I know it isn't going to happen, but the thing I think I would most like to see in the expansion would be Terror Stars as people are calling them, or at the very least reworking starship and component sizes to allow more stuff on bigger ships. That is the one thing that never felt right to me about Gal Civ 2 is that on the small end of the spectrum, you have fighters, one man craft, and on the other you have titanic dreadnaughts, many kilometers long. Why is it that these huge, behemoth, battl
Abraxas
Could someone explain precisely what "streamlining" the tech tree entails? Making it shorter, removing techs, lumping some of the branches together, etc.
http://www.gamespot.com/pc/strategy/galacticcivilizations2/review.html?mode=web You can see all the reviews there, it does seem like those two UK mags are much, much lower than everything else.
I've read through that guide several times and I could not find a thing about forced events. Anomalies and Ethical Events, but not the forced events. I will look into the file that was mentioned and I will see if they are present there. Also, Events.xml is the file where all the ethics based events are, not the forced events.
Either it's the crappy IE browser I was forced to use to make the post, which wasn't properly refreshing the post, or the changes made in the edit truly didn't take effect for a few minutes. Basically I was just trying to insert the line breaks to make it readable. Indeed, I had to do the same. No offense but the forum coding here is trully h
Are the events, such as finding Precursor ships, the radiation wormhole, etc. hardcoded and if not, what file are they in? Some of them, namely anything involving PreCursors, ruin the feel of total conversions set in universes which do not have PreCursors. On the other hand, I would like to implement events such as a rogue Shadow vessel being discovered in a B5 mod, for example. Any help in finding and altering these events would be appreciatted.