount of champions in the initial grab phase and even after that I delve into enemy territory and pick up the champions they couldn't recruit. I can live with one or two of them having a skill I can't develop. Usually they all have some magic skill that I never develop, unless they're particularly suited to be mages.

5 Replies 3,230 Views

I must say, I can't see how it's a problem, either. It's just nice knowing where to build your cities, but with the whole city-placement eligibility being as obscure as it is, it's not like you can do a lot of planning, apart from just plodding down a settlement and seeing where the next one can be placed.

46 Replies 46,102 Views

Do cities have to be founded directly adjacent to a river in order to be able to build these? I have tried a few times to snake my way to the river and still not be able to build the river improvements.

46 Replies 46,102 Views

It works for everyone in he army, including the champion and other champions. This goes for both "general" and erm ... that other one. Edit: "Trainer"!

3 Replies 2,461 Views