tanafres

tanafres

Joined Member # 2479746
0 Posts 53 Replies 4,384 Reputation

[quote who="awuffleablehedgie" reply="1" id="2767614"]that would be known as a prerequisite... it's already built into the game.[/quote] Nope, he's describing the opposite of a prerequisite - a mutually exclusive relationship. Well, he doesn't say anything about symmetry, so it's not necessarily mutual... preventive, maybe?

3 Replies 4,199 Views

[quote who="Raven X" reply="6" id="2767293"]Hopefully this is addressed in the patch on Tuesday.[/quote] I thought that Tuesday was when it would be submitted to QA? If things go well, I wouldn't expect it before Thursday.

8 Replies 2,740 Views

That's odd; I've very occasionally gotten 11 gold per crystal; 7 is pretty common for metal or crystal. 1 or 2 is common for diplomatic capital, and materials are usually considered pretty worthless in trade. As sagittary suggested, I think the original poster just didn't click 'OK', to accept putting the materials on the trading 'table'. It's always irritating when I forget that (not very intuitive, I'm afraid). EDIT: You're right about horses - for s

9 Replies 6,645 Views

As heavenfall mentioned, it's hooked up to all the campaign events; at least, when I tried to select it as a map in sandbox mode, I started in the same place, and it was talking about my shipwreck...

9 Replies 4,442 Views

[quote who="Annatar11" reply="5" id="2762169"]I usually notice it on mounted units, tied to enemy counter-attacks. If I attack on a mount, enemy counter-attacks, then I wait probably around 10 seconds before I can perform an action. If the enemy has no counter-attacks remaining, I can attack normally without the abnormally long pause.[/quote] That sounds right for what I run into also.

6 Replies 5,019 Views

[quote who="UmbralAngel" reply="12" id="2761459"]I think they should change the system so that extra resources are placed on the map, but they start invisible. Once you research the appropriate level of tech, it reveals all of the hidden resources on the map. For gold mines there would be 2 levels of invisibility, one for the first upgrade and one for the empire-only second upgrade. the one problem is that you could unknowingly build on top of one such hidden location, in which cas

32 Replies 23,031 Views

[quote quoting="post"] Each and every action you take has ramifications and consequences. Think before you act. Consider what you are saying and how you are saying it. [/quote] This. A thousand million times this. Frankly, it's either the broken part of the internet or a broken part of human nature - take your pick. Once someone is sufficiently anonymous they feel free to be very hateful. And yes, you're still being hateful even if you'

173 Replies 577,794 Views

Aha! I remember seeing when there's 1 figure remaining the damage can be much more than the maximum attack of an individual; in fact it seemed more likely (usually don't get down that far, so it's been a while). Is it because NumTroops at that point is 1? So (0-ATK)/NumTroops = 0-ATK, where ATK is the total squad attack? If so, that looks like a bug, and should be (0-ATK)/MaxSquadSize. Thanks!

53 Replies 184,657 Views

[quote who="Master_of_Magic" reply="9" id="2757122"]Part of the charm with Master of Magic is the control of "magic nodes" that add to mana income which player had option to raise casting ability, or research speed. I see the ownership of shards would do something equally pivotal...since the backdrop of the game seems to revolve these magical shards.[/quote] I couldn't agree more... in fact it was a major point on my post about <a href="https://forums.elementalgame.com/

14 Replies 13,198 Views

Awesome! It's a great show (though I'm still sad Billie Piper isn't on anymore - ignoring her returns where she had trouble finding the character). I look forward to playing it when you're done (and I don't play many mods!) [e digicons]k1[/e]

80 Replies 85,931 Views

Research Improvements In general, I'd love to see both more cross-discipline results for the tech columns, and cross-column dependencies. The cross-tree benefits would simply be fun, and the cross-column dependencies should help prevent the rush-to-the-top researching that happens currently. Here are some quick ideas (probably not all good): Bonuses from other paths in the tree could be things like:</s

0 Replies 4,539 Views

Welcome back:-) [quote quoting="post"]Magic System Changes. This is an area that’s going to get a lot of changes. For instance, Essence will become a boolean (true or false). Your mana will come from a global pool of mana that is from the shards. The elemental spell books (earth, air, fire, water) will get moved out of character creation and into the tech tree so that players can determine what spell books they want. Various spells will gain a

265 Replies 683,600 Views

[quote who="TheProgress" reply="3" id="2744976"]Would a global shared mana pool be essentially (I think?) like MoM where all casters would be using one unified mana resource? I don't necessarily like / dislike the idea - but it is going to do little to address the current issues with the magic system.[/quote] In that respect, yes: all of your casters would draw from your mana pool; it would be dissimilar in that your incoming mana isn't split between increasi

10 Replies 52,328 Views

[quote who="mewho1" reply="13" id="2754809"]Perhaps mana regeneration could be improved by shards controlled instead of essence or intelligence.[/quote] Absolutely! See https://forums.elementalgame.com/394019 Also, I think Brad mentioned that a change to a global mana pool is in the works. Woohoo! :-)

31 Replies 17,655 Views

[quote who="Wintersong" reply="75" id="2753188"] In any case, as I already said in another thread, I think that all this is good for Stardock. They learnt from Demigod and now from Elemental. It would have been better for the customers if the whole mess hadn't happened but it has and Stardock can learn a very valuable lesson that can impact possitively later developments.[/quote] The best person to work on something is someone who messed it up previously - because

281 Replies 1,165,735 Views

[quote who="GaelicVigil" reply="15" id="2753299"]Would I rather Elemental not have been made at all rather than be released chock full of bugs and issues: no way! Stardock took a gamble with some new ideas - they didn't exactly turn out that well, but I'm glad they have tried very hard, and will continue to try. That's a lot more than you can say about most developers who will play it safe year in and year out.[/quote] This is a false choice. Brad / Fr

76 Replies 300,896 Views

You're probably running into the shard spawning problem (which seems to be that shards are spawning on load). I don't think that there should be that many shards hanging around.

12 Replies 9,078 Views

[quote who="charon2112" reply="3" id="2748428"] Quoting Nenjin, reply 2I don't. With magic being as basic as it is, I haven't wanted to completely trivialize experiencing it by taking all the books and seeing it all in one game. another useless hate post. It sucks when someone asks a legitimate question, and someone replies with "I don't even bother with that 'coz the game sux! LOL!" Weak.[/quote] I do

16 Replies 6,780 Views

[quote quoting="post"] One solution is to make more initial random spawns with small roaming areas, etc, to keep heroes home until they can defeat that terrible beast that has been lurking outside the city. You should feel hemmed in, picking your way around threats. Kill a baddy, and you can explore and potentially settle that and surrounding area.[/quote] This.

1 Replies 5,155 Views