I've uploaded a never version of my changes (They contain the Thalan changes and a few Krynn optimisations). The Yor are probably in there as well but I have no idea how they currently fare since I did a lot of work to get them running on AIP11 and no doubt there's still some stuff I didn't change back. A few others worth mentioning: TechTree.xML Basic Logistics AI 32 to 30. 30 is more than enough for AIP11 to get intere
MabusAltarn
[quote who="Gaunathor" reply="399" id="3506633"] The races seem to research logistics and bigger hulls way too soon. I mean, what good do Enhanced Logistics and Medium Scale Building do, when you have neither the weapons, nor the industry, to make use of them. I've seen races research them in 2227, when they should be focusing on expansion and on improving their economy. [/quote] Forgot to reply to this. This can be solved by setting Advanced Hulls to 30 as it stops AIP1
Aright. I've changed the Thalans to work with Thalans. Summary: They'll grab their first levels of adaptation but will progress quickly to adaptation level 2. Adaptation level 3 is late game tech (it's REALLY expensive 7500/6500) but they do pick it up. They'll grab their +pop tech quickly and start grinding through the advanced colonisation tech. Maybe 1 or 2 levels of terraforming. They grab all their advanced tech along the way as well. * Expert Grav
[quote who="Gaunathor" reply="419" id="3506779"] I've been thinking about this, and am willing to agree with the idea, as long as the tech fulfils the following criteria: 1. It has to be realistically usable and understandable by all races. So no Basic Gravitronics, Arenas of Agony, or Interstellar Refining. 2. It may not unlock a GA, or be a major feature of the owning race. So no Mercenaries, Precursor Studies, or War Profiteering. [/quote] These
[quote who="Gaunathor" reply="416" id="3506743"] However, in one game, the Yor did research it pretty soon. They had the largest empire, and several of their planets were extreme worlds, they had conquered from the Iconians and Altarians. So, maybe it is working after all, and the races just didn't have the time and resources to go after Extreme Colonization in the previous tests. [/quote] I've run several tests with AIP8 races in one galaxy. And I've seen all o
I've confirmed my own finding. Category to Colonization and AIValue -10 does cause AIP8 to take a somewhat educated guess if Colonization is worth it. If it doesn't encounter any extreme planets it will leave the tech alone.
ExtremeColonization Category to Colonization AIValue -10. I could be mistaken but this forces all AI's to get this tech IF there's extreme planets it wants. Can anyone confirm?
I'm confuuuuuusssed. The Krynn seem to be reseaching logistics now for no apparent reason. Well, I did put the AIValue of Enhanced Logistics at 26 to stop AIP11 from grinding all the way through to Advanced Logistics. I'll run a few more tests. Question. Thalan on AIP11. I tried the Krynn and it's a bad fit.
I just ran a few tests. The Krynn, Drath, Terrans, Thalan. None of them researched above Enhanced logistics if at all. I'm sorry but the AIP8 logistics fix needs to be in there. How about a compromise. No messing around with ID/Category just AIValue -10 for basic and Enhanced. Those are cheap techs and it shouldn't take the AI to much time to grind through them. After that, it's on it's own.
[quote who="Gaunathor" reply="408" id="3506708"] I think we could leave the AIValues as they are, but remove the trick to force AIP 8 to research logistics. AIP 8 will still get those techs, just not as quickly as AIP 11. As long as they get some logistics for the first war, that should be okay. [/quote] I've seen some different results. e.g. Terrans, Drengin, and especially the Krynn not picking up any logistics throughout an entire game and it seals their fate before a
HEre's a version for the updated Yor on AIP8. https://drive.google.com/file/d/0B0w-HWDGP00gNXdoWTVseGVBazA/view?usp=sharing
Ohhhhkey... I can see how you guys prefer AIP8 controlling Yor worlds. Geez... Anyway I got them back in business on AIP8. They get all their +pop, eco, industry, research and they do their planets better. Terrifying. I'll see if I can get the Krynn running on AIP11. Shouldn't take long.
