Replicators

Replicators

Joined Member # 2491431
1 Posts 40 Replies 8,520 Reputation

[quote who="Frogboy" reply="1" id="3113018"]I have longed for someone to ask this question. Here is the reason: In a multiplayer game, the game needs to send messages back and forth from the "Server" to the player. Nearly every part of Elemental was written this way. Let me show you what I mean in pseudo-code: Message Base: MySoldier->PostMessage(MSG_ATTACK_ENEMY,params); This would be sent to an event queue which woul

9 Replies 12,015 Views

[quote who="joasoze" reply="6" id="3112338"] Quoting Publius of NV, reply 4 Or just make naval combat be ship to ship boarding, and play out the battle like a normal tactical battle on a map that looks like ship decks, like King's Bounty did it. Yep, there are lots of stuff that they could "borrow" from Kings Bounty. Passive abilities in tactical battles, spells, dragon pets and such [/quote] Thank

8 Replies 6,625 Views

[quote who="Natjur" reply="151" id="3112973"] Most games like this, its very hard to find a real person to play with. If this allows you to play multi player with REAL people and AI accounts (or a mix of both). Then it rocks! [/quote] Most people who want multiplayer typically has friends to play with. All I'm saying is, I'd much rather have the ability to play with my friends than having some semi-intelligent AI.

155 Replies 523,185 Views

I thought the tile forge was a great idea, only to be disappointed by the fact that the only way for you to see them is by a custom map. It should be relatively easy to code the ability for you to swap out a tile(city improvement) from a custom faction with the one you've created. --------- Now the faction creator, is it possible to add Hair color/Skin color sliders into it? It is already embedded into the .xml file of those factions, it just seems to

4 Replies 5,136 Views

[quote who="StevoIRL" reply="2" id="3112208"]Woudln't adding ships be somewhat straight forward? The only problem I see with them is that the combat would be extremely boring. [/quote] This will seem a bit over the top... Have the ship thing work like they do in GalCiv (Yeah I love that game). Allow you to design ships with components that add different abilities and stats. I.e. Archers for flaming arrows, Ballista for armor piercing shots, catapult for AoE, e

8 Replies 6,625 Views

Hi, I would just like to put a few inputs on what I wish to be added to the game(may or maynot be planned) Easy to do: 1. Different Tech trees for different factions like in GalCiv Twilight. Doesn't have to differ much. 2. More Clothing choices. Not that important if #3 cant be done. 3. Have the ability to show specific equipment/clothing part (i.e. hide helmet) 4. Rebalance stats. I.e. Dexterity, Spell Mastery are pretty useless.</p

8 Replies 6,625 Views

Hi, I'd like to increase the price of say a ship I am offering to sell to another race. For e.g. I have this new ship design that is way better than any ship others can make, but they offer a pittyful 5k credits. Is there a way to increase the value of these ships by at least 10X, or even better, make it depend on how good it is comparing to other ships in production. The first is good enough though. Other things I'd like to ask: 1. Is th

6 Replies 30,859 Views

I tried piling up A TON of parts, but the more parts i pile, the smaller the parts get. It seems theres a magical box where if your ship reaches to, it shrinks your ship so it wont breach that box... I have been using the "box" hulls, should i use normal hulls instead?

7 Replies 7,383 Views

I built Huge Ship, with a ton of addons, but even so, everything seem to have been scaled down to fit the normal Huge ship's size. So, is there a way to manually increase the size of a huge ship to say a starbase? Which file to edit?

7 Replies 7,383 Views