brindle

brindle

Joined Member # 2482147
1 Posts 11 Replies 216 Reputation

Couldn't find a bug reporting forum so putting it here. I played the "razor's edge" scenario two times and both times the player placement script seemed to be bugged. Basically, there are two sets of homewords. 3 across the top of the map and 3 across the bottom. The homewords in each set are only seperated by one jump whereas there is about 8 jumps between the top and bottom. The problem is that in both 3v3 games I played the map placement script p

5 Replies 6,610 Views

what i dont like is that I have to declare war and get the diplomatic penatly of being a warmonger when someone plants a ton of ships and bases in my territory. At least make it where you don't get the penalty for declaring war when you attack someone who is squating right outside your planets (this would help the AI by penalize the players who get the AI to declare war on them by planting a transport near an AI world)

46 Replies 20,020 Views

what i have noticed that i think really hurts the AI (i've been playing painful difficulty) is that the AI never seems to tech up troops. So, i think the reason they don't win planets (even fighting each other) is that they drop these 1000 troop transports with absolutely no tech ups and don't do much damage. I know that i routinely take out 18,000B AI planets with one 2000B trasport. I dont even bother defending my planets as my basic planets almost always have higher tech than the attacking

50 Replies 29,939 Views

Same thing happened to me. i think my problem was saving the game and quiting the same turn the decision was asked. when i reloaded i was stuck without being able to pick a selection. A good idea wouild to have the buttons to pick an alignment available on the civ manger screen that will allow a player to pick alignment anytime after the tech if they want to defer the choice to later in the game.

23 Replies 6,505 Views

it is very irriating when the enemy i just paid off a planet or techs for a peace treaty immediately declares war on me again (apparently their treaty with another faction at war with me causes them to immediately declare war again). I really like the new CIV IV enforcement of treaties. I would recommand that once a peace treaty is struck, neither side should be able to declare war on the other side for one year. Also, the current system is very exploitable by the player. For

14 Replies 14,717 Views