I've placed the Yor back on AIP8. I'll test them and do some work. I think the Krynn are the best choice to change to AIP11 for two reasons. One. Their tree is very similar to the Arcean, Altarian and Torian techtree. All AIP11 species that do well enough so it will save me a quite a bit of work. Two. BIOLOGY and the Krynn are perfect for this. Large terraformed planets pushing out HUGE amounts of influence. AIP11's weakness in morale handling won't be as bad for the K
Morning. I've seen the Yor do very, very well, it all depends on how they start the game. AIP11's love for biological tech can win them the day. But, considering how the Yor should be played I can see AIP8 doing better and now that we know how to tame AIP8 it shouldn't be that difficult. But I do feel at least one race should be AIP11 just to balance things out. Maybe the Iconians? I don't think it'll make a very big difference in how they perform and I had them on
[quote who="Gaunathor" reply="396" id="3506594"] 1. The Yor didn't research Collective Manufacturing IV, Manufacturing Vortex, and Distributed Energy Matrix. The former isn't that bad, because Superior Collectives are still great factories. The latter two, however, mean a big loss for the Yor. They not only miss the two buildings which put their production through the roof, but also lose out on their production-assist SB modules. [/quote] CM4 needs a hi
New version out. I'm happy with it for the moment AIP8 Logistics Fix Basic Logistics AI to -10 Enhanced Logistics Category to Pure Research ID to Industry Advanced Logistics Category to Pure Research ID to Industry This gets AIP8 to 3 levels of logistics without trouble. Because basic logistics is still Purple the entire group appears as normal. This fix was applied to great effect
Been doing some work. I got the AIP8's to research 3 levels of Logistics, I'm giving up on miniaturization since AIP8 research weapons a lot they'll increase in power that way. I've set the AI of basic logistics to -10 (hack, but works) for all AIP8 techtrees. Enhanced and Advanced are industry/pure research. It works wonderfully and is quite reliable. Krynn The Krynn will push out a lot more influence now. Iconians Will research their unique
Updated version available on Google Drive. I think they're better off now. Changes are: PlanetaryImprovements.XML Collective 1 to 4 AI 20 to 10. They build enough this makes room for labs. Stalks (both) Set morale equal to food bonus. 15, 25, 40. Research Matrix AI 100 to 1000 Yor TechTree ArtificialGravity ID set to Biology AI set to 15 Planeta
@Gaunathor I like the Iconians and Krynn both as options. My experiments of the Yor are also yielding some interesting results. I got them to research their production, farms, and economy before they dive into their planetary improvement tree.
If I may give a suggestion. The Krynn could work on AIP11. Here's why. They get a stupendous amount of morale bonus keeping them happy. Influence is their bread and butter. People = Influence. AIP11 loves biology which means. +pop and terraforming = more influence. With a bit of tweaking we can force AIP11 to research the +influence tech as well. This will result in an AI race with a really, really large infuence sphere which might be interesting.
[quote who="Gaunathor" reply="388" id="3506555"] The Yor are all about efficiency. That makes them happy. However, adding a morale bonus to the Collectives doesn't sit right with me. The Collectives are already the best factories in the game. Plus, I don't know how the AI would react to that. If it will treat the Collectives as morale improvements (like it does the Charging Stalks), then that would make matters even worse. It's also pretty much guaranteed, that the AI will pl
Getting there.
Here's a though. Add morale to their factories as well. 2 or 3% should do the trick and this will solve low morale on low PQ planets. After all, wouldn't factories make machines happy? The reason I toned down the food bonus was simple. Several high pop. worlds had low morale. Now the AI could have lowered the taxes but imo, running your empire between 70 and 79% taxation should be an end goal.
Minor update. I'm rethinking the Yor. I've made a few adjustments to great effect. I've toned down the food bonus on their stalks a little which does wonders for morale and is what AIP11 needs. Oh and it's making money, running it's industry at 100% and taxes set at 70%. Looking good.
@Marv. Then it's settles. They'll get frigates sooner rather than later. The Torians run on AIP11 which research logistics. It's AIP8 that has difficulty with this. @Gaunathor My first Yor AIP11 was a little rough around the edges and I wasn't completely aware how their economy worked now. So, they need population and high morale. I think AIP11 needs different values for morale structures. I'll see what I can do. I also have a few tricks I w