Leuenberg

Leuenberg

Joined Member # 2494014
0 Posts 0 Replies 315 Reputation

I think this is just an other instance of the "not updating properly upon an event" curse of the whole development... If I lose control of a town or an outpost due to ennemy/monster destroying/taking control, then the overlapping ZoC is not properly processed and some random/inconsistent ZoC is displayed. As usual, reloading the game correct this behavior... Exemple: Town lost due to rampaging Dragon: [IMG]http://i.imgur.com/SxIr4.jpg[/IMG

0 Replies 2,200 Views

Looks like intended if you compare with other traits: they are additive and I'm not sure the wording is different. However a more precise description avoiding people pondering if its normal or not would be welcome.

3 Replies 1,579 Views

When upgrading an outpost with the high tower to increase the area of control around, the border grow. If there are ressources on the tiles in the newly expended area the suggestion system event detect them. BUT... It is not possible to select these tiles to improve them, nor are they appearing in the possible build queue of associated city nearby. The fog of war also stay in this area as if the border expansion was not taken in account by some sub-routines in the game. <

0 Replies 1,516 Views

[quote who="Kongdej" reply="5" id="3219430"]I think the text is wrong, it should not say "We would like to offer you tribute", since that means they will pay me. It should say "We would like to receive tribute, but offer this gold as a compensation".[/quote] You're absolutely right. Thanks.

6 Replies 2,003 Views

This is random behavior, when is display the tooltip on the cities icons in the strategic view, sometimes the Unrest rate is improperly shown. But if the city is selected and the detailled information shown, the value is properly displayed. Afterwards the tolltip is properly displayed. Tooltip before opening city detailled view: [IMG]http://i.imgur.com/19sqA.jpg[/IMG] City detailled view: [IMG]http://i.imgur.com/i0yEt.jpg[/

1 Replies 1,414 Views

I'm not sure this is specific to this chain quest but rather to the terrain type which was not properly excluded: I was doing "Defeat Waerloga the Dragonlord". The third step of this quest "The Black Gate: Find a Darkling Shaman" poped a quest location right on an impassable terrain as shown below. [IMG]http://i.imgur.com/LZ0Ef.jpg[/IMG] This terrain is quite peculiar though, these are the impassable rivers found in the Frozen domains

1 Replies 1,442 Views

I think the purpose of the selection when you cast the spell is to know wich army will move. But obviously the Idols in my cities won't move far away :) Maybe the purpose was to allow the teleport of armies standing in cities to an other location, but then I have only one Idol suggested and not as much as I have cities. Anyway, if I cast it using my Idol the army in the city do not move to the location is select, at least the timeout is activated for the Idol and on the second cas

0 Replies 1,294 Views

Although the tooltip and the spell description says that it can be applied to any target (i.e. both heroes and standard units). It is only possible to apply it to heroes. This behavior is the same on strat & tactical maps. This need either a correction of the spell behavior or of the spell description. [IMG]http://i.imgur.com/FgD43.jpg[/IMG]

0 Replies 1,109 Views

Confirmed same text and behavior in 0.952 The text is not technically wrong, it's just that the proposal itself is counter-intuitive: Giving gold to obtain a tribute in return ... Maybe the AI should be corrected not to do that kind of offer.

6 Replies 2,003 Views

The Skill "Path of the Mage" gives 50% spell *damage* bonus. I noticed once I acquired this skill that the tooltip of the "Heal" spell shows 12HP instead of the normal 8HP once this skill is gained, but when the spell is cast, it is still 8HP. There is something wrong here: either the tooltip or the spell itself if the word "damage" was not the one intended and all spells were expected to benefit from this skill.

5 Replies 2,276 Views

The bonus gained from city spells based on the number of essence is not updated once a scrying pool is built. Exemple: - City with 2 essence, spells Inspiration & Nature's Bounty cast and provide 2 research and 2 grain each (one per essence) - Scrying Pool built: The bonus from Inspiration & Nature's bounty stay the same (+2) - Spells canceled and cast again: The bonus is now 3 research and 3 grains, taking in account the new essence from

8 Replies 38,124 Views